That is a currently forum-wide issue that @daboarder will not be able to fix on his own. Try opening the first page in incognito/private mode in your browser.
Good tip - thumbnails show up when using a private browser window. The images they link to are sadly missing, but as you said its a forum issue.
Oh thats good too know, was wondering what was causing that as sometimes I can see them sometimes I cant. If you PM me on facebook I can flick em your way
I missed this the first time around but it was a good read. Thanks for sharing! The other option for images is to host them elsewhere and insert links to those images, rather than including the images as attachments. This adds a different set of headaches, of course.
I can have a look in april, bit busy until then. Alternatively I could print out a PDF file and host it somewhere if people would like that.....?
Some old responses here: Very much so! Also, 'selling' Infinity as an awesome game really benefits from cool terrain! I may need to add that to my Crowd rules, I wrote them before Biometric Visors were a thing. Crud, I wrote them in N2!
I describe the game board as the third player and am always incredibly disheartened when I'm stuck playing on an aesthetically ugly or inconsistent table.
Useful primer, thanks for making it! My group tends to almost exclusively do Diagonal tables. Is this the norm? I worry that it is benefiting Rambo-focused lists a bit too much, but that could also be my inexperience talking. I'm also having difficulty deploying a 5-unit link without clumping and exposing them at the same time. Usually I end up having to choose between clumping or being exposed.
It helps in not getting very long fire lanes that go from one deployment zone to the other. The tables are also more interesting because, like the bishop in chess, you can be attacked from unexpected routes if you are not careful.
Like most ideas. Id get bored if that was the norm. Different tables give different list options their chance. If your tables are the same it will likely end up affecting list choices on a wider scale
We definitely have some fire lanes like that. One of my recent games had a quarterish of my full deployment zone exposed if the opponent flanked barely halfway up the table. Not even halfway, really. He was able to pop out, wipe out a couple units, then march a shotgun up and wipe out a link that I had to cluster against a wall since anywhere else would be exposed. I had another similar game where McMurrough was able to smoke up the field then spec fire me into oblivion, but that was partially my fault for being too aggro with my Fusi link turn 1. I went to kill McM, but he smoke dodged since I'm PanO and forget that people can do that lol. Do we not have enough scatter, maybe? Not enough places to deploy and hide? At best we can hide in buildings or on roof tops. I can upload a pic of my table half (I was doing hidden deployment) later, if that helps.
A little bit of scatter terrain helps a lot, because although your troops will be exposed anyway, at least thay'll have partial cover and you don't clutter all them together. As a Tohaa player I now about he pain of having to hide weak Fireteams so they are not wiped out after a single teamplate hit.