Assisted Fire and E/Marat clarification

Discussion in '[Archived]: N3 Rules' started by Erbent, Nov 11, 2018.

  1. Erbent

    Erbent Well-Known Member

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    I've come back to infinity after a while and started a brand new OSS army, and one of our local players suggested to try giving assisted fire to arjuna's kiranbot to shoot with shock+E/M large teardrop template.

    But I'm not sure if that works, I've searched the wiki for a bit, but can't find anything that would prohibit that combination, or at least I can't find anything that would make E/Marat have a Non-lethal trait, which would prevent Kiranbots from benefiting from marksmanship L1 on their E/Marat, so if anyone has beter rules kung-fu please point out to me how this should work.
     
  2. inane.imp

    inane.imp Well-Known Member

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    It works. E/Marat are not 'non-lethal'.

    Its odd but also quite edge case so isn't an issue.
     
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  3. Erbent

    Erbent Well-Known Member

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    Thank you, I just tought that I'm missing something in the rules, nice to have that option.
     
  4. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    I really hate this interpretation of Shock, but it seems to be the new shit and I have to deal with it.

    This thread got me wondering. I don't see anything that stops shock from applying to Flash Pulse?
     
  5. inane.imp

    inane.imp Well-Known Member

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    Non-Lethal trait.

    "Non-Lethal. This weapon or piece of Equipment utilizes a Type of Ammunition that does not cause Damage, or does not require its target to make ARM or BTS Rolls when hit."

    Edit: umm... it appears that nothing does.

    [​IMG]

    Edit 2: as below, MML1 doesn't apply to Technical Weapons.
     
    #5 inane.imp, Nov 11, 2018
    Last edited: Nov 11, 2018
  6. colbrook

    colbrook Grenade Delivery Specialist

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    Marksmanship level 1 doesn't apply to Technical Weapons
     
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  7. inane.imp

    inane.imp Well-Known Member

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    Yeah, I forgot that exception. I knew there was a reason why it shouldn't but I had to go 3 rules in to find it. :)

    From MML1
    "However, these benefits do not apply to BS Weapons with any of these Traits: Throwing Weapon, Technical Weapon,and Non-Lethal."
     
  8. Triumph

    Triumph Well-Known Member

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    Non lethal also why Knauf sadly can't combine it with his Stun Ammo.
     
  9. inane.imp

    inane.imp Well-Known Member

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    And Lunokhods can't use it with it's Akrylat Kanone :'(
     
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