Objective room, combat jump, and ai beacons

Tema en '[Archived]: N3 Rules' iniciado por kinginyellow, 9 Jun 2019.

  1. Hecaton

    Hecaton EI Anger Translator

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    You could put a hacker up there. Regardless, the point is that you can't have your cake and eat it too - if they have roofs, they can be landed on. If they don't have roofs, they can be landed in.
     
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  2. Hecaton

    Hecaton EI Anger Translator

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    What about the people for whom their objective room has a flat roof?
     
  3. colbrook

    colbrook Grenade Delivery Specialist

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    Then they can place their models on them, though they might need an infinitely tall stepladder to reach.
     
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  4. Hecaton

    Hecaton EI Anger Translator

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    I mean obviously there'd be a level of abstraction there.
     
  5. colbrook

    colbrook Grenade Delivery Specialist

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    Sorry, if you can't physically place the model then it's not a valid location for AD.
     
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  6. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    Well, we could try and do the math... how many orders at, say, 8-4 MOV to travel infinity inches?
     
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  7. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    Cool. As @colbrook said, get your infinitely tall step ladder and place them.
     
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  8. Hecaton

    Hecaton EI Anger Translator

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    If the terrain doesn't factually represent what it is, then every TO who's run a tournament with an objective room mission has been doing their players wrong. There's always going to be a level of "fudging" in terrain.
     
  9. Hecaton

    Hecaton EI Anger Translator

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    As soon as a TO provides an infinitely high piece of terrain.
     
  10. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    Or their players have the good sense not to quibble ad nauseum over the matter...
     
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  11. colbrook

    colbrook Grenade Delivery Specialist

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    Infinitely high rooms are also pretty hard to fly a spaceship or airplane over, so it makes sense you can't combat jump into them really.
     
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  12. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    Good way to connect planets, though.
     
  13. kinginyellow

    kinginyellow Well-Known Member

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    For every person who commented on getting down of an infinitely tall roof, ai beacons have no reason or ability to get down from a roof, and they are purely to generate orders so a roof that tall means the ai beacon is immune to every gun in the game excluding others who combat jump down to get them (also, being on the roof would still dominate the zone as no vertical distance is measured in zone of operations).

    Now that silliness aside, the rules do not actually say armory is a room. Reading off comlog it recommends that the 8" section in the center of the table be an objective room or command bunker or some other stuff.

    It then goes in to say how this actually works in game terms: it defines it has 4 walls and 4 gates. It does not define it as sealed or enclosed or with a roof under game terms.

    Someone could build a tall walled garden with wooden doors like an artistic hedge maze and be totally legal with how it is define. And hedge mazes are not "inside" to stop a combat jumper.
     
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  14. Mahtamori

    Mahtamori Well-Known Member

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    Important footnote: Objective Rooms do not automatically have infinite height, only the ones for Engineering Deck and The Armory do. Those are the only current scenarios that use Objective Rooms, however, and Objective Rooms may revert to being buildings with physical limitations in future ITS or separate scenarios such as homebrews or narrative events

    Also, Landing Assistance literally spell out that you can't land in Objective Rooms.

    LANDING ASSISTANCE

    Troops possessing the AD: Combat Jump, Inferior Combat Jump
    or Superior Combat Jump Special Skill will not need to place the
    Circular Template to represent the Drop Zone. They can instead
    deploy on any flat surface of the game table, as long as their base
    is completely in contact with the surface on which they will land.

    It is not allowed to deploy inside scenery buildings or closed
    scenery elements with a full or partial roof, even if they have
    open doors or windows, such as a Objective Room
    .
     
    #34 Mahtamori, 11 Jun 2019
    Última edición: 11 Jun 2019
  15. daszul

    daszul Well-Known Member

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    There are many 3rd party Objective Rooms that have walls like some sort of energy barrier.
    That is a nice way to deal with infinity height.
    (and maybe way up there is an energy barrier as roof -
    no, energy barriers won't support your base, they will just fry you...)
     
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  16. Hecaton

    Hecaton EI Anger Translator

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    @Mahtamori Aight, but I've yet to see an Objective Room played as if it has a roof.
     
  17. inane.imp

    inane.imp Well-Known Member

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    I've never seen anyone try to AD into it, so I've always seen an objective room played as if it had a roof.
     
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  18. Hecaton

    Hecaton EI Anger Translator

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    Have you ever seen anyone AD onto the top of it?
     
  19. inane.imp

    inane.imp Well-Known Member

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    No. The roof is off the practical limits of the table.

    Basically it comes down to whether you accept that a 'room' has a roof or whether the armoury can be a room without a roof. Most people here understand room implies roof and play it that way.

    You've made your point but it won't matter because the answer of 'its a room, it's got a roof' is intuitive enough to hold up.
     
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  20. Hecaton

    Hecaton EI Anger Translator

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    Either there is a roof or there isn't. If there isn't, you can AD into it. If there is, you can AD onto it.
     
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