It's a bit difficult to follow when you use Spanish abbreviations in English text. I think Section9 were targeting BS and the pistols in order to reduce points. It would put them barely low enough to be able to form a defensive order-monkey team if you also flesh out with some sub-15 troops, but not quite as low as the old Haramaki team was. Also of note is that Fairy Dust doesn't give anywhere near the same hacking defense as not being hackable. Shang-Ji compares best to Suryat. It's funny how many Yu Jing troops have near mirrored units in Morats and how the complaints for Morats are kind of similar to those of Yu Jing. Bostria has also verbally confirmed Tigers for IA. However, we should probably work it into the community conscious by now that Bostria will tell outright lies in order to protect future releases so what he probably was quietly tthinking was "or at least Tiger-like trooper" I'm sorry to once again disagree with you, but the Zhencha has nothing in common that I've used and valued with the Shikami since the Shikami is a superior Datatracker model and Zhencha can't use it's biggest asset (marker state) when Datatracker nor can it take a stray bullet from the ridiculously common shock ammo types. It feels like at least half of all bullets my HI have ploinking off their armour are either Shock or could have been Shock if it mattered. You're not wrong in that it's as cheap as it's going to get, but you keep drawing your own conclusions on what people state they want instead of reading what they actually write. Show me one single quote where someone asks for a cheaper-than-Zhencha infiltrating HI with 2w!
I think Tigers being WB is fine - it would've been nice to have them in IA (especially as it was stated that they'd be in), especially if the Liu Xing was a bit beefier (or at least more divergent). Daofei are the ones I can't stand not being in IA - yes, they've retconned the fluff, but that doesn't make it a not-stupid change!
IMHO Lui Xing will be good even if you won't take them in a list. Consider it similar to playing against USARF, even if enemy do not have Van Zant, pure option that he might have will dictate how your opponent will deploy in his DZ. Similar thing will be apparently valid for Liu Xing, suddenly deploying several LI on a rooftoop might not seem like the best idea. Which in result might allow to deploy Liu Xing "normally", and then murdering enemy cheerleader "normally" one by one.
ARM 3+ with MOV 4-4 is the broadest signifier of being HI; mobility with resilience, rather than LI (mobility) or MI (resilience). Also broadly common is the ability to take a wound and keep on truckin' which the Zhencha can also do.
Eh, I'm skeptical about that. From the looks of it, IA won't have much in the way of mind games - it's really only the Liu Xing and Hac Tao that can deploy 'off the board', unless the Hulang or Haidao come packing Holo L1/2 or TO (which I doubt, but would be pleasantly surprised by). If that is the case, then it's going to be relatively easy to see that something is missing, and with the fairly big points difference between the Hac Tao/Liu Xing it shouldn't take a reasonably experienced player much time to figure out what is off the board and adjust accordingly. Maybe, yeah. I'd hope that they carry the ITS10 AD rule onward, as that really helps the Liu Xing. Otherwise it's going to be a hard sell. I think you and I (and several others) disagree on what defines an HI. The extra wound is important (and the Zhencha has 1.5 Wounds); and the ARM is the minimum for a respectably HI, while its stats are definitely lacking for a decent HI. Aside from the 4-4 MOV, it's essentially an MI, except it's Hackable/vulnerable to E/M.
Funny that you don't mention Shock Immunity, something every HI in the game, even the dirt farmer's ones has in one form or another. Except for Zencha.
But this is a generic Infinity problem of "type tags". Being HI natively gives you only "drawbacks" as neither wounds nor movement are "essential parts of HI", being hackable, suscept to EM immobilization are. Same goes for a TAG "type tag", drawbacks to dodge, hackability, no option to go prone etc. are all only drawbacks (with the exception of ITS rule of Fatality).
We should probably keep on mind the Hulang is also a skirmisher. While "shocktrooper" doesn't scream camo infiltraitor, you never know with CB. It will have infiltration or FD, hopefully it will have our good KHD and something to keep it alive, maybe ODD?
Yadu are 4-4. Grunts are ARM 3. Neither are HI. @eciu, Santiago KHD tinbot wildcard seems like a pretty formidable hacking defense to me.
Oh make no mistake it is. But I'm saying that apparently IA will be able to stack -9 mods to hacking on their HI team. Also if I'm not mistaken MO will have to pay more for their HD bunny than IA (yes 2 pts "only" but that might come into general picture). And we still do not know yet if there won't be a hacker in the link (which tbh I would guess there will be, but we have to wait and see :) ).
While that's true, those designations carry an expectation from several years of releases. TAGs tend to have heavy ARM and high PH (which is why they have the -6 to Dodge, otherwise they'd succeed in most Dodge rolls!) along with powerful guns, a large Silhouette and usually 3W. There are exceptions, such as the Nomad Geckos which are notably smaller with less ARM than bigger TAGs, but they generally follow a similar pattern with regards to their particular types. HI generally have superior stats; Zhencha and Liu Xing don't (Zhencha has ok PH, but the Liu Xing has worse PH than the non-Power Armoured Tiger).
True, the datatracker is one thing the Zencha won't do well, although it isn't likely to be first pick in IA. My point is actually the things you *don't* take the Shikami for (although being qualified in some departments for), but for the pricetag and equipment - completing objectives. And, it has a greater repertoire than the Shikami, too...
Ekhm, they are both PH12 if I can read it correctly. Plus mayby PH13 was deemed to good on a 1.75W guy ?
Yeah, well, what's that got to to with CB's unit design trends? Aside from being part of the "this is trash tha only works because a BS13+ HMG in a cheap line trooper Core fireteam is good" trend I mean. And I would be happy to trade Climbing + for Shock Immunity on Zencha. Not gonna get the option tho. An option like with Odalisque's and Helots would have made for an interesting choice.
An extra irregular order for the guy that has the skill. Kinda like the datatracker one in certain missions, probably. There'll be a Suryat hmg profile with it, hopefully another trooper will have it in IA.
Additional "irregular" order for given trooper. It's apparently possible to use it when in link team.