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Must haves of Corregidor

Discussion in 'Nomads' started by Fabbo, May 27, 2019.

  1. Solar

    Solar Well-Known Member

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    Sure, off the top of my head this is a relatively flexible core link, which has the reactive Missile Launcher and on the Active can have MML2 put on the Tsyklon and get a BS 15 MML2 Spitfire with an X Visor, pretty badass. Although I personally am finding that core links are best used defensively these days and therefore I dunno if I'd keep the Tsyklon. Still, the ML in the link is really strong. I use Jannissaries in QK with Hafza all the time, same bit of business.

    Jurisdictional Command of Corregidor
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    MOBILE BRIGADA Missile Launcher / Pistol, Knife. (2 | 40)
    TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31)
    DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    INTRUDER Lieutenant Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (0 | 35)
    VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
    SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    5.5 SWC | 299 Points

    Open in Infinity Army
     
  2. xagroth

    xagroth Mournful Echo

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    http://infinitythewiki.com/en/Dodge

    In Spanish (the version we use since, well, we play in Spain) the Requirements are a little... different, as usual. It changes "Attacker" to "Target", which is much more universal.

    So to dodge you need to have LoF to the target, to which they had not. Change Facing is listed as ARO only. So he was not able to shoot at me, since he wasn't able to draw LoF... and wasn't able to declare Dodge either, because there was no LoF.

    Granted, it's something that rarely happens, and usually you are firing at the MSV guy (who has the HMG/Sniper rifle/Spitfire) instead of to the cheap smoker (16pts Myrmidon/14pts Daturazi/10 pts Jaguar/8pts Yuan Yuan/5pts Morlock....) who lack anything able to hit at more than 60cm (24'' aprox).
    But when it happens, the game breaks
     
  3. loricus

    loricus Satellite Druid

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    Intruders just shouldn't be paying so much anymore.
     
  4. Fabbo

    Fabbo Questionator

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    Okay, I see that people don't see McMurrough as the must have that I see him.
    Also the Intruder seems to be debatable. At least if you have a sensor unit available.

    So let me ask another way arround. Every faction does something in it's own way.
    What is Corregidors speciality? Having a superb repeater network without good hackers?
    A friend once told me that you play Corregidor because of 1. Intruder and 2. Mc Murrough.
    Was that wrong? Has that changed?

    Also: if someone could tell my how many B4 weapons I should have in a combat group, that would be nice. Don't want to open a new thread for sth like that.
     
  5. xagroth

    xagroth Mournful Echo

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    Corregidor has several options, but most of what he did is the same Tunguska does: provide options to Vanilla. Both can work by themselves, but what they provide there synergies much much more.

    The shtick were the Wildcats, and the Tomcats. Now, the Wildcats have been left behind a little, in an effort to improve Brigadas and Alguaciles, but the Tomcats still are in a weird place (box of three, from which you will use two at most plus the cat).

    As for the B4 weapons, you can carry 4 at most (intruders or wildcats), but I'd say 1 per combat group and 1 in reserve is more than enough. Then add links, of course...

    Personally, I'd say now that you want Tsyklon Spitfire (in a Fireteam CORE of Alguaciles or Brigadas, since now counts as a Brigada for Fireteams) with a hacker to give it Marksmanship, and if Uahu is there due to Soldiers of Fortune, give it White Noise to kill enemy MSV2 while you use your Jaguars' smoke to make your Intruder the only MSV2.

    Also, Mr Deadpool with 2 Jaguars is quite the shock unit, but now it still has to compete with the Wildcats Haris.
     
    #45 xagroth, May 29, 2019
    Last edited: May 29, 2019
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  6. Fabbo

    Fabbo Questionator

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    I just "found" the sensor FO remote. for 17 points that seems to be quite a good deal. Now that I look at it. I kind of want to take that with me. Always.
     
    Maksimas likes this.
  7. SmaggTheSmug

    SmaggTheSmug Well-Known Member

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    The way I see it is "every unit has multiple uses, often on the same profile".
    Bandit is a specialist, a CC monster, a link killer (with shotgun), a disabler (with ADHL) and usually a hacker. Not to mention an area denial unit. All in a single 25pts package.
    Similarly Moran is a specialist, a Flash-Pulse platform, area denial (through Koalas and Repeater) and a decent gunfighter thanks to Mimetism.
    A Tomcat is a great sweeper and backline attacker as well as a fast specialist.
    Etc. etc.
    I don't think it really applies as widely as I imagine, but Corregidor is a bit of a "jack-of-all-trades, master of none" sectorial to me. Especially as Alguaciles are the baseline Line Infantry.
     
  8. Maksimas

    Maksimas Heavy Infantry Addict Maxim

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    Those FO REMs are arguably some of the best units in the game, and certainly the ones that are the easiest to take ( I mean, what are you losing by taking one? ).
     
