@Icchan - I've updated spec fire to now include the DAM bonus from Fatality. Please enjoy! Tarik (present in the modifiers list as being ignored because thrown grenades use PH) Squalo (increases HGL DAM by 1) Druze LGL (increases DAM by 1)
It applies to both: Speculative Fire allows the user to make a BS Attack. With a HGL you use the BS Attribute. You can argue that the BS Attack skill isn't declared merely performed but that's really gamey. Personally I don't think there's any question, but it's probably worth discussing (it may have already been discussed).
Well, Spec.Fire allows you to make something that is specifically referred to as "BS Attack", and I don't think Fat1 only affecting basic BS Attack Short Skill.
Yep, Lizard, too. Those were just examples. Yep, I’d made an error in my code and it has now been fixed. I handle normal BS attacks and speculative fire on different paths because of how they interact differently with the opposed skills.
The Burst bonus applies to BS Weapons, and as per FAQ 1.4, Forward Observer is a Special Skill not a BS Weapon.
Any thoughts about putting in an option for Marksmanship LX and Triangulated Fire? You can modify to get the numbers right, but it could be handy
I have not implemented the Spotter special skill. You can always double-check by clicking the "show modifiers" button below your results.
Yup, and then add the +3 mod at the bottom. But when I quickly go there to see Atlanta's numbers against something, I occasionally forget, and was curious if it was something that could be added. Lol, tldr, I'm lazy and want the program to do everything for me.
Ah! I thought this was an informational request! If you want me to implement a feature you can just ask. That one should be easy, I can try to do it soonish. The previous comment about busy weekends still stands, though.
Hey @toadchild, would you consider adding a saturation zone/nimbus zone mod to the visibility mods section? Currently you have to do some manual changes to capture both the burst mod and the BS mod.