Burst modification, Marksmanship lvX and splitting burst.

Discussion in '[Archived]: N3 Rules' started by Wyrmnax, Jan 15, 2018.

  1. Wyrmnax

    Wyrmnax Well-Known Member

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    Starting from the begining. Please explain if the answer does not seem too obvious.

    Base situation: Grunt Sniper in a 3 member fireteam. He has 2 targets: A is inside a nimbus zone, B is outside.

    1) Shooting at A. Final Burst is 2, correct? ( +1 from team, -1 from zone)

    2) Can said Sniper use Marksmanship lvX to shoot at A? What is his final burst?

    3) Can he split his shots, putting 2 onto B and 1 onto A?

    4) If he splits his shots, can he reduce his B2 against target B to use Marksmanship lvX? IE: Does marksmanship takes effect before or after he declares his shots?

    5) Now suppose said grunt is not in a fireteam anymore. He is also inside a nimbus zone. Can he use Marksmanship lvX to fire at someone?
     
  2. Icchan

    Icchan Well-Known Member

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    This was asked on the old forums as well, we didn't get an answer from CB but the general consensus seemed to be that using Marksmanship LX reduced your burst to 1 and it ignores all modifiers to burst. So you can't split burst between targets because you don't get the burst bonus from your fireteam.
    The rule wasn't written very clearly, but that seemed to be the intent behind the wording.
     
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  3. Mahtamori

    Mahtamori Well-Known Member

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    From the other thread, apparently Spanish has extra words in the requirements line that specifies that either; burst after MODs, or in the weapon's profile need to be higher than 2.

    English version? Eh. Ambiguous. I especially love it that it doesn't reduce your MODed burst to 1, but your weapon's burst to 1 and manages to append the sentence with "This MOD is added to any other applicable MODs." (Which clearly references the +6 MOD, but could be taken to mean both the burst reduction and the BS attribute MOD).

    Functionally it's clear that the rule is meant to be a single accurate shot, though the MOD provided is very seldom worth losing the Burst over. Personally I hope it'll get changed to an Entire Order skill that simply provides +3 MOD with no caveats.
     
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  4. xagroth

    xagroth Mournful Echo

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    PUNTERÍA NIVEL X HABILIDAD AUTOMÁTICA
    Opcional
    REQUISITOS
    • Esta Habilidad Especial sólo se aplica al declarar un Ataque CD.
    • Es obligatorio emplear un Arma CD con un valor de R (ya sea en perfil o Modificado) de 2 o más.
    EFECTOS
    • Esta Habilidad Especial permite reducir el valor de R del Arma CD a 1, aplicando a este único disparo un MOD de +6 al Atributo de CD. Este MOD es acumulativo con cualquier otro MOD aplicable a esa Tirada de CD.
    • Esta Habilidad Especial es de uso exclusivo en Turno Activo.
    • Puntería Nivel X no incluye ningún otro nivel de la Habilidad Especial Puntería.

    I'll try to provide a translation from the spanish version, expanded notes betwee n():
    So if you have a B1 weapon and Marksmanship LvX (for example, a Veteran getting an Adhesive Launcher in Hunting Party) you can use Marksmanship if you are linked (or carry 2 copies of the ADL).

    In spanish the "this mod is added to any other applicable mods" refers to the BS skill, so if you have a +3 for range, +6 for LvX, and +3 for enemy in Marked State, you get a +12, but if you were to get a +6 for range, +3 for marked state and +6 for LvX you would still be limited to +12. I think the idea is that it does not provide any way to surpass the +12 limit.

    As for the changing it to a long order with a +3 and no more caveats... <sarcasm mode> Are you crazy? That would be even more broken that Fatality lv2, it could even counter Full Auto Lv2!!! </sarcasm mode>.
    Now seriously, I have used Teucer tons of times... and MMX is the only skill I never use, because more Burst is always better than that single +6 bullet :/
     
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  5. Icchan

    Icchan Well-Known Member

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    MMX is good for shooting through saturation zones. Ya'll need to play more Nimbus Zone.
     
  6. xagroth

    xagroth Mournful Echo

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    I prefer to roll 2d20 at 11+3 instead of a single roll at 17+3. Because in the end, you might face a PH 13 roll for dodge and you can roll too low.
     
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