Oh, I hope RTF will keep me busy for a while. And DBS& StarCo in the meantime. See, @redeemer , CB made an - IMO briliant - move to keep us old hands buying new minis. They made it very easy to branch over to a new sectorial. I mean, owning a good collection of Corregidor I do own about half of StarCo already anyway, don't I? "just a few more models and...". No need inflating the game size for that - especially given a 300pts game with 3 turns and a competent opponent can take a better part of an afternoon. I haven't even tested the 400pts format, and honestly, don't really feel a temptation to do it. Making the game even bigger would require simplyfiyng the rules considearbly: with current ones, I believe it would be too slow and cumbersome. Already playing a 20-model army can be a pain in the butt, and CB - with their introduction of Limited Insertion, and making new sectorials more in-line with one-group-builds required by LI - seems to be suggesting us the LI is the way they intend the game to be played.
Well, busy for 'a while' is subjective... and the brilliance you mention extends beyond just the current NA2 armies. I just branched into the Snake Eaters, because 1) I'm a bit obsessive about my Pan but also 2) expanding the ORCs means I have more options for NCA and SAA as well, and I already have all the needed Fusis, and it's not that much more...
Ah, simplifying the rules... yeah, there's a thread about that. A way to play Infinity with a squad of just ~5 minis, which incorporated more RPG elements like a way to customize and/improve all the units, as we can do with the SpecOps, and was playable in ~60-90 minutes. That would be fun. (Yes, make the Necromunda reference. It was a fun game BITD.) Hell, I'd be satisfied if they came up with a different template for the scenario design. The current (ITS) scenarios hold little appeal for me.
Heck, both GW and PP have released ways of playing smaller games as they've realised that lowering the bar to entry equals more players. I don't follow PP closely but Shadespire, Necromunda, and Kill Team have been pretty popular since launch.
Well, you think how my Corregidor and then Hassassins came to be, still back in 2ed? I had a good core of Qapu Khalqi, and first, just wanted to fill up their mercenary Nomad workers... well before tha days of NA2 StarCo & Druze. :P
An official version of Infinity Recon, with 5-10 models playable in 30-60 minutes would be really interesting! Maybe based off the simplified Operation: Something ruleset.
I wouldn't put Underworlds(small note: that's what they call it) in the same category as Kill Team and Necromunda. Everything about Underworlds is effectively self-contained. The models can cross over to AoS but the play is fairly different. The only real variation comes from the cards you put into the decks you build and the various warbands themselves. My understanding is that it is closer to CB's arena game than anything else. Kill Team is kinda/sorta there with the boxed sets giving you effectively 'demo lists' that you can run with, but you can still make your own lists with no real issue.
Personally, they make the game bigger im out, I can paint maybe 20 miniatures a year, that's why I am playing a skirmish game and not legion. I dont understand certain people in this thread just constantly bringing up GW, first it was 2 pages of make it big like 40k, now its another 2 pages talking about make it small like those other garbage spinoffs they have at the moment. (For a history of how long Necromunda will be supported, take a look at its original run (12 months)). Is it possible to talk about what CB might do without wishing them to become GW?
Nobody wishes them to become GW. Go ahead and propose something new then. Comparisons are unavoidable for many reasons. First, because those companies are big and are leaders of tabletop gaming. Second, because pretty much everything has been done already and we can see what has been successful and what has been not. We can also see the current trends. CB definitely thinks about profit and success. How many original ideas flopped and died because they did not manage to establish player base? Thinking that something really original from CB will manage to attract TONS of new player is naive. Aristeia is a relatively new idea and looking at the player base I see pretty much only Infinity players. CB said already that some of the ideas on the forum are pretty damn close to what is coming.
But so much cr*p gets spewed on the forums that's the equivalent of them not saying anything at all :D
That is true, we may have our mass battle game (hopefully a different game entirely, can you imagine trying to get enough combi rifle/rifle mooks to make 40k style squads?) we could have our coop game... with the way the February thread is going we could have a corvus belli human sphere cook book.
Hey! Speculation threads devolving into gastronomic debates and culinary discussion is a long standing tradition! Not just this February! ....OK so I may also have been partly responsible for the fried chicken affair but I had nothing to do with biltong! Blameless am I!
This would be a low hanging fruit, but highly welcomed: Infinity Multiplayer rules. Even a simple 2 vs 2 requires some house rules as far as I remember e.g. concerning the strategic use of command tokens. Player turns can be split between sides (Player 1 Team A, Player 1 Team B, Player 2 Team A, Player 2 Team B), or combined (Team A generating and spending orders at the same time). Additionally to team matches, it could also be fun to write rules for everyone against everyone type of scenarios. I‘m pretty sure this would never be as balanced as regular Infinity, but still very nice to have for clubs with an uneven number of people showing up for a gaming night, events where there is not enough space to put tables for every two players etc.
This would be very welcome to me, as I can only make one real table with enough scenery to play on at the moment and have to figure out how to play a game with 3+ people every time I have my friends over for a game day. Although, what I’m personally betting on happening, in order of decreasing likelihood, is a revised campaign system, RPG mode (unless the RPG is already up—I’m pretty out of the loop when it comes to that), to a scaled up squad-level game.
If CB could listen to my dreams: either: multiplayer rpg-esque miniatures game in the vein of Arena Rex but somehow translated to Infinitystuff. This could use preexisting minis, sell a new rulebook that is relatively simple, possibly use rpg rules without stepping on the rpg, and give room for more characters. Unfortunately this would step on aristeia, which is not a game I care for probably due to not wanting to play games with a Kung Fu Panda/Aquateen's Carl crossover looking character. Too much derp. The cringa gaiden supersamurai they released is my upper limit, folks. I take myself and my gaming too seriously for that (crap, I'm that guy.) Or I'd like to see micro to 15mm scale games that really incorporated the broader electronics warfare, space, fast deployment, and logistic demands of the kind of push-button war in the infinityverse. But this one asks players for a lot more work. My third desire is a new campaign. Possibly a dynamic one that incorporates longer term planning rather than just per-mission optimization in a linear way. If my worst nightmare came true: fantasyderp infinity translation or TCG. A fantasy game wouldn't be SO bad. I wouldn't touch it, but I'd be happy to see CB sell more stuff to keep doing well. It'd just be more warbands and then call "Hacking Programs" "Spells," but they can do a few more things or something.
"Eternity"/Fantasy Infinity would need a bit more work than more warbands and calling hacking programs spells. You'd need to reduce ranged weapons to about 4 types: light and heavy thrown (knives/shuriken versus javelins/spears), longbows, crossbows. Add damage effects as desired. There may be a couple different sets of range bands in play. Then you get about a hundred different varieties of close combat weapons, ranging from 0" (knives/daggers, may be 1/2" instead) to 1" (1-handed swords or axes) about 2" reach (2-handed swords or axes and spears). Long weapons would have a -3 up close and a +3 at range. I'd want to expand magic/hacking to be able to affect everything, not just the current set of hacking targets.
https://www.artstation.com/artwork/PX6dL Anyone know anything about this? Seems like it died but shows there was something in the works.... Also is biltong basically just Jerky if you live in the states?