So, biotechvore has its particular "Confused Deployment" (CD from now on) rule. I have questions on how it interacts with some other rules: 1) Intiltration. To infiltrate, I will have to roll PH-3 due to CD. To infiltrate on the enemy side, how much do I need to roll? PH - 3 (since CD is explicitly stating that rolls are substituted?)? 2) Since using parachutist of any kind makes you deploy your troop, is it also subject to the PH-3 roll? 3) What do I roll for a AD: Combat Jump? 4) If I fail a Infiltrate roll due to CD, I need to deploy on my deployment zone. Can I deploy camouflaged, since i did not failt because of a infiltrate roll? 5) What do I roll on a superior infiltration roll to infiltrate on the enemy half of the table? PH - 3 (whole roll is substituted by the CD roll ) or PH ( PH-3 from CD, +3 from superior infiltration)?
1. The MOD is in addition, so -6 over the halfway line. 2. Yes, any Skill used to start outside the Deployment Zone. 3. PH-3. 4. Correct. 5. +0 because it's in addition to existing MODs (+3, -3).
Note, AI beacons take none of the mods, and are still gone if they scatter off the table due to being equipment not troopers
That seems a bit of a stretch to me, the context seems to inform that the meaning isn't "consider them troopers for deployment purposes" For reference this appears to be what Hecaton is referring to: When do AI Beacons deploy? AI Beacons deploy during the Deployment Phase, just like any other troop that has no Deployment Special Skill.
I disagree, obviously. Otherwise they would ignore Exclusion Zones in those missions that have them, as well.
Ok, now I got confused about netrods. Due to CD, they will need to make a ph-3 roll to deploy instead of their normal combat jump. But if they fail the roll they deploy in your own zone instead of scattering? And they will eat the hits at the end of the first round?
Myself and some other posters are in a disagreement as to whether or not the AI Beacons "deploy as troopers." No-one thinks that they get hit by the Biotechvore zone after being placed (as they are equipment, not troopers).
And then there's Inside Area... Generally I find that people try to say that AI Beacons are both affected by Exclusion Zones and not affected by Confused Deployment, as both of these decisions seem to negatively impact their power levels, despite the fact that it's not logically consistent. I think that AI Beacons must be treated as troopers for the purposes of deployment, otherwise too many things break.
One could argue that those STR-based pieces of equipment being impervious to the Biotechvore thingy is also inconsistent :p I personally don't bother taking any when playing Biotecvore, but considering how "engineering deck" states AI Beacons are deployed in a side of the table and that, I'd say that AI beacons cannot be intentionally placed inside Exclusion Zones (landing there due to failure in the PH roll is another thing entirely).
Not really, considering mines, deployable repeaters, etc aren't affected. They either need to be affected by Exclusion Zones *and* Confused Deployment, or neither. I'm leaning towards both, because they seem to be treated as troopers for the purposes of deployment.
Good point noting the similarities between Exclusion Zones and Confused Deployment. I had missed that connection before. I have to disagree on the end point though. Everything in the AI Beacon rule specifically says that it is equipment and not a trooper. The closest it gets is that it deploys using the AD:Combat Jump skill if it has it. The FAQ references troops while talking about when they deploy, but not how. The FAQ even goes further to enforce the Equipment, not trooper rule. I would take that to mean that they are not hit by any of the special rules in discussion personally and feel a bit reinforced due to the highly advantageous manner they would work in this mission otherwise.
If you look at what it actually says under "Deployable Equipment" itself, you'll note it says: The placement of Deployable weapons and Equipment cannot violate the Deployment rules or any restrictions on deployment put forth by the rules of the scenario being played. I take this to mean that the same deployment restrictions that apply to troopers apply to deployable equipment.
Didn't think to look there. To actually further back up your stance on Confused, I just reread the rule which specifically noted this "Special Skills, pieces of Equipment, or rules that apply any PH or WIP Roll to deploy must replace it with this roll." Never really noticed that bit myself. Looks like you are right in every way. Guess I need to toss a few netrods in my list for the tournament I'm running. :thumbsup
What changed on Biotechvore? According to Palanka, if you failed the CD roll you need to deploy on a figure state. Or, at least, it was what I understood. http://infinitytheforums.com/forum/...questions-4-unanswered/?page=5#comment-629121