Probably the best ranged ARO trooper in the game is the Posthuman Sniper. BS13, TO Camo, can survive a hit, if lost doesn't lose an order, not expensive.
Visors and tricks have their separate price. MULTI sniper is 8 pts 1.5SWC, HMG is 8pts, 0.5-2SWC. I'd be fine with 8 pts, fixed SWC is just too much. Oh and MSV2 troops are usually expensive, fragile, and you only have one or up to two of them. While Camo and smoke are spammed all the time any time, where available. It's not exactly a balanced fight. Someone should do the math, how many 6pts Galwegians does it take to walk up to a MSV2 sniper and punch it in the face with a chainrifle. I suppose not that much, even on B1 PH14 dodging. Oh wait, and they are dodged as well (which most snipers ignore ofc)!
Probably a lot given that each one, even if it doesn't dodge, can only move as far as it's impetuous and irregular order allows. Even if you use combined orders, still looking at 16" of move dodge move dodge move dodge move dodge and then the impetuous so that's like 20 inches of repeatedly making ftf rolls you're likely to lose!
You have about a 4.11% (I can't multiply apparently) chance of surviving the 6 orders needed to close the distance so that the 7th lets you chain rifle (either unharmed or on dogged), assuming the Nisse deploys at the back of his DZ and the Galwegian deploys at the front (and there is no other cover whatsoever); so about 25. If you assume coordination on the first 4 orders, it gets messy.
I played a 400 point tournament with 40 Gakis last month. I can confirm that just over half of them made it to within 16" of the other edge of the table just from dodging in the first turn.
Oh god.... The contessa is starting to make sense now in the most awesome of ways..... *Bombing mission intensifies"
In 300pts you can fit Wallace and 44 Galwegians and also break army in the process (up to 4 combat groups). http://inf-dice.ghostlords.com/n3/?...ck_program=Blackout&p2.hack_b=1&p2.misc_mod=0 Galwegain has 51.12% chance to dodge the Nisse on +3. Anyway just having them run up the field seems like a bad idea. Usually an army has up to one, maybe 2 MSV2 troops, likely not all of them as ARO piece. Let's assume one MSV2 ARO sniper. That dude can lock up a single firelane, and unless Nisse is the held back piece, you can deploy your Galwegians, so they are not running up that lane towards the Nisse. Also ARO pieces are far from invincible, so if you can deploy your Galwegians to survive their first impetuous order, you can point some HMG at the Nisse (like some 3rd Highlander with Volunteers), which has 67.27% chance to succeed, 11.11% to chail, and 3.84% to fail badly. Maybe have a 112 nearby from another combat group. Then, you are free to throw smoke anywhere, and move up with your shitloads of orders. I really should tried this, too bad the minis look weird.
Touche! I walked right into that one... :facepalm: Yup. Though the Intruder is still a beast for BS13, MSV2 and camo.
Wild theory 3rd offensive seems to have a bit about knights and current ITS is about xenotech stuff, what if we are getting a bunch of adjusted and reworked knights, but not only that, Corvus saved the templar knights for Tunguska for the book
@mothman TJC is already in a very happy place, I seriously doubt they're about to get an injection of high-tech knights. But I think you're right that the various unspecified tweaks that were promised for late this year will come either in, or along with, this book (and that knights specifically will get some love).
We'd damn well better not. Bad enough they're shoving them into Varuna. I don't want that shit for my Tunguska. Keep that trash in PanO.
Yeah, it looks like it. Also there is rumour that Third offensive will bring us sectorials CB released this year after Uprising and update for MO, Aconte and Morats.
I think considering how hard Bostria shot down the tweaks causing an upset in game balance, if you're expecting something done to MO you are probably in for disappointment. And considering Bostria compared the level of tweaks to the Raicho, I think they're pretty much done with tweaking Morat. That Auxbot might finally get Super-Jump, but that might be all for MO, but as always we'll see.
Don't be silly, the Seraph will lose Super-Jump to better fit its Auxbot. It is the only sensible solution!
I suspect they don't know she's an alien, since she's a Naish... (surgically altered deep cover agent).