1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Starter Army

Discussion in 'Yu Jing' started by NooneexpectsCORAX!, Jan 23, 2019.

  1. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    Hey everyone, I'm just getting into the hobby and am planning on buying the Red Veil box, I'll be playing Yu-Jing of course, otherwise, why would I be here? I've already put together a list in Infinity Army and was wondering if you guys thought it was any good, enjoy!
    Infantry assertion
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]6
    ZHANSHI Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 19)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 15)
    Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
    CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
    SUN TZE Lieutenant (Advanced Command) MULTI Sniper Rifle, Nanopulser, Flash Pulse / Pistol, Knife. (1.5 | 61)

    GROUP 2[​IMG] [​IMG] [​IMG]6
    TIGER SOLDIER Boarding Shotgun / Pistol, Knife. (0 | 25)
    TIGER SOLDIER Boarding Shotgun / Pistol, Knife. (0 | 25)
    SHÀNG JÍ Combi Rifle + Light Flamethrower / Pistol, Shock CCW. (0 | 37)
    SHÀNG JÍ Combi Rifle + Light Flamethrower / Pistol, Shock CCW. (0 | 37)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
    MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)

    4 SWC | 298 Points

    Open in Infinity Army
     
  2. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    In terms of combat effectiveness? No. That is objectively terrible. Combat group splits prevent you from sinking orders, LT option is weak and easy to kill and obvious. Tonnes of points sunk into overly expensive combi rifles.
     
  3. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    Thanks man, do you have anything you would suggest?
     
  4. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Bring a few models to actually spend your orders and the rest of the models to generate orders. Don't waste SWC on giving shitkickers like the Zhanshi guns. Spend SWC on guns for models with at least BS13. Don't touch sniper Sun Tze he sucks, the other Sun Tze is good. Maximise your combat groups.
     
  5. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    That's a great help man, I'll make a list in infinity army and have it up in about 30-ish minutes.
     
  6. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    Also, tiger soldiers, yes or no?
     
  7. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,715
    Likes Received:
    6,472
    Tiger soldiers are good. Try to do 1 per combat group though at most.
     
  8. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    Updated list


    Yu Jing
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]4
    TIGER SOLDIER Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower / Pistol, Knife. (0.5 | 33)
    ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39)
    ZÚYǑNG HMG / 2 Breaker Pistols, Knife. (1.5 | 35)
    ZÚYǑNG Paramedic (MediKit) Combi Rifle / 2 Breaker Pistols, Knife. (0 | 29)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    ZÚYǑNG HMG / 2 Breaker Pistols, Knife. (1.5 | 35)
    ZÚYǑNG MULTI Rifle / 2 Breaker Pistols, Knife. (0 | 31)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)

    6 SWC | 293 Points

    Open in Infinity Army
     
  9. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Starting to look a lot more like a typical army list. I would put it more moderately than Triumph and say that Sun Tze v2 is difficult to use and not necessarily always rewarding and that spending heavy guns on stuff like Zhanshi is typically not something you see outside of sectorials.

    Here's a small change to your list, it's exactly the same except it's got two additional orders to spend on heavy weapons:

    Yu Jing
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]4
    TIGER SOLDIER Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower / Pistol, Knife. (0.5 | 33)
    ZÚYǑNG Lieutenant (AutomediKit) HMG / 2 Breaker Pistols, Knife. (1 | 39)
    ZÚYŎNG (Fireteam: Duo, Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
    ZÚYǑNG Paramedic (MediKit) Combi Rifle / 2 Breaker Pistols, Knife. (0 | 29)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    ZÚYŎNG (Fireteam: Duo, Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
    ZÚYǑNG MULTI Rifle / 2 Breaker Pistols, Knife. (0 | 31)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)

    6 SWC | 299 Points

    Open in Infinity Army
     
  10. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    Wow! I didn't realize that those fireteams were open, thanks man! I really love how you guys in the community take the time to help me!
     
  11. Mikes

    Mikes Well-Known Member

    Joined:
    Dec 8, 2017
    Messages:
    137
    Likes Received:
    224
    Just a little thing, but IMO the tiger Paramedic is more useful than the hacker. It's cheaperi in both points and swc, has the same armament, is still a specialist, and is also not vulnrablev to hacking.
     
    Ariwch likes this.
  12. 0rph3u5

    0rph3u5 TAG, you're it! :3

    Joined:
    Dec 26, 2017
    Messages:
    100
    Likes Received:
    184
    If you don't mind, I'd like to offer some advice/criticisms :D
    Your list is perfectly fine for a newer player and is a good start, but it can be improved with some changes. Keep in mind this is all from my experience so your mileage may vary.
    • May I say excellent choice on the celestial guard + 4 kuang shi. These guys make a fantastic order base and provide loads of deployment zone coverage with their chain rifles and pistols. Just make sure to hide the kuang shi well because they're extremely impetuous and will be running around like drug-crazed maniacs... because they ARE drug-crazed maniacs.
    • As Mikes says, I prefer the tiger soldier paramedic. He's just as good of a specialist, but is cheaper and not vulnerable to enemy hackers immobilizing or zapping his brain.
    • I typically try to never go without having at least 1 skirmisher, preferably 2. These units make great midfield skirmishers since they start in the middle of the board, can place mines, and are good backup gunners/rambo-units because of their camo and other abilities. Your list has a bunch of HMGs that want to stay far away from enemies, but you've got nothing to tie up or contest the mid-range. I usually take a guilang FO because he's a WIP14 specialist and his combination of camo and MSV1 makes him excellent at hunting down enemy skirmishers. A good alternative would be the new Zhencha FO SMG since he's slightly better at shooting (albeit closer ranged vs. the guilang), is more resilient with higher ARM, BTS, and NWI (avoid shock and viral whenever possible), and is more mobile with climbing plus so you can stick him prone on a building to protect him then easily climb down to gun people down or do objectives. I also always like taking a ninja killer hacker to zap enemy hackers if they overextend or their repeaters overextend, can shank people in a pinch with CC23 and MA lvl3, and he/she can sit in hidden deployment until needed.
    • I almost never leave home without a rui shi combat remote. The rui shi is just SO efficient of an attack piece in both points and orders. Only 20 points and 1 SWC for a BS12 spitfire with MSV2 to ignore ALL camo mods and can ignore cover and has shock ammo when supported by a hacker using assisted fire. It's also BIG and has 6-4 movement so it's ridiculously fast around the table.
    • Speaking of hackers, if you follow bullet 2 and change the tiger soldier to a paramedic, you will need AT LEAST 1 hacker of any kind (or a TAG, but that's a completely different kind of list) to field remotes (including the rui shi). I recommend either the basic zhanshi hacker because he's cheap or a daoying hacker because he/she's camo'd and makes a great hacker lieutenant because of lieutenant level 2 (gets 2 lt. orders instead of 1) so he can spend one lt. order putting up assisted fire or assisted jump then spend the next lt. order re-camo'ing or putting up some other hacker program. Be wary of enemy killer hackers and your repeaters, though or else they can zap your lieutenant from afar.
    • This is less of an issue and more to personal taste, but I don't really like the zuyongs too much as solo gunners (except for the HMG + automedikit lieutenant because he gets a big SWC discount and has a Lt. order to help fuel him. That's a good choice). They're BS13, but lack anything else to really help them muscle through strong ARO pieces. Against a TR HMG bot, for example, you're at no advantage other than 2BS points so it's very likely you'll either waste a ton of orders gunning that little ~25 point remote down or lost enough F2F rolls that you die. For main gun duty, I prefer more expensive pieces for my long range HMG duty like the Hac Tao (TO camo... it's delicious on a BS14 HMG platform) or Hsien (MSV2 means they're great against ARO pieces with visual modifiers like mimetism and can engage in smoke shenanigans). Daofei spitfire (infiltrates so it starts halfway up the board with camo and a spitfire to DOMINATE the mid-field) is also fantastic and the Yan Huo with hyper-rapid magnetic cannon can also win through sheer weight of dice at burst 5. Mowang has shorter ranged guns like the spitfire and red fury, but has mimetism and NCO so you can spend the lt orders on him (combos REALLY well with a daoying with lt. level 2) so if you can find an avenue to put him around the midfield without being pinned down by longer ranged guns, he's an absolute monster.
    • One last point that's also down to personal preference: I prefer putting the TR HMG bot in group 2. He's usually gonna be on ARO duty or, at most, a backup gunner with assisted fire so he doesn't need all the orders in group 1. If so, it's usually gonna die so it's better to lose an order in group 2 vs. group 1 where you're usually putting all your order-hungry units to prevent them from becoming order starved.
    Here's an example list that I run occasionally:


    Yu Jing
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]4
    DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
    HAC TAO HMG, Nanopulser / Pistol, DA CCW. (2 | 68)
    MÓWÁNG (NCO) Red Fury, Akrylat-Kanone / Heavy Pistol, Knife. (1 | 52)
    RUI SHI Spitfire / Electric Pulse. (1 | 20)
    GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]2
    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
    SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
    PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    5 SWC | 300 Points

    Open in Infinity Army

    If you want, you can trade out a few units in group 2 for a tiger soldier or TR HMG bot.
     
    NooneexpectsCORAX! likes this.
  13. ObviousGray

    ObviousGray Frenzied Mushroom

    Joined:
    Nov 27, 2017
    Messages:
    1,848
    Likes Received:
    3,155
    Since your mini pools would be shallow, I cant say you 'Buy moar minis!', instead a little twerk;

    Don't put Kuang Shis on your main battle group. They are the bread and butter of most YJ army, but their obvious weakness of not having cover and running into gunshots make them die off quickly - which your opponent will expose sooner or later. When it happen while Order hungry units are their group, you will suffer order suffocation soon enough.

    Use them as support group steroids. IDC how you use it; It could fuel your second Zuyong HMG, or a fast button pusher, or suicidal tradeoffs between pieces. More you extend your roster, more roles they will fill, but now you're beginning the game. Take your time and expand.

    Welcome to the Game.
     
    Zewrath and 0rph3u5 like this.
  14. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    I really never expected coming in that I would get this much support from the community, and thanks for the suggestions! Orph3u5, thanks for all the tips. And obvious gray, what would you suggest I use for orders in group one if i took out the kuang shi?
     
  15. NooneexpectsCORAX!

    NooneexpectsCORAX! New Member

    Joined:
    Jan 23, 2019
    Messages:
    8
    Likes Received:
    0
    P.S. why do you run those yaokongs in the list?
     
  16. 0rph3u5

    0rph3u5 TAG, you're it! :3

    Joined:
    Dec 26, 2017
    Messages:
    100
    Likes Received:
    184
    You're right. I got a little carried away with the advice, my bad. I would say if playing vanilla YJ, though, that a Hac Tao would be a fantastic purchase. As for the Kuang Shi, I think that comes down to personal preference. I see what you're talking about, but usually my opponents don't do TOO much kuang shi hunting as I deploy mine really far back behind total cover so it's usually not worth it, especially if I use a coordinated order to shuffle 'em back. Again, though, I definitely see what you're saying and approve

    The weibing yaokong is just a straight-up great utility unit + specialist. For 16 points, you get a unit just as good at shooting and pressing buttons as a normal zhanshi FO, but is faster (6-4 movement on the weibing vs 4-4), extends your hacking range since it has a repeater (since you're new, I'd actually say to not go too heavy on hacking. Focus on the basics then extent outwards), and has loads of other toys like a sensor for discovering camo units, sat-lock for last-ditch long range shooting (it's a little goofy and clunky. Don't rely on it but it can work in a pinch), and a deactivator for mines.

    The Chaiyi yaokong doesn't have a gun so it can't actually kill people, but is a better cheerleader/ARO piece than a standard zhanshi. The chaiyi has a flash pulse which is longer ranged than a normal combi-rifle (+3 range from 8"-24" vs the 0"-16" of the combi-rifle) and it's a technical weapon so it shoots off of WIP which is 13 vs a zhanshi's BS11. You could make the zhanshi an FO for 1 more point giving him a flash pulse, too, but the chaiyi has mimetism too giving opponents a -3 mod to their shots. While that flash pulse won't kill anyone, it will stun them meaning they can't declare attacks (including pressing buttons for objectives. That's critical) and anything else they do requiring a dice roll has an additional -3 mod except for ATM/BTS rolls. It basically will shut down any offensive push with that particular unit for the rest of your opponent's turn. All of this and the chaiyi's cheaper at 8 points vs. 11 points for a base zhanshi or 12 for a zhanshi FO! My little dinky flash pulse bots have shut down greedy TR HMGs (I rolled a 1 and he whiffed every shot) and my opponents' flash pulses have stopped advances from even my TAGs. Do not underestimate them.

