I am leaning towards this being our answer to bulleteers and rui shi and rudras. A weapons platform remote, instead of the auxilia which fit into the sensor/baggage/TR mold.
Sorry to derail this thread slightly, but I am new to considering playing Tohaa (probably Spiral). To be honest, many of the Tohaa seem meh to me model looks-wise, but I absolutely love the Chaksa. I would really just like to see an army of them alone, but obviously that is not how they are designed. With that said, how viable is a list with a lot of Chaksa (be it Auxiliars, or Peripherals and hopefully soon whatever a Longarm is)? Thanks!
For Spiral - you're probably going to see plenty of people using the full ava 4 of the Auxilliars. Can't really comment on Longarms... But all your power players will still be Tohaa dudes. And most of them will be the new Spiral Tohaa stuff.
Longarms getting Full Auto L2 would make me a happy camper. It's a stupid strong ability though. With great power, comes great blah, blah, blah.
Chaksa mainly have a support role, but I think they are quite good at it: - Chaksa Servants are really good in supporting Docs/Engis and in "mine defusing" due to Mimetism and Hyper-Dynamics - Baggage+Sensor Chaksa Auxiliars can reload disposable equipment of Tohaa units, reveal camo-dudes and use their HFT against camo, fire-sensitive equipment and hard-to hit targets (you need to be close enough) - HMG Chaksa Auxiliar give you great map control, but you cannot use them for an offensive in your active turn - Chaksa Peripheral force your opponent to make very hard decisions especially because they are not auxbots so additionally to their main Weapon (mostly large templates) they also have a Pistol giving you additional options - There are no Chaksa specialists and no Tohaa+ChaksaPeripheral specialists (except the Gorgos Pilot) The only Chaksa you will have are Servants, Auxiliars, Rasail Peripheral (one of the nastiest things you can field against your opponent >as Lt. supported by a Kaeltar CoC<) and Gorgos Peripheral and the Chaksa Longarms. Without the Chaksa Longarms you will probably missing handy equipment to engage your opponent in your active turn and to take objectives. You are also missing some countermeasures against opponents special equipment and skills. There are obviously enough Models and AVA to go full Chaksa, but going full Chaksa is not really recommendable. You will still have to fill your strategic holes with some Tohaa units.
Putting the Chaksa in armour to protect the Tohaa's non-reinforcing stock would make a lot of narrative sense. They are also the reason I picked Tohaa! What makes you say that plenty will use the full AVA 4? I've not considered using the full AVA before, so I'm curious to know what tactical options people see in this (also an excuse to put all my Chaksa on the table!)
40pts for four regular orders is pretty much a gold standard, and these ones come packing heavy flamethrowers, baggage for zones and sensors. It's a rock solid foundation for any army.
Ah, so it would be all the Baggage Chaksa! I've been trying to find a place for the Smart Rocket one, but true -- the 10pts per head is hard to beat, and those flamethrowers (on Chaksa, on Makaul) have been gold for me every game.
In one of my last games my chaksa auxiliar killed an enemy AD in melee and then Coup de graced him xD
I am already using a lot of Auxiliars in my lists. More often than not, I even cap out on them. They're just too efficient. Pairing them with Kaauri sentinels for another cheap 3-4 regular orders gives you a cheap combat group with room for an offensive triad and plenty of points to spare. I just love running circles around my opponents using 17 orders. Also, this setup is a nightmare for Camo markers. I really hope that Chaksa Longarms will be equally efficient.
If you want a sneaky use for the Guided HRL chaksa, try taking him in a list alongside a couple forward observers (Sakiels, Sukeuls or Clipsos, depending on your taste) and making him your datatracker in Unmasking or Decapitation.
This is something I've been planning to do -- the Spiral Corps update just caught me off guard, so my plan instead became to wait for tonight's update before continuing, but yeah, in my meta, FOs are kind of quiet heroes. My defensive triad composition is often Gao Rael Sniper, Kaeltar CoC, and Kamael FO because of this -- and I'm looking forward to WarCor flash pulse in Spiral too. I came into the game to work with "smaller lists," so spamming out efficient low-cost units was something I was avoiding, but now that I've been here a while and have like 40+ unique Tohaa models, it may be time to incorporate that -- especially since I love Chaksa most.
Depending on the details the phero booster we are getting may be a very effective tool to pair with the smart heavy rocket.
I need to look at these guys a little more. At first glance they seem a little expensive. Though I'll still run them because they are Chaksa.
Maybe there is a typo in there. Because they are quite bad at shooting and only 1 Layout has direct templates Just compare Tankhunters to Longarms (autocannon): they have + 1 BS, + 2 WIP, Courage (compared to religious), -2 Mov (second move) and - 2 CC AND they are Camo for 3 more points (and 0,5 SWC)