  9. xagroth

    xagroth Mournful Echo

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    All factions have it. Few use it, simply because it costs more than 2 Flash Pulse remotes, has no Mimetism, and has no long range weapons for ARO.
    Also, you can't use them against Impersonations, Mimetism or ODD gear, they only compensate against Camo and TO Camo. But if you go first, they can be a good "shoot at 8 3 dice and see what sticks, using a full order" thanks to the Triangulated Fire.
     
  10. Click2kill

    Click2kill Well-Known Member

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    It gets more play now, IMO, since you can put it in a mixed link and make the investment cheaper into what will be a defensive link. But even in the past, the ML Brigada ise usually part of a MB "pain train" core team,.

    I usually take it because its a fast specialist and soft counters camo. Its certainly not great in a firefight, but it offers a lot of utility in an objective heavy mission.
     
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  11. McNamara

    McNamara Merc Rep

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    And Bakunin/vanilla has the best versions of it. ;)

    Edit: and btw. StarCo is kinda another version of CJC without Intruders and Morans. They have great AD, Bandits, HD+, Remotes plus some juicy extras like a EM-LGL in a Alguacil Link Team, or Eclipse Smoke in a MB Link. ;)
     
    #51 McNamara, May 29, 2019
    Last edited: May 29, 2019
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  12. xagroth

    xagroth Mournful Echo

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    Pi Well is not a version of it. It's the PRIMORDIAL GOD of specialist remotes, with a 0SWC hacker/engineer slapped for good measure XD
     
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  13. Fabbo

    Fabbo Questionator

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    It is a specialist with 6-4 movement and suppressive fire opportunities and a sensor. Triangulated fire is just the icing on the cake.
     
  14. inane.imp

    inane.imp Well-Known Member

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    Zero Vis specifically allows Dodge in those situations:

    Any trooper who is the target of a BS Attackinto or out of a Zero Visibility Zone, or whose LoF traverses a Zero Visibility Zone, may respond to the attacker even without LoF, provided the trooper is facing the attacker.

    However, without a clear LoF to his target, the trooper's ARO (or second Short Skill of his Order in Active Turn) options are reduced to BS Attack with a -6 MOD or Dodge without the MOD.

    Effectively Dodge has the following Requirements:

    1. In ARO, the Trooper has LOF to an active enemy (as per the FAQ)
    2. The trooper is targetted by a BS Attack through a Zero Vis Zone from within their facing (Zero Vis zone rules)
    3. The trooper is Targetted by a Template Weapon (template weapon rules)
    4. In Active, the Trooper has LOF to an enemy*

    * This isn't actually supported in the English rules. But it's the way it's played.
     
  15. xagroth

    xagroth Mournful Echo

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    Problem was, anyway, it was his ACTIVE turn.
    So best action he was able to do was move + dodge... with the whole Fireteam... and pray the leader (all four were in sight of my charontid) was not killed...

    Anyway it places the active player in a very bad position.
     
  16. inane.imp

    inane.imp Well-Known Member

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    Sure but since we don't have TO MSV2 he has to knowingly place himself at risk of that.

    It's a standard Warband + MSV2 ARO trick. You place the warband in a position that it has its ARO triggered first and use that to place Smoke in a position that covers the MSV2 ARO.

    Jag cores are good for this because you can be aggressive and put out a Jag with Smoke and then use that to drop smoke to cover an Intruder Sniper. The ability to choose when to ARO and when not to is huge.
     
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  17. GHoooSTS

    GHoooSTS Well-Known Member

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    That's a very interesting list. I have some questions since I don't play with fireteams right now but I'm looking to start soon. First is the doctor in the team--their inability to take bots seems like a significant drawback but the fact that they will move with (what I assume is) your primary offense makes sense. If you dropped the Tsyklon, would you rejigger the points in the list and keep the doctor out of the link team so they could be on standby near the Intruder MSR? Also, what would you replace the Tsyklon with for your primary offensive piece? Just use the Bandit?

    And Clockmaker with no bots feels weird to me, especially because the link with the Tsyklon in it can move pretty fast. Is he mostly there to score classified objectives?

    I'll probably play this very soon, it looks very cool.
     
  18. loricus

    loricus Satellite Druid

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    I'd say Corregidor's speciality is positioning and multi-roles giving units redundancy over each other. Well played they should be durable it terms of ability to complete the mission.
     
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  19. Section9

    Section9 Well-Known Member

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    My preference is 1x B4 weapon and 1x Sniper, with a good chance of a second B4 weapon. In the entire army.


    Agreed.


    Yeah, Piwell is insanely capable.
     
  20. Click2kill

    Click2kill Well-Known Member

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    IMO, Corregidor's specialty is brute force. They can attack you from all angles with their AD troops and infiltrators. They have access to a lot of Fire and DTWs. And just about every unit has multiterrain and/or V:Courage. Corregidor alpha strikes better than the other Nomad sectorials.

    What they lack, however, is Nomad-calibre hacking.
     
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