Was there suppose to be a new campaign in 3rd Offensive?

Tema en 'News' iniciado por InventorofSoup, 4 Dic 2018.

  1. InventorofSoup

    InventorofSoup Well-Known Member

    Registrado:
    30 Nov 2018
    Mensajes:
    90
    Me Gusta recibidos:
    83
    From what I was told by others the 3rd Offensive book was suppose to have an updated Paradiso Campaign within it. Is this true? I have a bunch of newer players that are really looking forward to a campaign where they could see how locally each faction does.

    If there is no campaign in the book does anyone have any suggestions on where I could find one that would work with the current rules?
     
  2. DukeofEarl

    DukeofEarl Well-Known Member

    Registrado:
    27 Nov 2017
    Mensajes:
    1.444
    Me Gusta recibidos:
    1.385
    Fluff. No Campaign. That said there was a Mayacast a few months back that a link to their modified Campaign info you could look at.
     
    A xagroth, InventorofSoup y chromedog les gusta esto.
  3. eciu

    eciu Easter worshiper

    Registrado:
    23 Nov 2017
    Mensajes:
    4.018
    Me Gusta recibidos:
    4.681
    It was rumors.

    I think it was assumed we will get campaign rules due to a fact that 3rd Offensive was taking place on Paradiso, and 2nd Offensive and Campaign rules were in the book HS: Paradiso (if my knowledge/memory serves me well).
     
  4. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.155
    Campaign and SpecOp rules in 3rd Offensive was only ever community wishlisting.
     
    InventorofSoup, Icchan, RogueJello y 2 otros les gusta esto.
  5. DukeofEarl

    DukeofEarl Well-Known Member

    Registrado:
    27 Nov 2017
    Mensajes:
    1.444
    Me Gusta recibidos:
    1.385
    Well it was based on one of the early videos, but that was jsut a bullet point with no details so.. yeah
     
    A InventorofSoup y chromedog les gusta esto.
  6. InventorofSoup

    InventorofSoup Well-Known Member

    Registrado:
    30 Nov 2018
    Mensajes:
    90
    Me Gusta recibidos:
    83
    Thanks you everyone!
     
  7. Solar

    Solar Well-Known Member

    Registrado:
    4 Dic 2017
    Mensajes:
    3.021
    Me Gusta recibidos:
    5.410
    New spec-op rules would be greatly appreciated though
     
  8. Alphz

    Alphz Kuang Shi Vet. Retired.

    Registrado:
    25 Dic 2017
    Mensajes:
    1.458
    Me Gusta recibidos:
    2.949
    I know I was hopeful at one point it might be. But turned out to be a no.

    Tis sad, but a good campaign book would be a ton of work, so I'm ok if it takes time.
     
    A Section9, InventorofSoup y Melchior les gusta esto.
  9. Section9

    Section9 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    6.148
    Me Gusta recibidos:
    9.666
    Crud, even re-doing the SpecOps system would be a hell of a lot of work. And I'd really like it re-done, so that each faction (maybe even each sectorial) has it's own skills tree and weapons options. This would let us have HI SpecOps (say, Zuyong, ORCs, Mobile Brigadas, Janissaries, etc) without giving the option of them having V:NWI! NWI on 1W isn't too bad, it's not quite as expensive as a second wound outright. But NWI on 2W needs to be expensive as hell!
     
    A xagroth, Berjiz y Abrilete les gusta esto.
  10. kanluwen

    kanluwen Well-Known Member

    Registrado:
    30 Jul 2018
    Mensajes:
    1.736
    Me Gusta recibidos:
    1.667
    At this point, I'd say the concept is likely dead until they get their thumbs out of their ass and figure things out.

    Hahahahahaha. "Everyone should have their own unique skills tree and weapon options!"

    This is Corvus Belli we're talking about here. They still haven't adjusted for the fact that +1BS on PanO models is offset very heavily by shooting modifiers.
     
    A TheEmptyRoad le gusta esto.
  11. Durandal

    Durandal Well-Known Member

    Registrado:
    16 Ene 2018
    Mensajes:
    181
    Me Gusta recibidos:
    807
    SpecOps are just kind of weird right now. Paradiso is a whole edition out of date, we've seen no specific N3 revision of its contents, but for some reason they keep on releasing new SpecOps models. The Grunt Intel and Kaizoku were interesting as exclusive proxy pieces... but with a new Kaizoku coming up in January that is actually armed with a Spitfire, you have to wonder what the hell is going on here.

    Unless SpecOps are getting their own actual profiles you can field, then releasing more than one of them makes no sense. Hell, with the official proxy rules, releasing any of them makes no sense since there is no need for generic designated proxies.

    Yet here we are, JSA are getting a new SpecOps model, it is armed with a specific gun instead of just being generic. I am more confused as to what is going on with SpecOps than I have ever been.
     
    A prophet of doom le gusta esto.
  12. Solar

    Solar Well-Known Member

    Registrado:
    4 Dic 2017
    Mensajes:
    3.021
    Me Gusta recibidos:
    5.410
    If I was going to do spec ops, I'd make them work like this:

    Generic base "special forces" profile which is the same across factions.

    Each faction then gets a variety of upgrade options based on their technology and such. You can buy up stats a bit, also depending on faction and buy skills, weapons and equipment packages, each of these requires XP of which there is a base amount.

    The packages can be things like "Heavy Infantry suit" which gives you +1 W, +2 ARM, +3 BTS etc, but the Haqq and the PanO HI package would be different (Yu Jing one gets V:NWI and shock immunity rather than +1 W for example, lol).

    So there's customisation where you buy packages basically. And that would mean you get a little less micro-chiselling of a troop and a little more balance, plus it would be reflected in the cost.
     
    A Kakino y Berjiz les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation