The Third Offensive

Discussion in 'Combined Army' started by Skjarr, Oct 1, 2018.

  1. DaRedOne

    DaRedOne Morat Warrior Philosopher
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    I don't think I want exploding Rasyats. Exploding S5 Tags on the other hand? I want.
     
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  2. Aspect Graviton

    Aspect Graviton Friendly Alien Overlord
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    New Design mantra:
    Morat Aggression force; everything explodes.
     
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  3. Geodron

    Geodron Well-Known Member

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    Yes, this. Everything should boom. Morat skill needs to give explosion LX. Allowing Morats to use the Jump skill to cause templates when they super hero land.
     
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  4. paraelix

    paraelix Seed Embryo Scholar

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    His post wasn't about that. It was about someone daring to suggest a profile with Mech Deploy and a Grenade Launcher could be a thing - because PanO will continue on about losing the old Montessa profile for the next few months.

    *shrug*
    We used to have a HGL. That Raicho profile was removed.
     
    #364 paraelix, Nov 8, 2018
    Last edited: Nov 8, 2018
  5. Sabin76

    Sabin76 Well-Known Member

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    Is the Mine dispenser not just a delayed HGL? ;)
     
  6. paraelix

    paraelix Seed Embryo Scholar

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    Can we make HGLs limited ammo (2)?
     
  7. paraelix

    paraelix Seed Embryo Scholar

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    But, for reals, there is nothing to fear about a Haris linked, bs11 HGL.
     
  8. Geodron

    Geodron Well-Known Member

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    Halqa have mech deploy with an lgl. I spent 10 orders trying to kill a civie with one 6" from it the only time I've use the profile lol.
     
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  9. Sparrow

    Sparrow Well-Known Member

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    A "all explosives" profile for Kurgats would be extra excitement. Drop Bears, Mines, D-Charges and Combi/LGL. A bomb for every purpose!
     
  10. NorthernNomad

    NorthernNomad Well-Known Member

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    Hell I'd honestly almost prefer normal grenades (or E/M) on Sogarats so i could Spec fire on 12's in good range using their PH 15. Also with that you would even have a good close range aro option when tanking templates vs skirmishers. It would be almost as good as good as a boarding shotguns in close range when shooting face to face.
     
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  11. derbrizon

    derbrizon Well-Known Member

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    I've wanted loads of grenades in morat for a long time. Especially on vanguard and sogorat
     
  12. Sparrow

    Sparrow Well-Known Member

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    But Morats already have them. Daturazi and Krakot and Rodak and Yaogat and Zerats and Anyat?
     
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  13. DaRedOne

    DaRedOne Morat Warrior Philosopher
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    Rodoks don't have grenade loadouts.

    However, the grenades on Krakots and Daturazi are super useful. Zerats a little less so, but they have their merits.
     
  14. derbrizon

    derbrizon Well-Known Member

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    Yeah there are more grenades than usual in maf, I'll agree there. But I genuinely think that vanguard need something to make them stand out. Suryat in the link will be good, but grenade options on several vanguard profiles, on kurgat, sogorat, etc, would really reinforce the feeling of "don't get close to these big aliens."

    It just makes a lot of sense to me that a faction that is described as indiscriminately violent would be lobbing explosives everywhere. Since morat ph is higher than BS on many of these profiles it will mean they are more dangerous as they get closer.

    Actually, the more I think of it, raktorak is a prime candidate for grenades, with his new wildcard thing. He's also a troop I think should be the only morat doctor, or have some doctor-like ability, if for any reason, because it will let us play him as he's depicted in a blurb where some raktorak risked life and limb in support of the health of his CO and brought some good drinks to the trenches.

    Other than that, I think the currently-known/speculated changes are going to be incredible fun, and help the faction have more appealing options. Grenades and a morat skill cost* adjustment would just be tiny nudges that won't fundamentally change the design feel of MAF, I think.

    *Mostly on expensive troops, as was done with raicho. Soggy pays like 10 points for morat and an automedkit. I'd rather have a wound lol.
     
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  15. Sparrow

    Sparrow Well-Known Member

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    I would like better shooting over grenades. Fatality 1? Grenades are only sometimes useful, and we have lots already.
     
  16. wuji

    wuji Well-Known Member

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    I'm not back but I have been reading and I'll repeat what I said years ago, it sums up how I felt about Morats. They should be the opposing force to the ASS adhearing to what I would call the 3 Morat axioms or characteristics and the quintessential Morat attribute.

    The characteristics being:
    Professional Soldiers- almost got it in Spades now with the Raktorak and the Morat rule.
    Hunters- not necessarily BS beause clearly Pan O tech can make any Mook with a rifle shoot strait but skills with ranged weapons like fatality, marksmanship or in the case of the Raicho maybe Full Auto...
    Warriors- they are supposedly the most aggressive belligerent species. In order for a Morat to make NCO, they must compete in a room full of other Morat to the last ape standing. I would argue that all Morat should have a slight bump in CC like they do in PH because the aspiration is to make Rank (the US military calls it Perform to Serve). The more veteran the unit, the higher the attribute. In order to make NCO you must be very talented in CC, so give NCOs higher CC and skills, in order to be the last one standing in a room, you must be tough: NWI. BAM! Now you have the bench mark of what all your Morat Lt's should also have. I would drop the Lt profile from all units unless they already some how fit those criteria of the NCO. After that, allow some Lt's to join some teams.

    The typical Morat attribute being PH should allow all Morat to carry heavier ARM and weapons than the average troop at no penalty, even if it means at a higher base cost... I explain below

    The counter to any disagreements are these:

    First- the purposeful exclusion of the Marker state from the faction merits a reduction in base cost to Morat units. This may already be evident, I admit I do not know currently if their is one as I've been gone a while.

    Secondly- Proper design of a faction where you give the same Skills or Higher costed Attributes to a whole faction (Morat rule or higher PH to Morats) compared to the average units throughout the game, it is important to slap more complimenting advanced Skills/Tech/Attributes together that create layers of redundency in a competitive aspect. The layers of redundency in the ASS that are quite effective at winning the game are ODD, CC+MA and NWI. MA and CoC make the ASS almost Morats in behavior for Professionalism. If Morats were to compete and play off their Morat axioms. Shooting Skills and not necessarily a higher BS could bring them on par with Myrms and their ODD. Tech/Attributes/Skills to play off that high Morat PH coupled with the NCO and the Lt always being advanced in CC+hard to perish and accompanied by Datz, Ras etc. it would be a veritable tie.

    If I could redo the faction I'd put a focus on these Skills/Attributes as redundancies for the faction to give it the right feel and match the lore:

    Fatality, Marksmanship, Full Auto (Raicho)
    Higher PH, ARM and CC (intelligently distributed) Heavier than average Weapons and Equipmentand at unpenalized MOV.
    Separate, tough NBW NCO and Lt units dispersed with a tiny bit of Strategos, Lt2, CoC and others like those to demonstrate that those in command are even more professional than the rest of the army who already have the Morat rule.
    Those layers of redundency would fill out the faction perfectly with the themes of Warriors, Hunters and Professional Soldiers we know as MAF.

    In truth though, I'm very happy to see what has changed for Morats, I really am, I'm glad CB did them a little justice this year. I'm sure my fav, the pinnacle of Morats will be deadlier. Hope you all leave tri-digitigrade boot print in asses up and down the sphere.

    I'm going to return to my self imposed exile now, I am very much a white ape like Kornak.
     
    #376 wuji, Nov 12, 2018
    Last edited: Nov 12, 2018
  17. DaRedOne

    DaRedOne Morat Warrior Philosopher
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    While I would love a medjector equipped Raktorak, the hilarious fluff blurb mentioned only has a Raktorak taking a case of cold beer to his CO and the rest of the squad. I still think it's one of my favorite blurbs in infinity for how much world building it makes in only 2-3 paragraphs.

    Those are called "dewclaws":P. In all seriousness, though, you should hang around, mate. It will be fun times from now on.
     
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  18. Geodron

    Geodron Well-Known Member

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    I am wondering if Onyx Contact will anything new. Well outside of being the only CA sectorial that has a use for a Suryat with tactical sense.
     
  19. DaRedOne

    DaRedOne Morat Warrior Philosopher
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    I'm honestly crossing my fingers there will be an option for a tactical sense Suryat LT in MAF. It would make for some interesting lists where you drop the Suryat in a second group with 3-4 other blokes and he still has 6 orders to burn! That's a lot of diddely!
     
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  20. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Huh?
     
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