It's the second point that means it's open information. Otherwise you can't know whether you activate your AD or not. There's also the point that it's a terrain zone with a known and defined limit, and this is always open. Applying this logic to Dazers would mean that it's also open information and can be measured whenever. This is less certain though, and so I wouldn't rely on it.
That's certainly how I'd be inclined to play it, if there was any doubt. The alternative is a hot mess of bad faith. (Edit: actually it might not honestly be that bad, and I don't want to fall prey to the 'imaginary dickhead' problem of hypothetical interactions, but still it'd be better to not have that door open in the first place)
Was already liking this guy more than anything else in Spiral, but that dazer really does it for me. Between this and the Clipsos we have a very strong forward field presence (still just not sold on the Igao), and the impersonator gives us a slightly crappy but reliable forward striker too. Thinking that the 31pt Mines guy is pretty damn solid. A toolbox specialist that can deploy 7" ahead of your DZ and be in a triad, while protecting that triad with mines and templates. Helps unclutter the DZ and provide more of a protective screen. I really liked the AP Marksman until someone mentioned the sukuel earlier, and I realized thats the price bracket we're looking at. Definitely worth a look, as the rifle can get really solid angles and placement as well as scoring, but less keen on it than before.
In mk2 I once had a Wurmwood player refuse to measure out his feat distance until I tried to do something.
I think the original iago has meant a lot of people don't appreciate how scary he is in cc. Assuming neither side surprise attacks he handily trounces an oniwaban.
He also manfights Achilles decently well. Though I wouldn't want to rely on him killing the big boy from full health.
A loop of string is acturally quite good for this. Bendable around terrain features and hard to break.
Imagine a base (with a fitting dazer-model on top) with a laserlight projecting outwards to define the boundaries.
I'm not sure this forum has animated gif response capacity so I want you to just imagine the Vietnam flashback dog gif right now.
I like my skirmishers to be scoring and be able to return to the camouflage state. Just isn't worth the points for the way I play.
Weird thought bubble andand someone correct me on this if I'm wrong - you can still recamo the turn you kill something, but it will break at the start of your next order phase when you become impetuous, right?
Far as I know you can, but they don't stay hidden. Frenzy is useful if directly attacking over several turns, but a disadvantage if I want him to stay alive.
I'd happily take Frenzy as a discount on Bandits. It's not like they really survive after they go all killy anyway.
This is a good answer. I'd still encourage you to give the Igao a shot as a choppy monster. It rarely survives the activation turn to me but it does murderize things very effectively. Thats correct.