For those who didn't have read it yet : https://assets.infinitythegame.net/downloads/faqs/en/v1.6/faqs.pdf I would say "Thank you" to all people who had participated to this one. A lot of questions have been answered in a very clear manner. Those answers might not please to everyone but at least, things are clear and that's all I was asking. Continue this excellent job!
The shooting while in a zero vis zone is the big one for me as that came up more frequently in games than I expected.
There are a lot of great additions here: NCO activation clarification, mixed-stealth fireteams, and even answers to those funky LoS questions!
Yeah, this is indeed a great job. This FAQ answer most of the actually asked question and solves a lot of (mostly theorical) debate on super jump and "ligne of sight to the back from the front". I regret the ruling on stealth though. It opens the door to a lot of abuses. To be honest I think that stealth should not work at all against hacking, or at least that Martial Art should not grant stealth. I don't understand how being knight or samourai with a sword could protect you against hacking ... But at least everybody is on the same track now. Good job CB and warcors
Well. What can we fight about now that you fixed so much stuff in one shot, CB? Damn you, you're too good; where will I harvest my daily hate dose now?... Thanks guys! =)
Can someone explain how the second graphic showing both models having LOF is correct? I know that it shows both models being in the front arc, but there is a piece of intervening terrain blocking the LOS of the Green model. Are models able to see behind themselves now as long as the planes of the front are across the other model? Even though the LOS is completely blocked?
1) There is LoF from any part of the green dude's Silhouette to any part of the blue dude's Silhouette. 2) Both troopers have the other in their 180 degree vision arc Therefore both troopers have LoF
The change is that you can now draw LoF from any part of your Silhouette, not just from the front arc.
The graphic is slightly confusing. The lines are merely for showing the 180 degree front arc. If you look closely at the second "has LoF" image, you can see the left part of green's front arc can draw a line to blue even though it's facing "away". Does this mean I can measure from the back of my silhouette if I think that'll put me in good range bands or is measuring done from the two closest points?
Measuring between two troopers is always closest edge to closest edge. http://infinitythewiki.com/en/Distances_and_Measurements
So (@ijw), confirm please: To check if there's Line of Fire at all, check from any point of silhouette (volume) to any other point of silhouette (volume); LoF is always mutual; To check if the target model is getting "shot in the back" (cannot fire back), check facings arcs. Even if facing arcs are blocked by full cover, other models, etc, if they overlap with the other model's base the model still can fire. In plain speech then, check for base to base line of sight to fire at all and check fire arc overlap for returning fire. Pretty awesome clarification! :)
I don't like the FAQ regarding LoF. Playing the image below as mutual LoF isn't right to me. The LoF angle of the green trooper is obstructed and so shouldn't be able to fire back. If we all used 'U' shaped bases where the flat back indicated our LoF angle and extent of out LoF, sure. Because then I could draw an unobstructed line to the enemy model. As a bonus, it would also eliminate the need for marking bases with our LoF angle.
You're mixing up the base-to-base (or rather, silhouette-to-silhouette!) line of sight (think 40k True Line of Sight) with Facing, which is very abstract. Facing is a bit like "do I see him out of the corner of my eye?" (as a side-note curiosity, it's 180° on the model but people in reality see in a 225° cone), so the bottom example is a guy who has line of fire (bases see each other) and he's rotated far enough towards the enemy (his facing line overlaps the enemy base) that you can assume he has that corner "covered". This removes a lot of the advanced geometry people were trying to pull off before. Now you just check base to base LoF and check if Facing lines overlap with bases, done. If only one Facing overlaps, only that model can fire. If none, nobody can.
I haven't used a fireteam in a hot minute but I don't get the tactical awarness/NCO clarification. So the TA/NCO doesn't have to be the team leader to spend their special order on the fireteam but has to be the team leader when you use the order? I don't understand what is being clarified by this.
But now they've created this situation where a troopers LoF angle ignores any and all obstacles that would otherwise block standard LoF. It seems far more consistent to me that a troopers LoF angle (facing) should be blocked by terrain etc as well. The larger the active troopers base is and the more pronounced that corner becomes, means that target 'seeing out of the corner of their eye' is getting pretty ridiculous.