Is the game getting too complex?

Discussion in 'Access Guide to the Human Sphere' started by Space Ranger, Oct 30, 2018.

  1. leigen_zero

    leigen_zero Morat Pacifist

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    Not really anymore, dead tree list building for matched play (aka points) is a trainwreck in 8th (see http://www.belloflostsouls.net/2019/01/40k-armylist-building-really-needs-to-be-easier.html), battlescribe is basically mandatory for matched play
     
  2. Regnator

    Regnator Well-Known Member

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    As it was stated before the basic rules need a bit of clean up, with them respecting a strict vocabulary, changing a few things about drawing lines of fire to make play by intent legal, and defining play by intent once and for all. Aside from that is a slight bloat problem in term of skills and how they are organised. I think CB should restrain to add too much skills to the game except when they are trully fun and iconic.

    On a personal note, it is hard to bring player to the game, it's simply too much for many players, i won't blame the game itself tho, some people aren't made to play this game and it's not about being smart or whatever, but it is a niche game. On top of that it is hard to find people genuinely good at teaching the game, and bad teachers are a big deterent from the game.

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  3. Mahtamori

    Mahtamori Well-Known Member

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    Both 2e Warmachine and Malifaux has a much easier way of bookkeeping your army, and codexes have always been a bit of a weak point for Games Workshop, though it used to be that relevant info was sufficiently up to date. Even now, nearly two years after they were allowed, CSU haven't been added to any type of publication for ISS. Army has supplanted the faction and sectorial lists even if it's meant to be the subservient to them.
     
  4. Section9

    Section9 Well-Known Member

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    Given several examples in the rule books, I'm pretty sure CB doesn't play by intent, and doesn't want to play by intent.

    Read the movement example: You point to the spot you want (intend) to move to and you don't make it all the way there if you don't have enough movement!
     
  5. inane.imp

    inane.imp Well-Known Member

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    What you're implying isn't how PBI works anyway.
     
  6. Regnator

    Regnator Well-Known Member

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    Pbi can be made quite simple and quite user friendly, i gave it a lot of thoughts recently, then i read the 500+ posts on pbi, and realized that there was a possibility of implementing it as a complementary rule for speeding plays. I wanted to make a forum post about it, but the moderators asked us to avoid the topic at the and of the debate so i abstained.

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  7. toadchild

    toadchild Premeasure

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    Hehe, sorry it takes me a while to update sometimes. Libertos are in there now if you want to give it another shot!
     
  8. inane.imp

    inane.imp Well-Known Member

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    And sometimes you do it faster than Army. :)
     
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  9. toadchild

    toadchild Premeasure

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    They've been getting faster and better, though. It's hard for me to keep up when these days Army is the place we initially see new profiles, rather than the books or PDFs.
     
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  10. Death

    Death Well-Known Member

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    Thats another problem with Play by Intent. Its not clear what it means since everyone seems to have a different idea about that.
     
  11. Xeurian

    Xeurian Well-Known Member

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    That's why you declare your intent in how you intend to play by intent before you intend to play by intent.
     
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  12. FatherKnowsBest

    FatherKnowsBest Red Knight of Curmudgeon

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    LOL
     
  13. Regnator

    Regnator Well-Known Member

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    pbi should be about movement and line of fire and that's it. "I would like to move here, staying in cover, and i can draw line of fire to those two models, do you agree ? " "yes it seems ok" then measurment takes place to insure the move is valid, if not the usual rules stand, you move the model as far as possible and check lines of fire. As i understand it PBI doesn't allow to backpedal on an action, it allows people to agree about lines of fire before the move occur. If the opponent doesn't agree with your action, you either take another one or try to achieve the same result with pbm.

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  14. solkan

    solkan Well-Known Member

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    The one thing that's clear is:
    • The publication of a vigilant FAQ or rulebook edit would be completely justified.
    Discussion of the words "Play by intent" is really fascinating if you're interested in studying degenerate social behavior on interactive platforms contrasted to the behavior observed between players in a game. It really makes me nostalgic for my human subject testing days. :thinking_face:
     
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  15. Hecaton

    Hecaton EI Anger Translator

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    Nobody in the PBI crowd advocates pre-measuring. This is how I move in tournament games too.
     
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  16. Space Ranger

    Space Ranger Well-Known Member

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    Thanks for the great post! Well written :)
     
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  17. Savnock

    Savnock Nerfherder

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    Enough with the play-by-intent sidetracking. There's a thread for that.
     
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  18. SmaggTheSmug

    SmaggTheSmug Well-Known Member

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    I do, but I stay away from that discussion and don't premeasure in games; I just say it's dumb
     
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  19. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    *several very long, very toxic, and mostly (for good reason) locked threads. Neither the time nor the place to start again.
     
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  20. Regnator

    Regnator Well-Known Member

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    Well pbi is a debate in itself but it is related to the topic at hand aswell (at least in my opinion). However it's wasn't my intent (see the pun here ? ) to put salt upon fresh wounds so i'll drop it.

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