Infinity Dice Calculator

Tema en 'News' iniciado por toadchild, 5 Dic 2017.

  1. toadchild

    toadchild Premeasure

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    @Icchan - I've updated spec fire to now include the DAM bonus from Fatality. Please enjoy!

    Tarik (present in the modifiers list as being ignored because thrown grenades use PH)
    Squalo (increases HGL DAM by 1)
    Druze LGL (increases DAM by 1)
     
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  2. Icchan

    Icchan Well-Known Member

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  3. inane.imp

    inane.imp Well-Known Member

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    It applies to both:

    Speculative Fire allows the user to make a BS Attack. With a HGL you use the BS Attribute.

    You can argue that the BS Attack skill isn't declared merely performed but that's really gamey. Personally I don't think there's any question, but it's probably worth discussing (it may have already been discussed).
     
  4. Barrogh

    Barrogh Well-Known Member

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    Well, Spec.Fire allows you to make something that is specifically referred to as "BS Attack", and I don't think Fat1 only affecting basic BS Attack Short Skill.
     
  5. toadchild

    toadchild Premeasure

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    Yep, Lizard, too. Those were just examples.

    Yep, I’d made an error in my code and it has now been fixed. I handle normal BS attacks and speculative fire on different paths because of how they interact differently with the opposed skills.
     
  6. Icchan

    Icchan Well-Known Member

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    Found a bug:
    Link teams give a burst bonus to Forward Observer.
     
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  7. Abrilete

    Abrilete Well-Known Member

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    Shouldn't they?
    Forward Observer is an Attack, after all.
     
  8. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    The Burst bonus applies to BS Weapons, and as per FAQ 1.4, Forward Observer is a Special Skill not a BS Weapon.
     
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  9. Abrilete

    Abrilete Well-Known Member

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    What a pity, one reason less to Forward Observe.
    Thanks for the aclaration.
     
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  10. toadchild

    toadchild Premeasure

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    I forgot to incorporate that errata. I’ll make a note to address it.
     
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  11. DukeofEarl

    DukeofEarl Well-Known Member

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    Any thoughts about putting in an option for Marksmanship LX and Triangulated Fire? You can modify to get the numbers right, but it could be handy
     
  12. Icchan

    Icchan Well-Known Member

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    Also saturation zones, since we got visibility zones.
     
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  13. toadchild

    toadchild Premeasure

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    I’ll try to prioritize those. I’m busy for the next couple weekends, though.
     
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  14. kinginyellow

    kinginyellow Well-Known Member

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    Sorry to be a bother, but has Atlanta's spotter been added to her when she shoots?
     
  15. toadchild

    toadchild Premeasure

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    I have not implemented the Spotter special skill. You can always double-check by clicking the "show modifiers" button below your results.
     
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  16. kinginyellow

    kinginyellow Well-Known Member

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    Yup, and then add the +3 mod at the bottom. But when I quickly go there to see Atlanta's numbers against something, I occasionally forget, and was curious if it was something that could be added.

    Lol, tldr, I'm lazy and want the program to do everything for me.
     
  17. toadchild

    toadchild Premeasure

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    Ah! I thought this was an informational request! If you want me to implement a feature you can just ask. :sunglasses:

    That one should be easy, I can try to do it soonish. The previous comment about busy weekends still stands, though.
     
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  18. kinginyellow

    kinginyellow Well-Known Member

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    Thanks mate! Whenever you got the time.
     
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  19. Icchan

    Icchan Well-Known Member

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    Full Auto L2 doesn't seem to apply the -3 MOD to the opponent if it dodges.
     
  20. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    Hey @toadchild, would you consider adding a saturation zone/nimbus zone mod to the visibility mods section? Currently you have to do some manual changes to capture both the burst mod and the BS mod.
     
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