Reset as ARO, especially in Hunting Party

Discussion in '[Archived]: N3 Rules' started by prophet of doom, Jan 18, 2018.

  1. prophet of doom

    prophet of doom Well-Known Member

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    Imagine the following situation:

    It is the second turn of Round 3 in a Hunting Party mission. It is my opponent's Active Turn. His Intruder Multi Sniper Rifle puts my Heavy Infantry Lieutenant into the Immobilised-1 state using the Stun Ammo option.

    Later on, my oponent activates a Jaguar armed with a chain rifle far away from the LT, but in LoS. Am I allowed to declare Reset with my Lieutenant? The ARO rules say that an ARO needs to be targeted at the trooper that was activated by the order. Now the Reset would not adress that Jaguar far away, so the answer could be no. However, if the Lieutenant had not been immobilised, the ARO could be Dodge, even though the Jaguar's Chain Rifle could not possibly reach my Lieutenant.

    Using another order, my opponent moves a Hacker into the Zone of Control of my immobilised Lieutenant. Could I declare Reset now? The hacker could attack the Heavy Infantry Lieutenant, but this is very unlikely to happen, because he is immobilised and will bring Objective Points if he stays that way. I thus know that my opponent will not attack the LT, but does that mean that I cannot declare Reset to free my Lieutenant from IMM-1? Theoretically the Hacker could attack the Heavy Infantry trooper!
     
  2. Sabin76

    Sabin76 Well-Known Member

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    http://infinitythewiki.com/en/Reset

    For any ARO that does not target an enemy period, you (obviously) cannot target the enemy :). However, to answer your question: it looks like your Lt. cannot reset in ARO vs the Jaguar (last bullet of the requirements). By that same bullet point, you are allowed to ARO reset vs. the Hacker.
     
  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    Yes, you can Reset, and against anything but a Comms Attack or Hacking Program it will even be a Normal Roll. From Reset:

    REQUIREMENTS

    A trooper can only declare Reset if at least one of these is true:
    My emphasis. Once you're in IMM-1 state, any ARO you get can be a Reset.
     
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  4. Sabin76

    Sabin76 Well-Known Member

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    Actually, pretty glad to know I was wrong there, but I was unsure how the last two bullets interacted with each other.
     
  5. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    They don't interact. As per the text before the bullets, it's a list of individual situations that allow a Reset to be declared.
     
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  6. prophet of doom

    prophet of doom Well-Known Member

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    Thank you for your promt and informed reply. I had thought about the requirement you highlighted above, but forgot to mention it in my question post. I saw the following problem with it: The text you quote is meant to cover all circumstances, not only Reset in ARO. ARO is meant to work against an activated possible trooper. This would not be the case for the Jaguar in LoS of the immobilised Heavy Infantrayman. It would apply against the Hacker, however.

    Now let us put this into context with the Hunting party mission. Using Stun ammunition does not seem to be an effective way to score OP then unless the player who has the second turn uses it and makes sure that none of his/her troopers have LoS to the enemy troopers that are in the IMM-1 states!

    I do respect your opinion and believe that you could very well be right on this, but the fact that CB put exactly this change to Stun weapons into the Hunting Party mission casts a bit of doubt over your judgement. What do you think?
     
  7. Sabin76

    Sabin76 Well-Known Member

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    If the ARO itself can target an enemy trooper, then yes... it must target the trooper activated by the order. However, there are plenty of cases where an ARO targets yourself (or nothing) and these are also valid. The only thing I got wrong was reading past the first highlighted text in @ijw's post.

    As for the implications in hunting party, I guess that's right. That said, it looks like IMM-2 counts as IMM-1 for the purposes of hunting someone down, and there's always Isolation. Don't forget the myriad troops that get free glue guns.
     
  8. prophet of doom

    prophet of doom Well-Known Member

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    sure,there are the ADHL launchers, but let us forget about them for the sake of not getting distracted. IMM-1 counts as well. Stun Ammo gives players IMM-1 as per change of the rules in the scenario. However, all it does (If IJW is right) is that the immobilised trooper has to pass WIP rolls. the opportunity arises for free whenever an enemy trooper activates in LoS. If there is a next turn, Orders may have to be wasted to cancel the Immobilised state. Meaning that the player who had the first turn suffers a serious disadvantage because of a lack of opportunity to do so. In conclusion, if IJW is right (and he most likely is) then there is a balance problem with the Hunting Party mission.
     
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  9. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
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    It's been confirmed multiple times that that's how Reset works, and that this makes IMM-1 a short-term state even if it doesn't end after a turn or two like it does from Hacking.

    However what it does let you do is then shoot the IMM-1 target unopposed with an ADHL, EMitter, EM Grenades, or simply moving someone up closer to use a different weapon in good range bands.
     
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  10. prophet of doom

    prophet of doom Well-Known Member

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    Thanks, IJW, you have helped me a lot. I needed to get that one out of the way.
     
  11. kinginyellow

    kinginyellow Well-Known Member

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    What if you shot an imm-1 model again with stun anmuniton?

    I expect it to be 2 normal rolls. But what if they both succeed their roll and the one being shot fails his bts save? Does he cure his original imm-1 and enter imm-1 again due to the stun round being fired?
     
  12. Sabin76

    Sabin76 Well-Known Member

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    From this, it looks like a single successful reset can cancel all IMM-1 states and so it would not really be worth shooting the enemy with a weapon that causes IMM-1 again.
     
  13. kinginyellow

    kinginyellow Well-Known Member

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    That is about a face-to-face roll from hack to reset. Not reset to stun ammo. So I'm not sure if that faq answer can solve that problem. Assuming I'm not missing what you were referring too.
     
  14. prophet of doom

    prophet of doom Well-Known Member

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    I don 't think you can have IMM-1 twice. No other state has that option.
    If an immobilised-1 trooper gets attacked by a hacker and successfully resets, the IMM-1 state is cancelled and the hacking attack is repelled at the same time. That is how I understand it. I don't think it is more complicated than that.
     
  15. Spleen

    Spleen Well-Known Member

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    The FAQ exists because there was an argument that you had to succeed specifically at a normal roll due to the wording in reset to remove IMM, the FAQ clarifies that a face to face roll will do the same thing,

    If you shoot a trooper with a stun weapon while it resets these will not be face to face, reset doesn't oppose shooting, the same way as doctoring yourself with an NWI trooper doesn't.

    If both the normal rolls are successful the target will clear his existing IMM state while simultaneously being put into a new IMM state, the same as an NWI trooper doctoring himself against a shot.
     
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  16. kinginyellow

    kinginyellow Well-Known Member

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    This series of actions is what i was curious about and uncertain on the outcome.
     
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