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New Spec-Ops, 12xp to spend

Discussion in 'PanOceania' started by Chade, Apr 28, 2019.

  1. Solar

    Solar Well-Known Member

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    The reason MO are lame is just because of how uncool they are. Nothing to do with power level or newness or anything. I just don't really like space knights beyond initial "oooh Space Knights"
     
  2. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Actually, another interesting option (now that the Bolt Chain of Command is a reasonable option to include in Vanilla and NCA) is the 12 pt combo of a Jammer and Counterintelligence.

    That makes for a great little option.
     
    Section9 likes this.
  3. Thandar

    Thandar Dedicated Aconteccan Supremacist

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    The options are almost endless. Just the option of having a Jammer in Regular link makes me drool.

    Maybe this could work:

    Military Orders
    ──────────────────────────────────────────────────

    [​IMG]1
    ORDER SERGEANT (Infinity Spec-Ops) (12 XP) (CH: Mimetism, Albedo) Combi Rifle, Shock Marksman Rifle / Pistol, Knife. (0 | 14)

    0 SWC | 14 Points

    Open in Infinity Army

    Not so so good as ODD, but still has some potential.
     
  4. Ayadan

    Ayadan Knight of the TAG Order

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    Albedo and Mimetism are NFB so you can't use both during your first turn.
     
  5. eciu

    eciu Easter worshiper

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    I think you can actually. You just cant use them at the same time (casus from Assisted Fire and Jumper LX ? ).

    Or am I wrong ?
     
  6. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Albedo is Obligatory, so you are stuck with that in the first turn.

    That's not a disaster, you probably have better shooters than this guy for Turn 1 if there aren't MSV troopers for him to engage and from two turns in his Mimetism will kick in.

    Sure, there's a window of vulnerability but it should be ok in most games.

    And if Albedo is useful, it's not like Mimetism was going to do anything anyway.
     
  7. Section9

    Section9 Well-Known Member

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    Eh, specialists are kinda overrated now, but the Breaker Combi and Marksmanship or Jammer nuisance do look tempting.


    Oh, that's just evil!
     
  8. Spinnaker

    Spinnaker Vanguard Officer

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    What about Albedo, MSV 1, and a red fury? The rules for the active albedo state say that the white noise zone it generates doesn't affect the bearer, which makes for a profile that can kill stuff like the Kamau MSR with ease
     
  9. MrNailbrain

    MrNailbrain Relentless Optimist

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    “With ease”

    The Kamau does get to shoot back when shot at through White Noise and thanks to SSL2 from the link, can do so without the -6 penalty. Albedo doesn’t actually help you kill the Kamau, it lets you ignore them and take on the rest of the link to deprive the Kamau of bonuses.

    Actually don’t tell anyone that, I want my opponents to White Noise and shoot at the Kamau and still get shot back on 16s.
     
    Lesh', injenegr, Spinnaker and 2 others like this.
  10. Spinnaker

    Spinnaker Vanguard Officer

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    Dammit, I forgot about sixth sense as always. Knew that seemed to easy
     
    #30 Spinnaker, May 5, 2019
    Last edited: May 5, 2019
  11. SpectralOwl

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    One other useful combo wholly unique to a PanOceania SpecOp is Albedo and AD:4. This is the only way I know of to get Albedo onto the table after turn 1, which could be very useful later in the game if an opponent is watching a key area solely with visor troops. Mix in Drop Bears to round out the 12XP and you have a nice solo package to get close to an objective or key ARO piece and fill the area with Deployables to punish activating troops.
     
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  12. eciu

    eciu Easter worshiper

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    Funny enough Albedo rules on wiki do not say anything about it lasting single turn.

    @ijw is it an error on wiki page ? (apparently it lacks info that it only lasts single turn)
     
  13. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

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    Screen Shot 2019-05-06 at 4.27.39 PM.JPG

    see cancellation/effects on "Active Albedo" page
     
    eciu likes this.
  14. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Nice catch.

    AD: Combat Jump is 8pts, Albedo is 3pts and that leaves you with 1pt which you can use to grab Drop Bears.

    That's going to be pretty scary under the right circumstances.
     
  15. Rocker

    Rocker Well-Known Member

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    How about AD:Combat jump + Jammer for Hunting party?
     
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  16. Hexa

    Hexa TAG pilot

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    The first thing I see is carrying a melee expert in an Invincibles link. EXP+Mono with CC24, MA4 and the option of supporting models for ludicrous overkill.


    EDIT: I reread the name of the thread, you can only take all of this at 15xp. Although you might not really need all of it.
     
    #36 Hexa, May 26, 2019
    Last edited: May 27, 2019
    Stiopa likes this.
  17. Section9

    Section9 Well-Known Member

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    Not in 12XP.

    CC24, MonoCCW and EXPCCW are 12XP. MA4 is another 2XP, and Dual Wield (for extra shenanigans) is 1XP. Brings you to 15XP.


    Invincible Army
    ──────────────────────────────────────────────────

    [​IMG]1
    ZHANSHI (Infinity Spec-Ops) (15 XP) (CC:24, Martial Arts L4, Dual Wield) Combi Rifle / Pistol, Knife, EXP CC Weapon, Monofilament CC Weapon. (0 | 12)

    0 SWC | 12 Points

    Open in Infinity Army


    Let me say that again: CC24 and MA4 is 12XP, without weapons. You might be able to build to that in a campaign if you keep winning and don't get your SpecOps killed, but as a 'standard' thing, you can't do it.
     
  18. Hexa

    Hexa TAG pilot

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    @Section9
    So spec-ops can only ever be played at 12? I'd assumed that was the same way "all games are 300pts ITS, no Mercs, no Spec-ops": a common convention, but a very limited use of the game.

    I've checked the ITS pack, and it does only list 12xp, but I don't see why. Are they specifically balanced around having exactly 12xp?

    Anyway, I imagine you don't need the full set of melee stuff for it to be a useful option. Although now I think about it, it probably can't actually join that link: I'd assumed spec-ops were wildcards, but they probably link as a normal one of their unit?
     
  19. colbrook

    colbrook Grenade Delivery Specialist

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    Correct, a Zhanshi Spec-Op is still a Zhanshi for the purposes of Fireteams.
     
  20. Section9

    Section9 Well-Known Member

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    Well, ITS is assumed to be balanced at 12XP, and it was pretty close when everyone had the same skill tables. Now, though, I'm not so sure.

    You get 1XP per Objective Point in each game of the campaign.
     
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