Camouflaged mines and S2->S0

Tema en '[Archived]: N3 Rules' iniciado por Wyrmnax, 26 Feb 2019.

Etiquetas:
  1. Wyrmnax

    Wyrmnax Well-Known Member

    Registrado:
    4 Dic 2017
    Mensajes:
    385
    Me Gusta recibidos:
    448
    So, mines are S0.

    Their camo markers are S2.

    If there is a mine behind a low barrier ( Full cover to S0, only normal cover to S2), and the enemy declares discover + shoot. When he passes the discover the mine becomes S0 - can it still be hit by the shots?

    Same thing with measuring detonation. S2 can see over a barrier, but S0 can't. Do you measure detonation from the S2 marker or from the S0 mine?
     
  2. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    The mine is always S0, it's just hidden under an S2 marker.

    So the shoot part of the Discover+Shoot will fail because there's no LoF to the mine itself, likewise trigger area will always be measured from S0.
     
  3. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    I think it transforms. What about intuitive attack?
     
  4. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    That would cancel the marker state but not touch the mine?
     
    A FatherKnowsBest le gusta esto.
  5. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Nope. The only reason the mine would be revealed from an intuitive attack is if it makes an armor or bts roll, so it's eithet all or nothing - the mine is unaffected, or it can he harmed.
     
    A Ben Kenobi le gusta esto.
  6. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Registrado:
    5 Mar 2018
    Mensajes:
    2.556
    Me Gusta recibidos:
    3.509
    Screen Shot 2019-02-26 at 12.55.48 PM.JPG

    An intuitive attack that would hit an S2 but not an S0 wouldn't cancel the camo state – you have to actually hit it*.

    *EDIT: "it" being the S0
     
    A E-Warden, Ben Kenobi y colbrook les gusta esto.
  7. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    That's why I think (and would encourage people to play) mines are s2 until they get discovered - so a blast template or intuitive attack that catches a mine's camo marker but not the S0 volume can harm the mine.
     
  8. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    Wouldn't that also allow undiscovered mines to attack over low walls that would block a discovered mine though?
     
  9. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Registrado:
    5 Mar 2018
    Mensajes:
    2.556
    Me Gusta recibidos:
    3.509
    eh, I disagree, I think it can be a little confusing for newer players but its ultimately easier to visualize and imagine.

    If that's the case you have mines blowing up over walls
     
  10. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    No, because the mine's trigger area is blocked by the barrier. The template for a mine has to emanate from the base.
     
    A colbrook le gusta esto.
  11. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    That's fair.

    I still think they should be treated as S0 when hidden by a marker, there's no alternate profile to suggest they transform, and being able to destroy a Camouflaged mine in a situation that you couldn't destroy the same mine when revealed feels even more counter intuitive to me.
     
    A A Mão Esquerda, MikeTheScrivener y Robock les gusta esto.
  12. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Having a camo marker be "invincible" to attacks from certain angles seems even weirder. Also, there should be more ways to deal with mines that don't require you to dodge a template.
     
  13. FatherKnowsBest

    FatherKnowsBest Red Knight of Curmudgeon

    Registrado:
    21 Feb 2017
    Mensajes:
    355
    Me Gusta recibidos:
    635

    feels like total crap being made up.
     
    A Teslarod y A Mão Esquerda les gusta esto.
  14. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Registrado:
    5 Mar 2018
    Mensajes:
    2.556
    Me Gusta recibidos:
    3.509
    you could always shoot it out of 8 1/2 inches....
     
    A A Mão Esquerda le gusta esto.
  15. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    Or Spec Fire, the mine isn't going to Dodge.
     
    A A Mão Esquerda le gusta esto.
  16. Wyrmnax

    Wyrmnax Well-Known Member

    Registrado:
    4 Dic 2017
    Mensajes:
    385
    Me Gusta recibidos:
    448
    Can't spec fire a marker.
     
  17. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    You've already discovered it with your Discover+ (failed) BS Attack from the first post.
     
    A Wyrmnax y A Mão Esquerda les gusta esto.
  18. Ben Kenobi

    Ben Kenobi Well-Known Member

    Registrado:
    2 May 2018
    Mensajes:
    1.390
    Me Gusta recibidos:
    1.642
  19. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
  20. Ben Kenobi

    Ben Kenobi Well-Known Member

    Registrado:
    2 May 2018
    Mensajes:
    1.390
    Me Gusta recibidos:
    1.642
    I've seen it to late :stuck_out_tongue_closed_eyes:
     
    A colbrook le gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation