The Third Offensive

Tema en 'Combined Army' iniciado por Skjarr, 1 Oct 2018.

  1. Judge Dredd

    Judge Dredd Well-Known Member
    Warcor

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    *hordes of grunt snipers in the distance chuckle*
     
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  2. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    Sorry, I was switching Automatic and Obligatory in my mind. Apologies.
     
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  3. Sparrow

    Sparrow Well-Known Member

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    Sorry, confused. Marksmanship X is changing? What exactly will it do now?
     
  4. Stiopa

    Stiopa Trust The Fuckhead

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    It's confirmed clarified it can shoot through Saturation Zones, and rumoured that it'll ignore cover completely. Very nice change.
     
    #424 Stiopa, 14 Nov 2018
    Última edición: 14 Nov 2018
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  5. Mruczyslaw

    Mruczyslaw AROnaut

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    So in range in cover:
    Luna hits on 22 imposing -9 (+ range) for Opponent with surprise shot.
    Mk5 on 22 vs -3 (+range)
    Grunt sniper in 5 models link hits on 23 vs -3 (+ range)
    Teucer is 23 with MSV2 vs -3 (+range)

    Atalanta cries in corner;)
    I believe this change will be important only for Luna. Maybe Teucer with feuerbach, but he is still so expensive...
    Sometimes maybe for Grunt.
     
    #425 Mruczyslaw, 14 Nov 2018
    Última edición: 14 Nov 2018
  6. Sparrow

    Sparrow Well-Known Member

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    Very unusual. Does that mean ignores cover bonus and armor? Is it a stack on MM2?
     
  7. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

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    Are we sure that we can combine surprise shot and MMX?

    Abilities with levels X dont stack with numerical levels
     
  8. psychoticstorm

    psychoticstorm Aleph's rogue child
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    When was that an issue?
     
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  9. Nemo No Name

    Nemo No Name Aleph Cultural Atache

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    Well, it was always the issue that Saturation Zone Burst MOD was applied first, hence B2 weapons (like Feuerbach on Teucer) could not use MMX to fire through Saturation Zones
     
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  10. Mruczyslaw

    Mruczyslaw AROnaut

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    ??

    Effects
    • Any BS Attack from, into, or through a Saturation Zone suffers a -1 Burst MOD.
    • Consequently, any BS Attack whose LoF makes contact with a Saturation Zone suffers the -1 B MOD.
    • The minimum Burst value is always 1.
     
  11. Nemo No Name

    Nemo No Name Aleph Cultural Atache

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    Emphasis added by me.
    1. Feuerbach is Burst 2.
    2. Saturation Zone lowers by 1 to 1.
    = Marksmanship LX cannot be used since B is lower than 2.
     
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  12. Mruczyslaw

    Mruczyslaw AROnaut

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    The minimum B value is always 1. So so....? It reduces B2 to B1, but B1 stays B1 as it is minimum value.
     
  13. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

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    But Burst must be 2 or more AFTER modifiers. So if you have B2 and MMX and want to shoot though a Saturation zone, you cant apply MMX
     
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  14. Mruczyslaw

    Mruczyslaw AROnaut

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    K, I can see where problem is. Funny.
    Never considered using marksmanship lvlX, not many models with it also.
     
  15. Stiopa

    Stiopa Trust The Fuckhead

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    "Clarified" might be a better word than "confirmed".
     
  16. colbrook

    colbrook Grenade Delivery Specialist

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    It's also been stated in rumours that MMX is becoming a long skill
     
  17. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Oh right, sorry for that, yes, this will not be an issue in the near future.
     
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  18. wuji

    wuji Well-Known Member

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    Since you're here, can you confirm if MMX will require a whole order to use? Or is that just a rumor and it's use is automatic? If it is automatic, does that include the reactive turn?
     
  19. Sparrow

    Sparrow Well-Known Member

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    If MMX is just being clarified to work with B1 weapons, I guess that is nice. But that makes not much of a difference for Morats, doesn't it? Where is the benefit? Especially since no MAF units have the skill)
     
  20. A Mão Esquerda

    A Mão Esquerda Deputy Hexahedron Officer

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    I'd say it's likely than being clarified to work with B1 weapons, it's probable that it's being clarified as to when you look at B to determine if the skill can be used, i.e. before Sat Zone MODs, after, or do you just use the B from the weapon profile to use the skill and then start moving forward or what exactly.
     
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