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Obvious Lt Syndrome

Discussion in 'Nomads' started by Paperclip, Apr 11, 2019.

  1. Paperclip

    Paperclip Active Member

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    New nomads player here, looking through various threads, it seems like the interventor HD+ is a go to Lt for most vanilla lists. I would like to ask if this is still valid especially with various impersonators back on the field post Daedalus Fall especially with a lack of CoC in nomads. Or is it better to fall back on cheerleader Lt shell games. The 1 SWC on the alguacil or extra points on the securitate do hurt list building imo.
     
  2. Click2kill

    Click2kill Well-Known Member

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    Intruder Lt. is pretty safe starting in camo and is a strong answer if you fear Impersonator lists.

    That said, Nomads don't usually rely on their Lt. to win games, they just don't want them to get removed.
     
    xagroth and loricus like this.
  3. Paperclip

    Paperclip Active Member

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    While the koalas from the lunokhod or mines from the puppet master may stop oniwabans or other TO assassins, I find impersonators harder to deal with, especially when my opponent plays multiple of them and can afford to risk deploying in my deployment zone. I want to drop thee interventor, but white noise is so important right now
     
  4. Tourniquet

    Tourniquet TJC Tech Support

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    Obvious LTs isnt as huge an issue as people make it out to be, and even less so now that securitate exist. it depends on what youre trying to accomplish on a turn by turn basis.
     
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  5. Click2kill

    Click2kill Well-Known Member

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    The Interventor doesn't have to be your Lt. though. You can still field an Interventor and run an Intruder as your Lt. Option.
     
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  6. Tourniquet

    Tourniquet TJC Tech Support

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    Lunokhods, mines and turtling up behind jags will protect you enough from imperonators well enough.
     
  7. Tourniquet

    Tourniquet TJC Tech Support

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    also going first with an Interventor will allow you to cyber mask meaning they have to put more work in before they can kill it
     
  8. xagroth

    xagroth Mournful Echo

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    In vanilla you can also deploy the Puppeteer minelayer (or in Tunguska, too). Aside from that, there is the old "find my real Lt" game, if you have 1 SWC extra (for 2-3 10 pts alguaciles of which one can be the Lt), and the Securitates (13 pts each, 0SWC for the Lt). In my last game, I hid the Securitates and when I had the chance, dropped them in Suppresive Fire covering the only access points to get to them (with 2 oher dudes in the board, I was going to do so anyway...).
     
  9. Ben Kenobi

    Ben Kenobi Well-Known Member

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    One of the advantages of the Interventor Lt. is, that you have a Wip 15 for the ini roll. The other two are cybermask and that you can use your Lt. order to buff a REM or lay White Noise.
     
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  10. csjarrat

    csjarrat Well-Known Member

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    It's a tactic you can't really defend against. If someone's got impersonators there's nothing to stop them rolling to place in your dz and standing next to your Lt .all the mines in the world won't help at that point because they're just gonna suicide trade to put you in LOL for a turn. In which case, having veteran units, good impetuous units etc and a plan to get the most out of a turn in LOL is necessary. If you're against a faction with impersonators, it's a good idea to get first turn if able as it reduces the ability to alpha strike and you can get your defenses up or go dig them out in your active turn
     
    Tom McTrouble and xagroth like this.
  11. xagroth

    xagroth Mournful Echo

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    Problem is that they can deploy, with no roll, in the edge of your deploymeny zone and get in, they have 1-2 levels of Impersonation to avoid being discovered, and need only a covered position to throw smoke safely or recamo...

    A Veteran-toting fireteam Core in Limited Insertion, funnily enough, means you can negate one whole turn of LoL: 5 regular orders (veteran) from the Core, plus 4 units of which up to 3 you will turn into regular orders with the Command Tokens... sadly, few factions can pull this off.
     
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  12. csjarrat

    csjarrat Well-Known Member

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    Of course they can but even if you stick your interventor prone in a 3rd storey building in your dz with mines and koalas covering the entrance and a field of chain rifles covering the door, they can just chance it on decent odds to just stand next to said interventor. If you're investing in the pieces to alpha strike, it's often worth a go and there's very little you can do. Now the speculo has minelayer it's even more ruinous because you aro against her and it can take out several key pieces at once as a consequence
     
    xagroth likes this.
  13. Ieldin Soecr

    Ieldin Soecr Well-Known Member

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    Generally speaking the Interventor is still an awesome Lt choise as he
    1. Is on a profile you often want to have in your list anyway
    2. Has high WIP to win Lt rolls
    3. Normally sits save somewhere in the DZ and never moves
    4. Can use the Lt order efficiently (Support Programs)
    5. Can put himself into a Marker state (Cybermask)
    6. Is a specialist to do objectives in the last turn or do secondaries

    While he has downsides
    1. Enemy Hacker (esp. Killerhacker) can attack him through the normaly extencive Nomads repeater network
    2. No gunfighting/survival skills or equipment
    3. Obvious in most lists (either because he is the only possible Lt model or SWC count would not work with Alg/Moderator Lt decoy)
    as player you can compensate these pretty good as long as you keep them in mind.
    1. If you got first turn Cybermask him (He already is obvious so wy not use the LT order for that)
    2. Take out enemy (Killer)hackers before they can strike
    3. Use the good Boardcontrol options (Moran, Lunokhod, Zero Minelayer, etc.) to block the enemy

    If you do not get the first turn (So normaly you deploy second) and you suspect a strong Assassin piece (IMP, AD, Supririor Infiltration etc.) hold the Interventor in reserve and drop him last far away from the threat. Else try hide him somewhere safe (Top of a building) secured by defencive pieces (Jaguars/Flashpulse dronesrones/etc.) while reducing repeater coverage (Placing the Moran close to the deployment zone so hacker have to walk to get there).
    If you have second turn and cant hold back your Interventor (Because the enemy has Strategos etc.) place him in a corner with a Camo Minelayer and Mine touching him so the enemy Impersonator cannot go into B2B with you (Still no great odds but at least you removed an option for him). If you suspect something like this happening during listbuilding (because you know the army the enemy will be playing) packing a decoy or making the Interventor the decoy is the safest bet.

    One small thing I like to do when I suspect an Impersonator and going second is holding back my Zero Minelayer. When the Impersonator is deployed and stands in a corner/on a wall I use the Zero and Mine to cage him in so he cannot move away unless either of those two is removed.
     
  14. Gunmage

    Gunmage General Contact Unit

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    Well you can wall your Lt off with Camo markers. I did that once, it was... unusual XD But it did the trick - impersonator went to look for easier prey.

    With Securitates being Veteran L1, you can somewhat alleviate the LoL issue, if you have a bunch of them. Having 3-4 regular orders in your active turn is a crutch, but it's still better than having none at all.
     
  15. natetehaggresar

    natetehaggresar Senior Backlogged Painter Manager

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    Your LT is only obvious when there are no other lt options.

    Generally I have at least 2 of the following 3 profiles in a given vanilla nomad list
    1. Interventor HD+
    2. Kriza HMG
    3. Swast Red Fury

    Any one of those makes good use of the lt order if needed. And at least the swast and Kriza are durable enough a Fiday isn't likely to 1 shot it, so nearby mines, morlocks, and koalas can help defend. (Yes oni/speculo are big threats).

    Swast make excellent data trackers. In missions that involve LT hunting intruders make excellent choices too.

    Also LoL isn't that bad anymore. It steals some tempo and can put you behind... But it can be countered with command tokens, veteran, smart use of coordinated orders etc. Learning to play through LoL will make you a much better player.
     
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  16. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    Taking 10 combi Moderators in non Decap missions helps ;)
     
  17. colbrook

    colbrook Grenade Delivery Specialist

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    Wouldn't your opponent just shoot your Lt. in this case? Taking out an obvious Interventor Lt. is usually worth the loss of the Impersonator.
     
  18. Jason839

    Jason839 Well-Known Member

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    Suppression is the best friend to obvious LTs. Even if they know who it is, it will be less tempting knowing they will face a bunch of shots when they go after it.
     
  19. Gunmage

    Gunmage General Contact Unit

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    Can't shoot what you can't see. Well, he could try Discover+Shoot one of the markers with a shotgun to try and get the Lt too, but the opponent felt that the chance of success was not high enough.
     
  20. colbrook

    colbrook Grenade Delivery Specialist

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    Markers don't block LoF, so you just ignore them and shoot the Lt.
     
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