MMX doesn't currently match the New Rules PDF https://forum.corvusbelli.com/threads/new-marksmanship-lx.26080/page-5#post-214177
This is an error in the rules PDF, which missed out the first bullet point. The book and wiki are correct.
The Book does not have the first bullet point. (I know I pmed you about it, but wanted that for the record right now)
the Label Reverse List, a wiki specific page, is missing Hacking Device, and Control Device in general (other than Antipodes) in its Comm Equipment section. http://infinitythewiki.com/en/Labels_Reverse_List#Comms_Equipment_2
Minor typo: Perimeter Weapon page talks about "Expendable" trait, which doesn't exist: The trait name is "Disposable".
Honestly, the game would be better if CB thought this was as well. Rule Books designed and laid out to teach the rules and correct at a point in time: Wiki for managing the rules as played. @ijw a request please, could you link the "how to read a CC Skill Chart" page from all of the "CC skill charts", I can never find it when looking for it. :) Ie. The chart on this page (http://infinitythewiki.com/en/Martial_Arts ) should link to the "How to read CC charts" section of this page (http://infinitythewiki.com/en/CC_Special_Skills)
right, if you click one of the "CC_Special_skills" link you'll find the How to read these charts properly, but it is not very apparent (unlikely that we associate that how to read charts would be in the CC Special Skill link - they might have been on their own page). I second inane request that we have a more explicit "click here to learn how the read the chart the way they are meant to be read" whenever we are presented a CC charts. Like the chart title "Martial Arts Chart" just above the chart, should have a link next to it that point to how to read the chart like "Marti Arts Chart (how to read the chart)".
Yeah, the issue is that you need to remember that "CC Special Skills" page has the "how to read CC charts" section. If you remember that, it's easy if you don't it's *really* hard to find.
Daedalus' Falls updates are live on the English wiki, with the exception of Sectorial charts and adding Phero-Booster to the weapon charts. NOTE - Flash Pulse now has the Non-Lethal Trait, for compatibility with Total Immunity.
Is this intended to remain in light of new Total Immunity or is this a relic of old rules? If I understood the design principles, the exceptions and interactions were supposed to be removed and Vulnerability (X) was introduced instead? http://infinitythewiki.com/en/Weapon_Profile#Ammunition Ammunition The Class of Ammunition used by the weapon. There are two Classes of Ammunition: Normal (N) and Special. Ammunition Categories Categories are a way to classify Ammunition depending on its properties. There are three Categories: Standard: The Special Skill Immunity: Total affects this Ammunition. Exotic: This Ammunition ignores the effects of the Special Skill Immunity: Total. Bio-Munition. The Special Skill Bioimmunity affects this Ammunition.
There is no longer a skill called Immunity: Total, it has been replaced by this fancy new Total Immunity skill! It would be neat if that line got a strikethrough though.
Yeah, I know the interaction, but there will surely be some kinda muppet who will claim his Exotic ammo affects my Doge because of this entry alone.
The rest of the Sectorial charts are up, and unlike the profiles PDF they're all in English... ;-) http://infinitythewiki.com/en/List_of_Fireteams
@ijw On the morpho-scan page in the effects box, second bullet, "BS" is either missing a square bracket or has one too many.