You should have seen my face when last tournament my Joan get a Jammer crit on the first Ghazi attempt :P
This at least you can use command token to prevent. Wrong it's just an order conversion SF is dropped. Though it works in case of RETREAT!
? A force in Retreat is still in Loss of Lieutenant even if you've spent a Command Token on that trooper to ignore Retreat.
It's another matter for another thread, but the Retreat rules don't do a good job of differentiating what are army-level effects (which cannot be canceled/ignored) and what are trooper-level effects (that can be bypassed by veteran or command tokens)
Jammers are just a bag full of exceptions. Its a comms attack, except its not a comms weapon so no blackout for you. You can't attack camo except with intuitive direct template weapons - LOL except jammers, who can even do it out of LoF. Out of LoF aros are limited in scope, spotlighting in ARO would be too good - except getting isolated and effectively ending that units turn is totally fine
@Alphz it's especially frustrating in the context of Ghazi being a perfect example of a meta element that discourages running low model count armies and hi/tags. CB has tried to address this in other ways but stubbornly refuses to look at Jammers/Ghazi, almost like the NPE of them is considered to be integral to Haqqislam.
Jammers are a brute EMP capable of disabling electronics from across a concrete bunker. In an environment where infowar tools with better range than Bluetooth are considered a major liability, I'd reflect that by making the carrier have the Targeted state. Forever. There's also no chance CB missed the Comms Equipment tag, they're the only people who remember that the NFB tag exists that don't play Reverand Custodier HD+ every game, so I'd imagine they're pretty good about applying them where needed.
Yeah as the rules read it is pretty clear that they can't be affected by these, but it reall It isn't like Sat-lock is constantly emitting anything either.
You are literally communicating with a satellite long enough for it to lock on to your target and transmit those coordinates back to you....I'd say incoming/outgoing communication is very necessary for that to happen
I also think jammers should be Comms equipment. Or just equipment at least. As it stands i can't find any rule in the game that allows you to ARO with them without LoF outisde of Helllois telling us that that is the case.
A trooper owned by the Reactive Player can declare an ARO if any of the following is true: It has Line of Fire (LoF) to a trooper being activated by the Active Player. An enemy trooper activates within its Zone of Control (ZC). It has a Special Skill or piece of Equipment allowing reaction to enemy actions without LoF. <---- + Jammer The user of a Jammer can declare a BS Attack using his WIP Attribute against a target within his ZoC. However, this weapon does not require LoF to the target.
My analogy is like this... Comms equipment has "ears" : signal transmitters and receivers. Using a Jammer is the electronic equivalent of blowing an airhorn at 150 decibels (jet plane takeoff) near a pair of ears. After using the jammer, everything with "ears" (Comms equipment) that can hear it (in ZoC) is "deafened" (Comms EQ is Disabled: electronic transmitters and receivers are overloaded and fail, thus the user is Isolated: unable to receive orders from command) until those components can be replaced by an engineer The reason we know the Jammer emits a less sophisticated technological signal than normal "Comms Eq" is that it can only jam in it's immediate vicinity. It doesn't even have the signal range that a standard military radio has, much less a device communicating with a satellite in orbit. If it's signal was emitted the same way comms equipment's signals were emitted, it would Jam itself. Thus it is either not technologically susceptible to it's own jamming effect, or it's components are shielded from it. (i.e. Not comms equipment)
A Jammer isn't omni-directional, it only targets one model. It also doesn't flood an area with E/M, that's literally the Mutta's other weapon, the E/Marat. Best analogy is probably to do with wave theory. You need to hit the enemy where the wave spike happens.
Well it's definitely not as strong as E/M, as it cannot shut down Heavy Armor, Rems, or Tags (Immobilize), it can only shut down communication (isolate) True it is not omni-directional in that it affects all devices within it's range, though I think of it more as a burst of "noise" targeted toward a signal detected as being within it's range. Since the user doesn't require LoF, he doesn't even need to know physically where that signal is coming from, only detect that it's close enough to blast and then lock on and jam it. maybe more like a single directional airhorn than an omni-directional one, though more figuratively as you don't point it physically, but to a specific signal
A jammer is neither a skill or equipment... It is a weapon. Which was my point. http://infinitythewiki.com/en/Equipment But this entire thing is completely moot since Helllois already told us what the intent is.