Sometimes those unit classifications make sense, sometimes they don't. Kamau are technically Line Troops, but I don't think anyone really agrees with that.
I mean, it was always satisfying to slam two unopposed autocannon rounds into whatever my opponent had been foolish enough to leave unhidden, but I don't think it was good for the game.
What advantage is there for them being Garrison Troops? They are what should be the Line Troops for NCA. The fluff suggests that they would be with most major NCA forces on deployment, whether on Neoterra itself or not. Honestly, they make sense aside from the Fusilier one. Regulars? Line. Kamau? Line. No Line for MO. Fusiliers, since they're supposed to be widespread units everywhere would be the more reasonable Garrison Troop option. It gets really fun though when one goes and reads the YJ list of Line Troops. For amusement's sake: Spoiler Yu Jing ────────────────────────────────────────────────── 7 / 1 / 2 CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13) KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11) SHÀNG JÍ Combi Rifle + Light Flamethrower / Pistol, Shock CCW. (0 | 37) WÚ MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, Knife. (0 | 39) YĀN HUǑ (FTO) MULTI HMG / Pistol, Knife. (2 | 53) ZÚYǑNG Combi Rifle / 2 Breaker Pistols, Knife. (0 | 27) SHAOLIN Combi Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 11) 2 SWC | 196 Points Open in Infinity Army So YJ has two penal units as "Line Troops", a sect of Monks, and then some stuff that actually makes sense as Line Troops. More fun, you ask? Ariadna--Irmandinhos are fricking Line Troops. Quite bluntly, the further back in fluff you go for a unit? The more likely you are to find this kind of nonsense. It makes pointing to their >whatever< notation as some kind of justification for what they should be absurd.
Shrug. I guess I never really thought about it. Its completely irrelevant so I seriously doubt there will ever be any change.
Garrison troop? Line troop? What does that have to do with the price of tea in China? I feel like this thread has run its course, with the most likely outcomes already pointed out. So all that leaves is wishlisting and silliness, and apparently arguments about when a duck is not a duck. Now this is a worthy post! But only if the accompanying model is a tribute to "Hedonism Bot".
I can see CB not wanting to give LT 2 to Generic Pano. So they can follow OSS' example and make the Aquila LT 2 a sectorial only option. Having more aggressive LT options would make Bolts (with a price reduction for them) more appealing since there would be more uses for their veteran skill.
Totally valid points. I'm not crazy for Lt L2 in Vanilla, but one possible upside is that it offers Joan some competition as the LT choice for Vanilla list building. My Vanilla knowledge is pretty weak though, so maybe someone else can speak to this.
For the price of the Aquila Lt. now you can get Joan with da ccw a TechBee and a warcore. With no cheap CoC there is no competition, and if we get that she still wins 95% of times.
Joan is just getting better in vanilla with the bonus helot order. If you're not taking her the best option is a cheap fusi or even the Zulu. So few of our Lts have value beyond existence it's hard to justify investing in them. TAG lts are risky as always but reap good benefits if they can survive. It's best to not worry about a high WIP LT outside of Joan and rather the least obtrusive option.
I'm a bit late with this, and perhaps someone already mentioned that, but... From Wiki: "The Effects of this Special Skill are only applied if its owner has been deployed on the game table, either as a model or as a Marker." Man, I wish CB would do away with more and more arbitrary stuff like classification and special designations for the sake of ITS. Kinda reminds me of some actual reasons to look into 20x20 direction besides being a hipster. But that's off-topic, I guess. I would argue that at least in theory, something competent with MOV values putting it into a decent spot in terms of competition with advanced deployment rules is not something that is terribly overused in this game. I'm not advocating for removal of functional unit and its replacement with some test / gimmicky stuff though. And yet they are still one of the best things for what they do in NCA as it is, it seems, pretty optimized at that, at least until backup plan is called for. There are more egregious examples like that in the game, of course, and at the same time I get what you're saying, but I find it highly unlikely that changes to NCA will be this fundamental. I know, I'm stating the obvious here...
I for one wouldn't like a Hexa with Counterintellignece, as I believe Counterintelligence to be a stupid, pointless rule and would rather just see it cut.
My feelings exactly. Mixed teams with them would increase the playability of the sectorial by a lot more than one might think. Everyone one of my lists for NCA usually include a defensive link and when the MSR or ML goes down the Swiss guard just has to pick up all the slack. It would be nice having that sixth member for flexibility purposes and list variation
Fusiliers - AVA total Auxilia - BS 12 Swiss Guard - Specialist Operative Black Friar - removed Bolts - slight points reduction Bolts - Wildcard option Bolts - Harris profile Aquila - Fireteam duo Aquila - HMG LT profile Clipper - non-smart missile launcher profile that can link with fusiliers Locust - point reduction or specialist operative profiles Locust - minelayer profile Orcs - 1 can join fusiliers or bolts Squalos - Fireteam duo profile Squalos - nanopulser or drop bears NCA profile Shukra Consultant - available for sectorial AVA 1 Pathfinder - linkable with bolts Also maybe a random JSA unit since PanO helped with the Uprising.
I tried to mirror the updates the other sectorials got. It's hard not to wishlist. I've been playing Varuna and it'd take a lot to get excited about coming back to NCA. I think something will get the Santiago treatment and Swiss Guard seemed like a good platform for that. People were mentioning specialist operative on the Hexa, which would be cool. It would require deployment in a marker state and NCA already borrows heavily from Aleph, so stealing their Shukra didn't seem impossible. I never understood why Black Friar was added to NCA and with the removal of Fusiliers from MO I don't think anything is guaranteed to stick around. If we got the Shukra then I would definitely expect this to be gone. Linkable pathfinders is definitely wishlisting. Same with AVA total fusiliers and BS12 auxilia. The link team changes are mostly in line with the updates for the rest of the sectorials. The bolts point re-balance isn't something I expect, but everyone else does. After playing with Zulu Cobras and Croc Men, it's hard to add a Locust to my list. They seem over-costed now. I don't think a point reduction is likely, but I think they need something to put them in line with Varuna's units. Specialist operative or minelayer would be nice. If Locust got specialist operative I wouldn't expect the Swiss guard to get it. The squalo profile updates aren't what I would want, but I have always thought of the squalo as being one of NCA's signature units. Since Varuna got a special squalo I thought maybe NCA would get a profile as well. After reading the Outrage book it seems like PanO plays dirty. It's weird that Yu Jing gets all the mercenaries when PanO is usually moving in parallel. I was looking through mercenaries and wasn't sure who would be likely to get added to the faction. Then I remembered the JSA thing and thought that might be a neat nod to the fluff.