Reforming TacPuppet Troupe after repairing puppets

Discussion in '[Archived]: N3 Rules' started by Section9, Nov 22, 2018.

  1. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    A question that came up in another thread:

    Reading Disconnected in the wiki, it sounds like the TacPuppets stop being Disconnected as soon as you repair them from Unconscious, because that cancels disconnected.

    But I'm still not very sure about that.

    Can I get a better answer? Do you need to spend a Command Token to re-form the Troupe of TacPuppets after repairing one or more back from a Null State?
     
  2. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,179
    Yes, you need to spend a Command Token to reform the Troupe.

    Entering a Null or Isolated state breaks Fireteam Integrity, so it means that they are not longer part of the FireteamTroupe.

    A Puppet that is not part of a Troupe enters the Disconnected state. You cancel this by reforming the Troupe (by spending a Command Token).
     
    Robock and ev0k like this.
  3. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,336
    Likes Received:
    1,985
    There's still this part of Fireteam Integrity:
    If the Fireteam has not been cancelled, then the troopers who left will automatically be able to rejoin it if they are again in Coherency with the Team Leader during the Order Count phase of their next Active Turn.​
    Cross referencing:
    • The members of a Troupe will apply the rules for a Fireteam: Core of two or three members, depending on their number.

    On the one hand, the Fireteam rules say
    • In addition to the Cancellation conditions specified on the Infinity Fireteams rule, a Fireteam: Core is cancelled when it is reduced to less than two members.
    but I'm not sure that it's a "real" Fireteam or something that's just automatically done:
    • The members of a Troupe will apply the rules for a Fireteam: Core of two or three members, depending on their number.
    I mean, if you're using them in a vanilla army, the rules are making them into a Fireteam:Core whether you want it or not.
     
  4. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,246
    Likes Received:
    858
    That might be possible but in the situation where the player have just spent an Order on an engineer to repair the puppet, the player cannot claim they rejoin automatically right away... he would need to wait until his next Order Count phase. Also it cannot rejoin if the Fireteam was cancelled and it does get cancelled when being reduced to 1 member (in the situation that 2 puppet were gunned down and both were repaired).
     
    inane.imp likes this.
  5. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,179
    Troupe's member can be cancelled:

    "This does not apply when:

    The number of members of a Troupe is reduced to one: that trooper will keep being activated by its Controller's Order.

    The Troupe is cancelled: then the Troupe Leader (and only the Leader) will keep being activated by its Controller's Order."

    While agree it's not well written, I think the intent is clear (given how Fireteam:Cores work).

    And as Robcock says the "automatically rejoining" doesn't just happen, it happens at a specific time. Where it's most usually triggered is when (in ARO) members of the Fireteam perform different AROs.

    In your initial example the answer remains the same: for the Puppets to rejoin the Troupe you can't just Engineer them out of a Null/Isolated state.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation