Usually more like what is sold as 'steak jerky' in the US, chunks of meat instead of thin, flattened strips.
Usually. There’s such a wide range now, jerky is a pretty decent term for sharing an understanding. This is labeled as jerky in store, but also a meat stick. It’s pretty similar to what I’ve had in South Africa.
I think Corvus Belli should employ the copy writers for this stuff: I‘d only got as far as “Unleash your wild side” and was already reaching for my credit card!
I don't know about you, but I am always peeved when polearms get lumped into either hand weapon or long weapon category, especially in small number systems like Forstgrave and its derivatives or ones with cavalry making a significant presence, such as Age of Crusades for SAGA (which it inherited from parent SAGA system, but that was more about footmen in viking raids). A spear is much longer than a typical hand weapon and quicker to attack with than a typical zweihander. Either give polearms some sort of reach or a defensive buff, especially against cavalry. Rangers of the Shadow Deep has a separate rule for staves but not spears, which I find baffling. That long weapon bonus should apply to a long polearm IMO, giving the big axes or swords just bonus damage. Entire close combat system would need to be overhauled for a melee-based game though.
That would also be do-able, my real point was that there would be about as many different close combat weapons in Eternity as there are guns in Infinity.
I think gamers would typically be surprised at how quick a zweihander actually swings and how often it's used as a spear...
Most people in general, I should think. Arms and armour misconceptions as a result of media in general are wildly rampant.
It's fast, but it doesn't have the reach of a long spear and cannot be easily used with one hand and shield while also providing reach like a regular spear. Also "two-handed weapon" category in games usually means dane axes as well as zweihanders. Kind of hard to stab with one. I don't think making a phalanx-style spear wall with zweihanders would be as effective either.
With "phallanx" you're not talking about spears, those pikes are heavy and build a lot of momentum if you try to move them too much meaning they're even worse for attack speed than a knight using the Zweihander (or similar European style two-handed swords) - which is a bit redundant to say since the weight balance is quite a lot closer to the hand than a dane axe' is. I really wouldn't want to be one of them poor serfs whose fate it was to stare down the length of a spear watching young French nobles in heavy armour walking towards me. However, as researchers have noted that throughout history the big killer up until around Korea or Vietnam wars was morale. Morale and artillery, and that's been true for apparently as far back as they've been able to find battlefields. Psychological conditioning to kill other human beings simply wasn't a thing before then. Probably a reason why Napoleon and Adolphus were so successful, they brought those extra cannons their opponents did not. Whether CB would be able to make morale exciting enough is a different question, but since I believe most of their management are re-enactors, they are probably decent enough educated to make a diverse melee weapon system.
There are so many fantasy based games on the market right now I would hate to see them hurt the company because the market is over-saturated.
That is a valid concern. I'm not sure I agree that the market is over-saturated, but it definitely is something to pay attention to.
We have a concept for Carmen & Batard from Gen Con, and RPG art for Pavel, that's it so far. We're likely to get looks ahead from CB at CanCon next week and Adepticon/Rumble further out.
Carmen Johns & Batard have been put up on Human Sphere: https://human-sphere.com/index.php?title=Carmen_Johns I didn't save the RPG art when I saw it.
Adepticon is the last week of March, so there should be a small number of books available then, the rest arriving 2-3 weeks later.