New FAQ (v1.5)

Tema en '[Archived]: N3 Rules' iniciado por Koni, 23 Ene 2019.

  1. Hecaton

    Hecaton EI Anger Translator

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    That mines don't trigger on Xenotechs, even if they're part of the enemy army list. We already had people thinking you could walk the xenotech into a mine and get an auto-win because lol civilian.
     
  2. Hecaton

    Hecaton EI Anger Translator

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    @Koni Any clarification on the rewind issue?
     
  3. Mahtamori

    Mahtamori Well-Known Member

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    You wouldn't be wrong, but if you pay attention to the FAQ's wording "whose template affects a Civilian" you'll note that it applies to more situations.

    The only thing that's slightly amazing is that the mine isn't spent/removed like how other disposable gear like a Flammenspeer's ammo would be.
     
  4. colbrook

    colbrook Grenade Delivery Specialist

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    In some ways this is better for the mine's owner as it means Civvies can't be used to sweep mines any more.
     
  5. Mruczyslaw

    Mruczyslaw AROnaut

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    146 days waiting for... this?:D
    And thats only from new ITS;D Even more since last FAQ...
    #rackham
     
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  6. Mahtamori

    Mahtamori Well-Known Member

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    Indeed.

    I must admit I am abusing Xenotech to avoid having to eat blast templates. I want my +3 ARM from cover, okay?
     
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  7. Urobros

    Urobros Well-Known Member

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    Since Civilians come into Play + CivEvac rule the chance to have one miniature with an antimines or antitemplates shield exists, but it wasn't until the Xenotech arrival that we face this option in play as a reallity. I think the cause was that If you want your "main attack piece" like a Tag or Achilles or something like that sincronized with the Civilian (HVT), players should think were place both before deploy both, and sometimes this wasn't easy, and too they should do a dice roll in order to sincro the Civilian. Now with the xenotech players have the Civilianshield when they deploy the last miniature and without any roll needed.

    I think is a desing problem wich was made for corvus, sorry guys, on how the templates interactuate with the miniatures and the Civ. Something have to change and this FAQ don't solve the real problem with Civ. One more time.

    You can shoot across the CIV but no place a template? Some sound weird to me...
     
  8. tox

    tox SorriBarai
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    You can eve move across a CIV, doesn't it sound even weirder? I see no problem in the concept. You can shot "through" a CIV because of trajectories, but if you saturate the area you cannot not-hit him!
     
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  9. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    Then if the Civilian crosses the template, they’ve not triggered and are on the table, simple as that.
     
  10. Zewrath

    Zewrath Elitist Jerk

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    [​IMG]
     
  11. MindwormGames

    MindwormGames Well-Known Member

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    I think part of the issue with Mines, is, again, Infinity's ambiguous terminology.

    "Mines must trigger when an enemy figure or Marker declares or executes an Order or ARO inside their Trigger Area."

    Note it says "Order," not Short Skill. Just like everything else in Infinity, so far as I understand, once a mine is triggered, the template is placed, but nothing actually happens until resolution.

    In theory, if you had a Link Team for example, you could voluntarily move a second team member into a mine's template on your Second Short Skill. Nobody really does that though. The point is that you could if you wanted to, for whatever reason. You always could. Nothing is different about that now.

    The mine's template is down for the whole Order. Anything that is under that template at any point in the Order is hit by the mine. So far as I understand the game rules, this has always been the case.

    The FAQ clarifies that if a Xenotech or other Civilian is under the blast template at any point during the Order, the mine does not trigger.

    You don't need to 'roll back time', you simply do not include the mine in the resolution of the Order. The mine has been "revealed," yes, in the sense that your opponent knows that this cammo marker is in fact a mine, but it is still a cammo marker. It is still in a marker state and it still needs to be discovered.

    It feels a bit cheesy to walk a Xenotech into a mine's template to stop it from triggering, but them's the breaks. Everything about Xenotechs is pretty stupid (in my opinion). But it isn't a rules conundrum. The Mine triggers, you place the template, and there it stays until resolution. If at any point there's a Civilian under it, the mine never triggered and you don't include it in the resolution.
     
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  12. konuhageruke

    konuhageruke Well-Known Member
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    If I masy suggest.
    Some of the rules explained in the FAQ are applied to ITS document. Can those changes be implemented in ITS rules and scenarios, so we have them in there without a need to check FAQ if there are some changes (Biotechvore), controling areas, Xenotech rules.
     
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  13. Commoner1

    Commoner1 Well-Known Member

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    @Koni

    After that dumpster fire that is FAQ 1.4 this FAQ is SO MUCH BETTER that I almost can't believe it. Great job! :-)
     
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  14. Hecaton

    Hecaton EI Anger Translator

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    And what happens if the civilian is standing where the mine was?
     
  15. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    That would involve moving to a position that the player knows isn't going to be available.
     
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  16. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    Since the Civilian has crossed the template, then the Mine is still there, and the Civilian can't occupy that space on the board. Again, simple.
     
  17. clever handle

    clever handle Well-Known Member

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    The mine is removed when it is triggered, does that imply it is removed immediately at the determination of its triggering (ie potentially after the first skill) or is it removed during the resolution step once you have fully determined that the mine has not triggered due to being cancelled by the appearance of a civilian?
    If the mine is removed immediately upon triggering and then the mine retroactively un-triggers and is placed back on the table I would assume that if any enemy model is now occupying the space the mine was in before the temporal distortion, the enemy figure(s) would need to be displaced the shortest distance to no longer be standing on the mine / camo marker. Since it is impossible to target a civilian and any attack that would accidentally hit them actually fails and that causes all this grief wouldn't it simply be easier to state that civilians are for all intents and purposes invulnerable? That they can walk through blasts with impunity? Or... since you score points with the Xenotech just make it possible for your opponent to kill it, thus adding some additional tactics to the Xenotech itself?
     
  18. Mahtamori

    Mahtamori Well-Known Member

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    I think we might have found a second way to intentionally lose the game from HVT suicide: walk a synched civvie in such a way that time distortions puts a live mine inside their chest cavity!
     
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  19. Hecaton

    Hecaton EI Anger Translator

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    Yeah, like how a player can move to the spot a mine is going to be deployed to stop it deploying.

    What it really comes down to is if the Xenotech is causing multiple other elements of the game to break and requires extensive FAQ entries just to function, it was a poorly-conceived idea.
     
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  20. Hecaton

    Hecaton EI Anger Translator

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    Now you're just making stuff up. There's no rule that says that a trooper can't walk to where a triggered mine just was.
     
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