The situation is that Model A (Reactive) has two crazykoalas. Model A and the Koalas are in the middle of a smoke template, blocking LoS. Model B (Active) moves to within ZoC of the koalas, but outside the smoke template. A koala declares Boost, and traces his trajectory out of the smoke to Model B. Model B declares BS Attack with a chain rifle as his short skill, laying the template over the koala and Model A. Is this legal? My gut said no, but after reading Boost (emphasis mine): When Boost is declared, the Perimeter Item will always move until it reaches base to base contact with the target, no matter how far the target is inside its Zone of Control, and considering it has the Super-Jump and Climbing Plus Special Skills for the purposes of declaring its trajectory. The weapon or piece of Equipment detonates automatically at the end of its movement, when it reaches base to base (or Silhouette template) contact. It seems that part of the ARO does involve movement, so the koala is physically present in the space and visible during the ARO. Follow-up question: If this is legal, what are my obligations with tracing the trajectory of perimeter equipment? Must I take the shortest route or do I have the freedom to trace it's trajectory to avoid LoF since the koala essentially has unlimited movement?
There are no restrictions on the trajectory, other than not going through solid objects or holes that are too small. So if you can't see the CrazyKoala at the start of it's move, it's almost guaranteed to be able to find a route that won't let you template it to hit other people. For example, in the situation you describe, it could jump up within the smoke column and then sideways and down.
It can then run within 8" of all of your Camo Tokens and trigger all of your Mines. I have a standing relationship with my meta, they don't shoot my Koalas midboost and I don't path Koalas along stupid trajectories. We basically teleport them instead.
The answer to the RAW question is: "No you can't. All BS Attacks with Template weapons can only Target Troopers or, if they have the antimaterial state, Scenery items. Koalas are figures/Deployable Weapons and not Troopers so while they are eligible to receive attacks they only equipment that fulfils it's requirements when attacking them are Deactivator and Minesweeper (both of which discuss affecting Deployable Equipment)." But we don't play that way either. BS Attack: "The user employs his BS Attribute (or that specified by the weapon) to fire upon one or more enemies." Enemy: "Enemy. Troopers that belong to the opposing player's Army List or to his team mate or team mates if the game is played in pairs or groups" Figure: "Deployable piece of equipment. Game element with a Troop Profile, which belongs to the Army List of any of the players, and is able to perform some type of Special Skill or Trait. This element may also be designated as a target and receive Attacks." Deactivator: "Deactivator may be used only against enemy weapons deployed on the game table, and never against Camouflage Markers." Templating Boosting Koalas is EXTREMELY exploitative. So even if it's not 'fluffy' that you can't: just don't allow it.
Could you explain? I don't really understand your point. I'm fairly sure they can't. In the active turn they can trigger Mines due to 'The Perimeter Items provide ARO as they were troopers in the Active Turn.', but there is no equivalent wording for the reactive turn.
If you're allowing Perimeter Items to receive BS attacks as if Troopers anyway, why stop there and not allow Boost and mines triggering?
First part was my fault, didn't read the complete first post, forgett it. And for the second one, if Crazy Koala doesn't move the shortest way like Impetuous it is completly stupid.
First effect. Or aren't we treating effects as hidden requirements anymore? Look I get the intent, I'm not really arguing. My point is that bouncing templates off Boosting Koalas is fucking awful gameplay and that the rules aren't that clear anyway. Treating the Boost as a teleport al la Engage is just cleaner and easier.
But you are also allowing Perimeter Items to receive BS Attack, for example in a Move+Shoot against a non-reacting far-away Crazy Koala, right ? Then what is the difference (rule-wise) between shooting where they were and shooting where they moved ? Gameplay, the difference is well illustrated in the opening post.
Oh, I'm saying neither is RAW (this also applies to every other Deployable in the game). I'm saying nobody plays Perimeter Items to the strictest RAW interpretation anyway so why allow templating a Boosting Koala?
That they provide an ARO or not is irrelevant to the Mine as it never uses a provided ARO to blow up but can, for example, blow up against an ARO movement. and we know the mine is not AROing an ARO. and we know that an enemy who Dodge as an ARO is not providing any ARO to your camo trooper/mines. I don't think they trigger mine during their path, but not sure why exactly. What if, using the straightest path to the active model, the koala enter a mine trigger area ? does it blow or not ?
If you path Koalas at all: Yes. And - RAW - there is no requirement to follow the shortest path: it doesn't matter how stupid it is from a fluff POV, that's the rules as written. Just teleport Koalas.
i'm sure you could target any deployable that have a profile, while not being to target any tinbot who lacks profile. I think I found the rule in Traits for Deployable : Deployable weapons and Equipment have their own profile with Attributes, and are targetable by Attacks and Skills. Is I think what gives us the ability to shoot/destroy a deployed repeater or a discovered mine.
Deactivator and Minesweeper are weapons. You can use them to perform attacks against Deployables so that definition is met by them. But yeah, that's what it's supposed to mean. The issue is we're discussing strict RAW not "how is the game actually played". Edit: my whole argument goes away if the first effect of BS Attack said 'target' rather than 'enemies'. Which is what it should say.