    Keep in mind, though, that remotes:
    1) require you to have a hacker (any kind) or TAG in your list
    2) have an additional -3 mod for dodging (avoid chain rifles and other template weapons like the plague)
    3) can't go prone or do other things like cautious move. The latter's a more advanced rule, though, so don't worry too much

    Since you're new, I'd say stick to what you have and work on the basics (and save money. That's important, too XD). Once you feel more confident in messing with remotes and hackers, feel free to throw them in and go crazy. I personally love remotes, but they have their drawbacks as listed above.

    Edit: And oh yeah, welcome to the game! Hope you have loads of fun :D
     
    #16 0rph3u5, Jan 24, 2019
    Last edited: Jan 24, 2019
  17. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    Fireteam:Duo is a skill, but you can't do anything with it unless you also have an Evo Hacking Device (Panggolin) running TeamPro. However, you don't have to use the skill.

    I think the particular Zuyong HMG with Tactical Awareness is one of the strongest contenders for vanilla Budget Beat Stick.

    In either case, as long as you still consider yourself new to the game you should always strive to have two things in your list:
    1. Yaokong Husong.
    2. A camouflage, TO camouflage, or ODD sniper (Ninja sniper, Major Lunah, Armand) // Smoke grenades and a decent long range MSV2 such as Haidao sniper or Hsien HMG.

    1 because it's a strong unit until your friends learn how to deal with them and even after that it'll cause problems for your opponent and 2 because that's how you deal with a Yaokong Husong (or their equivalents). (Stop using the Yaokong Husong if your friends struggle to deal with them and start thinking the game to be un-fun to play, they can be really really difficult to newbies to handle)
     
    0rph3u5 likes this.
  18. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    Wow, haven't had a chance to use Section9's rules of thumb for listbuilding in a long time!

    OK, like I said I have 5 rules of thumb for making lists (and one optional rule of thumb that can make model selection easier):
    1. Orders. You want at least 8 regular orders in your primary combat group at the start of your first turn. You can have 1-2 Combat Jumpers (given your screen name, I'm assuming you're a 40k immigrant, so think 'Deep Striker'), but until that unit arrives on table, you don't get it's order. Same for models with TO camo in Hidden Deployment.
    2. Guns. You want to spend most/all of your Support Weapons Cost (SWC), but what is more important is having a variety of different weapons range bands. Some longer than the standard rifle/combi, some shorter. You will win firefights in Infinity by having your shooter at a +3 (or +6) when your target is shooting back at -3 or -6 for range.
    3. Specialists. These are the guys who either push buttons and do the mission, or keep your shooters shooting. I like having at least 4, usually one of each: hacker, doctor, engineer, and forward observer.
    4. Speed. This isn't just raw MOV stat, this is also about spending the fewest orders possible to get where you need to be. Whether that's getting into good weapons ranges, or getting to the objective. So I include motorcycles, Airborne Deployment troops, troops with infiltration, forward deployment, or mechanized deployment, and finally high MOV stat.
    5. Plan. While no plan ever survives contact with the enemy, you still need to have a reason for every model you bring. Some people talk about 'Cheerleaders' in Infinity, I generally dislike the idea. I might have a model that is earmarked for ARO duties, so I'm not planning on spending that order in my turn, but it's not just hiding like a little girl in the deployment zone. But I go into every game with an idea of what I want each model to do. Once the game starts, I usually pick two things that I want to happen in a turn (or more, if those things are ~2 orders each), and do those. I've had turns where I had an order or two left and didn't do anything because I couldn't finish what I wanted to do with 2 orders.
    6. (optional) Theme. As you might guess from my screen name and avatar, I'm a bit of a Ghost in the Shell fan. So I have made a lot of lists around Public Security Section 9 (and you wouldn't believe how sad I am that the JSA are probably the worst choice to make a Public Security list these days). I've also made other lists around other anime themes, depends on what I've watched and what I've thought was cool. When I'm making a Theme list, I go through each trooper and try to find one or more profiles that match up. Riffing on Section 9 in Yu Jing, well, the Major is pretty obviously a Ninja Hacker (usually assault, for the combirifle). Togusa has that policeman's intuition, so I like using a Zhanying Agent LT. Batou is a big, heavily armored dude, so that's a Wu Ming HMG. Saito is a sniper with an Eagle Eye, so a Guilang fits tolerably well. etc.

