And the counter point is that, to my knowledge, no one else shares anything like the information that people are asking for. Not Wyrd, not Mantic, not Privateer Press. Those graphs at presentations are what we, the customers, get to see. On occasion at business conferences and trade shows, game companies make sales pitches to distributors. Those aren’t written for our benefit. (And anyone who would be told about development plans, or tests new stuff early, gets subject to NDA agreements.) GW being a publicly traded business makes it, to be honest, the bizarre exception to how model and game production companies conduct themselves. And even for GW the legally mandated degree of financial transparency and reporting doesn’t include the sort of game-by-game breakdown that people want. Hell, Apple and Google and the rest don’t provide that level of feedback to their developers. And that’s a case where salaries and careers are involved.
Strategos L3 >>>>> Lieutenant lv 2. Hannibal only getting Lt lv 2 would be a let-down. I expect at least Strategos 1. Aquilas don't get those because they sit on their asses all day rather than getting actual combat experience
The silhouete looks non-Haqq. Weapon seems like a YJ multirifle and the armor kinda looks like a Zuyong. Haqq/YJ merc sectorial? Seems cool!
Awesome. As a long time haqq player, new YJ player and a fan of the brawler models I welcome the Dashat company with open arms! Edit: Note that I'll be totally overwhelmed when RTF, Spiral Corps and Dashat drop at the same time.
Dahshat is Urdu (a language from pakistan/india) and means something like terror, fear or dread. It seems to be a language spoken mostly by indian muslims, so haqq may fit.
Though the dialogue in the last pages has stopped for now, I recommend the discussing parties to take a longer break from it.
But why, when it might let use most of the Red Veil models from the YJ side! It looks like that it's exactly Foreign Company. We'll remember it throwing Zuyongs and McMurrow onto you!
Emphasis mine. It's also how they really got themselves into a lot of trouble, taking a niche business built on luxury goods requiring significant community building, and instead trying run it as if it should see 10% growth year on year and pay out to shareholders rather than reinvest in the business.
While the game isn't 40k levels of wack (yet) and won't be in danger of that for quite some time thanks to the core mechanics, this is objectively speaking wrong. CB have raised the benchmarks for effectiveness a couple times in the recent few years. This used to happen in the shape of a new troop using existing things effectively - like the Tohaa's hallmark for firefights, the Sukeul. Now we get Sectorials on the verge of mediocrity barely passing thanks to weird additions like Full Auto or Fatality that singlehandedly upgrade otherwise unimpressing troops to autopick levels. Thanks to having access to Kriza Borac HMGs Tunguska gets a pass as a workable Sectorial. Great and all, but the power spike Vanilla Nomads got from that is a lot more significant. FAT2 for the Kawarij Spitfire is interesting and all, but the rule itself is a violation of several core mechanics and should go die in a fire. Slapping it on Tarik just means you'll never see a Kawarij Spitfire anyway, because why would you take one over Tarik? I dread the day Ramah hits and adds Linked FAT2 Spitfires to the game. Jolly good fun to roll a crit on average every 2 Orders (the odds to roll at least one are a good bit lower than 50% but FAT2 with B4 is already far from fun). As a Varuna player Core Linked Kamau MSV2 MSRs should have never been a thing. At least not in a Link with 4 Fusiliers for below 80 points. We can talk about that being okay when the price to get it is a full Core of Kamau. Counterintelligence isn't exactly CB's brightest hour either, giving Vanilla Aleph a cheaper CoC with that Skill just makes the Achilles + Posthuman show that much better (and ofc Vanilla Nomads). TAK is all dandy and fine... until you figure out that Links are kinda clunky, your Spetznaz does all the work anyway and you would like Streloks AND Chasseurs in the same list. Vanilla Ariadna is once again just getting better to a point where TAK requires a specific set of missions to make more sense and actually perform better. While Morats, SAA and MRRF only got better from their revamps thanks to the addition of amazing Fireteam options and new Profiles here and there, the MO Update is downright baffling and makes you wonder if the designers and playtesters understand their own game. It's as if CB had hired Matt Ward after HSN3 and MO is his absolute masterpiece so far. In summary, I couldn't disagree more. The game is slowly walking a path I neither enjoy from a personal point of view nor an objective one. It turns more and more into an arcadey dice fest where your own efforts require one of the better designed Factions unless you like playing with a handicap. If that's what I wanted from Infinity, I would have never started playing to begin with. There are plenty other generic miniature wargames that do a fine job at letting you roll dice for instant gratification with no strings attached as long as you keep throwing money at them.