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Help with OSS 300pt list (both IL and non-IL)

Discussion in 'ALEPH' started by Achelon, Nov 17, 2018.

  1. Achelon

    Achelon Well-Known Member

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    Hi,

    I'm testing a little bit with OSS as I'm loving the models and the rules and how much can you play with G: Jumper.

    I've done a couple of lists, both for IL and non-IL I'd like to see what you guys think:

    [​IMG] No IL
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9
    [​IMG] ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum) MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)
    [​IMG] SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    [​IMG] RUDRA Red Fury, Mine Dispenser / Electric Pulse. (1 | 40)
    [​IMG] APSARA (G: Jumper Level Z) Submachine Gun / Pistol, Knife. (0 | 22)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    [​IMG] DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] CSU (Specialist Operative) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 15)

    GROUP 2[​IMG] [​IMG] [​IMG]3
    [​IMG] PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)

    3 SWC | 299 Points

    Open in Infinity Army


    The no-IL list is a two combat groups with plenty of specialists and punching power.
    Group 1 consists of two Fireteams.
    First, a Haris fireteam with the Asura, Shakti and the Rudra GunBot. This fireteam by itself is tough and can deal with smokes and Camos thanks to the MSV3.
    The other fireteam is a Core of 4 Dakinis, 1 with HMG, two Combis and 1 Paramedic. Of course, with the allmighty Apsara Cyberdancer to enjoy that G: Jumper Z for that B5 HMG going for 19s at long range.

    The second group is another specialist group that will try to make good use of G: Jumper 1 with the Proxies.
    An engineer (in order to try and repair fallen Dakinis or the Rudra either him or the Yudbot) and a hacker. The two netrods are there for extra orders and to save the posthuman in case the three proxies are destroyed.


    The IL list is this one:
    [​IMG] IL
    ──────────────────────────────────────────────────

    [​IMG]10
    [​IMG] ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum) MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)
    [​IMG] SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    [​IMG] RUDRA Red Fury, Mine Dispenser / Electric Pulse. (1 | 40)
    [​IMG] DANAVAS Hacker (Assault Hacking Device. UPGRADE: Icebreaker) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 23)
    [​IMG] DART Submachine Gun, Viral Tactical Bow, Antipersonnel Mines / Pistol, Shock CC Weapon, Knife. (0 | 34)
    [​IMG] APSARA (G: Jumper Level Z) Submachine Gun / Pistol, Knife. (0 | 22)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    [​IMG] DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)

    3 SWC | 299 Points

    Open in Infinity Army

    For this list I'm taking out the netrods and the proxies and putting Dart and a Danavas Hacker instead.
    I won't be able to deal with engineer tasks but I will get some power in enemy DZ with Dart.

    The other option is changing Dart for a Sophotect with a Yudbot, upgrading the 2 Combi Dakinis to Combi + LGL and including a CSU with Breaker Combi to get that +3MOD in the Fireteam.

    [​IMG] IL
    ──────────────────────────────────────────────────

    [​IMG]10
    [​IMG] ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum) MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)
    [​IMG] SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    [​IMG] RUDRA Red Fury, Mine Dispenser / Electric Pulse. (1 | 40)
    [​IMG] SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] APSARA (G: Jumper Level Z) Submachine Gun / Pistol, Knife. (0 | 22)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] DAKINI Tacbot Combi Rifle + Light Grenade Launcher / Electric Pulse. (1 | 17)
    [​IMG] DAKINI Tacbot Combi Rifle + Light Grenade Launcher / Electric Pulse. (1 | 17)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] CSU (Specialist Operative) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 15)

    4.5 SWC | 299 Points

    Open in Infinity Army
     
  2. MerloyJenkils

    MerloyJenkils Well-Known Member

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    On the 2nd list... ehy the Danavas? Maybe its eluding me. Is it because of the repeaters? Otherwise a deva assault on the dakini link wouldnt be better?
     
  3. DukeofEarl

    DukeofEarl Well-Known Member

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    I'm guessing cost as the Danavas is five points cheaper
     
  4. Achelon

    Achelon Well-Known Member

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    Exactly. Just because of points.
     
  5. Wyrmnax

    Wyrmnax Well-Known Member

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    First - what mission you are playing? That alone means more for list composition than anything else in the game. A good biotechvore and a good highly classified list are *very* different.

    Second - Dakini fireteam - either get 3 members, 5 or no fireteam at all. Not worth having 4.

    3rd - If you want effectiveness, you should never drop posthumans. In fact, you should always have 3 bodies. They are one of the 2 units in infinity that are brokenly good because they have a ridiculously high discount for their bodies.
     
  6. Nenyx

    Nenyx Well-Known Member

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    Six Sense L2. Protect you against the smoke+MSV trick, which your dakini link is very weak against since it also removes your mimetism. Plus an extra body to keep that sweet 3 member bonus.
    I agree that it's better to have a 5-member fireteam, but i wouldn't say 4 is not worth having.
     
    DukeofEarl likes this.
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