Vaulting.

Discussion in '[Archived]: N3 Rules' started by Mahtamori, Feb 4, 2018.

  1. Mahtamori

    Mahtamori Well-Known Member

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    Okay, once and for all; Do I need to finish my vault in a legal position, or can I call it finished by immediately vault over the next obstacle?

    Sub questions:
    1. Do I need to be in a legal movement position to start my Vault?
    2. Do I need to be in a legal movement position to end my Vault?
    3. At what point does a group of items qualify as one obstacle and when are they many?
    4. Can I section off a larger obstacle into many obstacles to Vault up a building that I don't want to spend vertical distance moving up?
     
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  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Looking at the thread where this came up (because the context is important in this one)...

    This is largely opinion: the 'vaulting' rule lets a trooper move through/over a 'piece of scenery whose height be equal or inferior to the trooper's Silhouette Template'. By definition, if the trooper's base isn't fully supported before and after, the trooper is still 'vaulting', so is still limited by the height of their Silhouette.
     
  3. Bobman

    Bobman MERC

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    Is there a link to the thread?
     
  4. Mahtamori

    Mahtamori Well-Known Member

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  5. solkan

    solkan Well-Known Member

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    3. Define your terrain before you start playing. Is that pile of barrels a dozen separate pieces, one "pile", or two? That's a question the players using the table need to agree on an answer to.

    Note that the cover rules pretty much break down into uselessness if you don't group things in to small piles, so you should be doing this sort of thing already.

    4. Every other war game I've played has reached a point where you're required to indicate the base and/or boundaries of each terrain element when defining terrain. Because otherwise you have no idea where its properties apply.

    Remember also that this is Infinity, where the roof of a building is sectioned off from the walls. You already section things off.
     
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  6. Teslarod

    Teslarod when in doubt, Yeet

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    There is a case to be made that a position "mid vault" doesn't count for a connecting vault from that position.
    So the following guidelines would make the most sense to me:

    1. Yes - because the Move and Climb Skills require to be fully in contact with the surface you are moving on.
    2. Yes - because the Move and Climb Skills require to be fully in contact with the surface you are moving on.
    3. As long as the legal movement position to end your Movement is at or below Silhouette height, this technically doesn't matter.
    Imho each vault has to start with a position where you can fit the trooper's Silhouette. So if you wanted to vault on a crate able support your base, but higher than your Silhouette, it would not be possible to use a sufficiently high obstacle that isn't big enough so support your base as a "step" to gain the missing height.
    4. If there is a plateu big enough to support a base in between each section I don't see why not. However depending on the obstacle it might be better to simply classify it as stairs or a ramp instead.

    Note: Jump makes things a bit difficult. As it is a Movement Skill, it allows vaulting (i.e mid jump over a railing to land on a roof), but doesn't even technically require a legal landing position.
    So it seems that when facing a difficult decision involving several vaulting issues a Jump can be the easy solution.
     
  7. Barrogh

    Barrogh Well-Known Member

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    While we are at it, I wanted to ask the community: do you support "vaulting" as a way to change levels, like using it to get onto a building (if its height is lower than your Silhouette's) and stay there?

    How do you measure such movement? There's interpretation that vertical part is not counted against your MOV limitations because of wording that you do it "for free".
     
  8. eciu

    eciu Easter worshiper

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    So basicly when the crates became the steps ?
     
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  9. ChoTimberwolf

    ChoTimberwolf Artichoken Friend

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    Its like steps you need to measure the distance you are moving and for free means that it doesn't require the climbing skill, thats how I understand it
     
  10. Barrogh

    Barrogh Well-Known Member

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    Honestly, I'm not even there in my understanding yet. I'm still at the stage when proposition of getting onto a simple building that is lower than my S leaves me questioning if I understand rules correctly. Can TAGs just walk onto 65mm tall building without declaring Climb? Should I count those 65mm against their total allowed movement for this particular short skill? What if this building is narrow enough that I have enough MOV to "step over" it? Must I then count those 130mm against my MOV limit, again? Or do I just go "through" it in terms of trajectory length measurement? In latter case, do I still provoke AROs as if I was standing tall on piece of terrain in question?

    Some of these are pretty straightforward, but I thought the same about community convention on the matter just recently, and yet apparently there are different readings here as well.
     
  11. cazboab

    cazboab Definitely not Cazboaz.

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    Yes, but also no.:stuck_out_tongue:

    Imagine a set of stairs made from a triangular wedge that is 4 inches long and 4 inches high. If you measure the distance traveled on the stairs diagonally, it's about 5 inches. But if you have stacks of 1 inch cubes that go 1,2,3,4, then the vault rule would seem to indicate that you don't measure the vertical travel, so if you started in base contact with the first crate you could move forward an inch as a vault,then be in base contact with the second stack, move a second inch as a vault and so on meaning you can travel the 5 inches diagonally by only spending 4 inches of movement.

    I feel like the vault rule is the way it is because the choice is between simple, consistent and logical/realistic, but you can't have all three at once, so simple and consistent win, since infinity is a game, not a simulation.
     
    #11 cazboab, Feb 5, 2018
    Last edited: Feb 5, 2018
  12. macfergusson

    macfergusson Van Zant is my spirit animal.

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    Yes.

    No.

    No again.

    Correct.

    Yes.

    Let me know if you want further explanation on these answers.
     
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  13. daboarder

    daboarder Force One Commander
    Warcor

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    And this is why Big fast Sillies are often lightnening fast on the table.

    Its hillarious for the Jotum, Cutter and avatar that give even less sods about being seen than Normal TAGs, they go where they will
     
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