None was ever in doubt mate (and quite frankly one of the few things I truly envy Americans for... If my country had the same gun laws I'd own enough guns to supply a country!) Nor do I understand the reason why the have the option to gain the AP trait.
SMG should probably be a burst 3, no special ammunition. And the assault pistol should be a burst 3 regular pistol. And then maybe you could add AP or shock as with regular rifles, so you could have an AP assault pistol, or a shock SMG. CB has gotten a bit "special effects weapons" crazy. Like the red fury and the molotok. Shock spitfire and AP spitfire anyone... (Yes, I know they would become more powerful. Maybe make spitfire DAM 13 and give the regular spitfire FAT lvl 1?) Yea, well...
SMG used to fire only fire AP ammo because of a scene in Ghost in the Shell. Molotok has been in the game almost unaltered since N1. Assault pistol is future tech, but I kinda agree it should probably be DMG 12. I'd like to do a lot of changes to weapon damages though. For example a frag grenade would be around DMG 9 Double Action etc...
If there was a video game in the works I would prefer for it to not be much like the tabletop game. Either an RPG (which would probably be closer to Modiphius one in system or something new, made for the virtual environment) or an RTS would be great, though the later genre is very niche nowadays. Or a dating sim/VN.
SMGs were originally shock ammo and had +3 from 0-16", and -6 over 16. Molotoks were identical to the current Spitfire, as originally the Spitfire had +3 from 0-24". Both were introduced in late N2 with Campaign: Paradiso and changed when N3 was released (as did most weapons).
I reckon that SMGs should just have AP if we're going to take an ammo type off them. They're clearly supposed to be evocative of the P90, MP7 school of small high velocity rounds that were designed to punch through body armour after it became apparent that classic PDWs and handguns weren't able to cut it any more.
You may be right, but it is ironic, because in the scene just after that, Batou complains about the guy using too powerful ammo for his SMG and ruining the gun.
*Dons tinfoil hat* Could this be an explanation for the mixed SWC boxes? Some sort of squad based, smaller scale game would fit where you only need 4 minis, having a leader + mooks Imagine a unit of Securitate led by the Grenzer, or a Deva directing a kill squad of Dakinis.
If they did a game requiring less minis it gets people buying models outside of their usual faction(s). That can be the seed for a new army, meaning they buy more. A small scale game also means people are more likely to want to convert and customise every model which means even more minis sold. Encouraging bigger and bigger games with the current ruleset quickly becomes unworkable. Changing the rules to work for bigger games would be a very dangerous move for CB.
Heck, they've spent the last couple of years working to make smaller lists as viable as order spam. If anything they've been working to make it easier to play multiple factions with the grab bag NA2 Merc lists and additional sectorials than encouraging people to play larger games.
Also their plan to encourage people to branch out into more factions appears to be working. *glances guiltily at unpainted JSA, Druze and Aleph* Oh, I only need a couple of boxes to branch into Ikari...
Dunno why I feel you envision Infinity to become another WH40K. Now 500pts & up games, earlier big mechs, tanks, AFVs and gunships...
A 15mm game with vehicles, entire squads on a single base, etc, was one of their "We want to do it someday but probably not any time soon, or even later" aspirations.
And in 15mm it could make sense. But look earlier in the thread: it was about 28/32mm here. Basically inflating Infinity to include the big hardware. And I don't really get it.
Think about it once you have 100 or more models is there a reason to get more besides the game points change in the meta? When I started the game 150pts was the standard now we are up to 300pts, and the games getting bigger does not make the game into 40k. CB will not change the model scale to 15MM to introduce a new game that depicts war on a larger scale, hell the easy change is just playing on a bigger table. Changes like game size growth are inevitable because there is only so many wargamers out there and game manufacturers have to make a living and sell their products, or they will die off like the dinosaurs. :P
Dunno, I have well over 100 models* for Infinity. Still buying new ones. I have 3 complete sectorials, 2 new ones in the works, and a good start into one more. And again promising myself that'll be the end of it. *Actually taken head-count. 233 models (including Crazy Koalas and the like) total at this very moment, and that's only the ones that are CB made (I have a number of non-CB-made proxies) and in table-ready condition (that is: assembled, painted & varnished. Could toss in the 3 who aren't varnished yet, 1 on my workbench undergoing conversion, and 5 partially or completely unassembled, awaiting to be dealt with... and 2 new purchases on the way to my mailbox... Okay, I am messed up...
lol nah don't delude yourself true wargame collectors never stop adding more and more, the problem is not everyone spends as much cash on minis as you or me(i spend avg of 1500$ a year on miniatures alone), which is why CB had to shelf 2 sectorials.