I like to do a WIP 15 Engineer with Mimetism and Climbing+. Then I get to pretend that my Clockmaker is a bit of a badass, and cheaper ;).
I used the Holo1+CoC trick with great success. For maximum mind games, if you know the opponent well - there's an option to holo as a puppetmaster, to fake having counterintelligence. If they do use their token anyway, they'll know something's up with that PM - but most people in my meta wouldn't =)
Did the new spec op changes fully make it into Army? From what I looked at on Friday it didn't seem like anything changed. We haven't used spec ops in our meta in about 2 years though, so I probably just don't remember what was there before.
Nope, still the same. People in my meta are talking about rules getting to Army with the book release, but I'm not sure if those rumors are based on anything official or not.
at the very latest possible, new spec-ops charts has to be put in Army before Interplanetario list submission deadline.
Build it on the Combi Rifle profile and I would love that. Spec Ops ARE based off the Sectorial's Line Troops after all. Make one of the upgrades turn them Impetuous, then Frenzy and at max upgrade Non-Impetuous. Would be suitably Bakunin-y as well.
What about an offensive spec obs specialist in vanilla ? Something like a securitate with spitfire/mimetism/doctor or engineer (or even hacker) It make both a usefull specialist as support and someone strong enough to do objectives turn 2 or 3 and do plenty of damages to mid-field specialist. Did someone try something like this ?
Currently playing through the campaign as JSA so boosting up a keisotsu sec ops is very similar to doing it with Bakunin moderators. They're a good place to fill some holes in your list and come with the specialist operatives skill as standard.In vanilla you havent really got many holes to fill, so i'd be tempted to spend 8xp on chain of command, 2 on minelayer and 2 on a chain colt for a 12xp guy. that way you've got a cheap dude with good area defence that enables really aggressive Rambo Lt choices. I'd be tempted to take it on the securitate profile in vanilla too as its higher WIP and BS base than the others so makes for a reasonable late-game objective grabber
that is what i'll be taking now. Metachem L1 for 5XP is almost my first pick when i'll build a nomad specop now. We lost both Holo 1 and AD3, which i often used (not on the same list, of course). We still have CoC (8XP). Minelayer i used often to help defend DZ is still there at 2XP. All the other specialist (doc/eng/hacker) got more expensive (so no more super WIP hacker), at least Infinity SpecOp auto-includes Specialist Operative. So many good weapons were added. As I said above, my first skill will now be MetaChem. Possibly MetaChem (5), Minelayer (2), either +2 BS (5) or Red Fury (5). Minelayer works with Cybermine but without Camo state or Holo, the other players knows how many mine and cybermine left you have. edit: Securitate's Veteran L1 ignores Oblivion, that makes a nice hacker base. SECURITATE (Infinity Spec-Ops) (10 XP) (WIP:15, BTS:6, Hacking Device) Combi Rifle / Pistol, Knife. (0 | 14) with 2XP spare for BS13 or MA3 (stealth)
How are you possibly going to deny working with the CA when you have enough spare plasma snipers to throw them on spec ops?
Vanilla, with no fireteams? On nomads? Doctoneer Securitate with Chain of Command. Definitely. Thats with the old list. On the new one I do not know, but CoC is *way* up there.
Plasma Sniper should be Shock Marksman Rifle. I'm quite amused about the Cybermines for 3XP... one can get the Minelayer Skill with 3 Anti-Personnel Mines for 2XP. But well, these two combined with the FD L1 and you have something potentially useful SECURITATE (Infinity Spec-Ops) (12 XP) (Forward Deployment L1, Minelayer) Combi Rifle, Cybermine, Chain-colt / Pistol, Knife, D-Charges. (0 | 14) 0 SWC | 14 Points