    There's one other really important thing to Infinity, particularly compared to, say, 40k, and that's terrain. https://forum.corvusbelli.com/threads/basic-formula-for-infinity-tables.9265/ is one thread for suggestions. I posted there about a rule of thumb I call '9+4+scatter', and while the scatter side of that ends up sounding immense, it's not hard to accumulate over a year's worth of purchases at about $20 a month. Granted, that is just for scatter, but it's not hard to buy more terrain when there's no cool minis to buy that month, and less terrain if there happens to be a month with lots of cool minis.

    Another thread that is really good for terrain layout is this one: https://forum.corvusbelli.com/threads/a-primer-or-table-structure-and-setting-up-the-game.22949/
     
    Aspect Graviton likes this.
  19. ev0k

    ev0k Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    414
    Likes Received:
    489
    No wall built yet ? What's locking the O12 down ??
     
    Zewrath likes this.
  20. Aspect Graviton

    Aspect Graviton Friendly Alien Overlord
    Warcor

    Joined:
    Nov 24, 2017
    Messages:
    789
    Likes Received:
    1,800
    That's a good list of advice from Section 9, I'd certainly take that advice on variety in your SWC expenditure, Spam is only selectively useful in infinity and isn't generally worth the trade off in versatility, one trick ponies tend to fall down if your opponent has any sort of counter for the trick.

    In this case you've got all the HMGs, switching one for a spitfire (obviously on another type of model, so maybe the Yaokong for a Rui Shi or a liu dan) could solve your problem of "oh no I have to fight somebody in 16" As an almost counterpoint to that swapping one of your Zhyrong HMGs for a hsien HMG (as you are getting red veil) adds another string to your bow as it gives you a visor with better BS and could potentially be your LT, and is one of the games top end beatsticks commonly used to break enemy fireteams, it also has excellent synergy with the kuang shi controller.

    Obvious Lts are obvious but that's not really a problem for YJ who have both good LT choices, a variety of Chain of command options, Executive order and nasty little shell games you can play, at weekend one of our new players took the head off a hassasin fiday trying to kill his Hsien Lt with a kanren who was only pretending to be a Hsien using holo projector.

    As others have said be cautious when using Kuang shi, they have a tendancy to die and therefore are not especially reliable for orders, poor deployment can see you lose half your order pool as they run out into cheap shots. Conservative deployment to watch corners and flanks is suggested to limit their exposure to enemy fire and provide you a solid position to push from (nobody will want to trade a flanking drop trooper for a kuang shi), land mines that give you orders is probably the best analogy I can give on their use.

    Given a starting out point I'd probably go with something like this:
    Yu Jing
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]4
    RUI SHI Spitfire / Electric Pulse. (1 | 20)
    HSIEN Lieutenant HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
    ZÚYŎNG (Fireteam: Duo, Tactical Awareness) HMG / 2 Breaker Pistols, Knife. (1.5 | 38)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    TIGER SOLDIER Boarding Shotgun / Pistol, Knife. (0 | 25)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    ZÚYǑNG Paramedic (MediKit) Combi Rifle / 2 Breaker Pistols, Knife. (0 | 29)
    ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
    ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
    MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
    YÁOZĂO Electric Pulse. (0 | 3)

    5.5 SWC | 298 Points

    Open in Infinity Army

    You'd be looking at Red veil + Zhyong HMG + Celestial guard box + Kuang shi box + Yaoxie rems + support box. which i think makes a reasonable base for forming lists when you're just starting out, nothing too flashy and it's not going to set the world on fire but is the basis for a lot of lists.

    It gives you:
    Smoke and MSV2 (the classic combo everybody loves)
    Chaff in the form of Kuang shi for the purposes of orders, removing mines and watching corners
    An attack REM you can buff with your hacker
    Hacking defense and attack
    A nasty boarding shotgun suprise
    TO killer hacker with infiltration and top tier ambush capability.
    a respectable amount of firepower.
    A reasonably meaty suport group for accomplishing objectives or transferring into the attack pool as your kuang shi suffer "attrition*"

    *This is code for are expended like the disposable chaff they are to sweep midfield mines and infiltrators or suicidally run into the enemy deployment zone to piece exchange with enemy line troops.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation