... Not even sure how I missed that. I have both the army builder app that links to the Wiki and the Infinity Helper app. Can I hide behind one of those catch-all phrases like "it's been one of those days, I guess"? Seems like there are some solid choices to chose from - cheap hacker, engineer and medic with a respectable WIP. Is it weird that I am immediately leaning to a TO sniper and the FO with subs... ? Also, that mk5 model with the 2 subs is brilliant.
To put it mildly. Posthumans are one of the very few units in the game that might be actually overpowered. They were massively boosted after HSN3 - the N3 version of the major game expansion - streamlined and improved their rules, while making them a bit cheaper at the same time. To sum them up shortly: Mk.1 is the utility Proxy. If you want a Doc or Engineer you can take Sophotect who can do it all, or you can take a much cheaper Mk.1. Given that most of the time there's not a lot to heal (most our units using NWI), but a lot to repair, Engineer sees the most use. Hacker is nice, if you just want some cheap hacking support. Mk.2 is the TO Camo infiltrator. One of its major advantages is that it can use Hidden Deployment without costing you an order. As Nemo probably said already, it's one of the few camo infiltrator snipers actually worth it; it's cheap, durable, and - again - losing it doesn't cost you an order. Hacker sees a lot of use as infiltrating specialist; having a shotgun is a cherry on top. Mk.3 is the "light" assault HI. It's mostly overshadowed by more durable and better armed Mk.4, but it has its niche if you're looking for something fast. MOV 6-2 means it can move further with Move+Shoot orders, and it can work well for deep raids into enemy territory. Push it up one flank, put in Suppressive Fire, watch enemy wasting orders to take out HI for basically no gain, or leave it unmolested and risk it going on a killing spree through their Deployment Zone. Mk.4 is Mk.3 written larger; more durable, with heavier weaponry. HMG is awesome as a general purpose unit, HRL is quite good in ARO, or if you can catch a few models under one template. Mk.5 is very cheap specialist. FO with Forward Deployment L1 (increased to L2 in the current ITS season rules), very versatile weapon set and NWI for 10 pts. It's almost an autoinclude. Mk.12 loadout is pretty much overshadowed by the FO and sees little use. When taking Posthumans always consider taking full AVA of Netrods. They store the Posthuman's order if all the Proxies go down, so you won't lose it even then. A note about Yadu: Nemo did make a cheeky remark about that in his first post, because he and I don't see eye to eye on this :P Yadu are expensive yet very versatile troops, and they enable some interesting Haris options. Full Core link will probably be too expensive to use effectively, but Haris with a good combat loadout (HMG, HRL, Shakti with her Mk.12, Asura or Deva Spitfire, Rudra K1MR or Red Fury), and specialist (again - Shakti, Asura hacker, maybe Deva FO or AHD) can be very effective. And the basic Yadu loadout of Multi Rifle, E/Marat and Drop Bears is extremely versatile, able to deal with a wide range of units. Shakti requires a special mention; she's Yadu on steroids, first MI in the game to have two wounds. She also has a good weapon set, is a specialist, and can deal with enemy hackers pretty much on her own. She also enables Yadu Duo or Haris - which can be then joined by a wide range of units - just by herself. It's another unit that's almost an autoinclude. Yadu HMG is another special case - it's a good unit with a new NCO rule. We know that it'll allow it to use the Lieutenant order (imagine the combo with Asura's Lt2), but since the rule haven't been released yet, we can't use it in game and we don't know the exact wording. When it gets released, though, it should be a very good choice.
... sold So would something like this work for 200 - though it's only 2 specialists? It's based around a lot of models that I already have, and I thought it might be a good step from playing the starter games (as I've never played with Aleph before). If so (or even if not), how would you trim to 150 to start playing non-starter games? 10 YADU Lieutenant MULTI Rifle, E/Marat, Drop Bears (Throwing Weapon) / Heavy Pistol, Knife. (0 | 36) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) NETROD . (0 | 4) NETROD . (0 | 4) DEVA (Assault Hacking Device UPGRADE: Lightning) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 28) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DART Submachine Gun, Viral Tactical Bow, E/M Grenade / Pistol, Shock CC Weapon, Knife. (0 | 34) 3 SWC | 200 Points Just thought it covered a lot of my bases: - Threat range MULTI sniper - Long Range HMG - MID Range MULTI - Combi/Bow/Subs - 2 Characters with Grenades - Full Link (w/ Specialist and HMG) - 2 Different kinds of Specialists - 10 Orders at 200
It's actually a useful tool in Limited Insertion to get multiple models, with their own abilities, ARO locations, etc... but only costing you one order of your 10. You can have 9 miniatures providing 1 order each, and 3 providing a single order (three Proxies) as long as you can pay for it points-wise. It's a good idea to take a Netrod or two if your Proxies tend to die on you, because they can preserve the order (basically as long as you have a Netrod then the order can transfer to it if all your Proxies die), but I wouldn't go out of my way to include a Netrod in a LI insertion list if you can include other things and be happy with it: it's a cool bonus, but not necessary to run Proxies (I mean, they're already surviving one model loss, or two if you take three, and that alone is crazy survivability of their order). As to your other list, for small games I'd actually prefer the Dart profile with mines: they're harder to deal with at smaller points values, and there are fewer targets for E/M grenades at lower points value. With your current specialists you'll be unable to do a lot of classified objectives, and definitely would benefit from another (even if it's only a Dakini paramedic, though another 2 specialists in varying fields would be best). And I already mentioned how I'm a convert on using 200 points for all but the most rudimentary games, so I won't bother trying to tweak your points down to 150 (which is pretty rough on ALEPH without using baggage bots, the CSUs for O.S., and maximum Netrods).
I think it's a bad reason to take netrods. Take netrods if you want the cheap orders. Not because you have posthumans. The posthuman's order is already very hard to lose, there is little point in wanting to secure it further. Just take the netrods if you need them to fuel orders into something. Don't take them if you don't need it, for example if you are building a limited insertion list. If the opponent really did kill all the posthuman bodies, either he used so many orders he is already in a pinch, or he is dominating the board and killing a netrod is not really a problem if he needs it (and he probably already did anyway).
You might be right, I have the "Netrods are necessary" view imprinted from the older days, when Posthumans needed them more, If I remember correctly. My main concerns for this list would be an obvious Lt and limited number of specialists. But this can be worked with... Operations Subsection of the S.S.S. ────────────────────────────────────────────────── 9 SHAKTI Lieutenant Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) NETROD . (0 | 4) DART Submachine Gun, Viral Tactical Bow, Antipersonnel Mines / Pistol, Shock CC Weapon, Knife. (0 | 34) 3 SWC | 200 Points Open in Infinity Army Or, alternatively: Operations Subsection of the S.S.S. ────────────────────────────────────────────────── 10 SHAKTI Lieutenant Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40) PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24) PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10) PROXY Mk.1 Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 14) DAKINI Tacbot HMG / Electric Pulse. (1 | 21) DAKINI Tacbot Combi Rifle + Light Grenade Launcher / Electric Pulse. (1 | 17) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13) CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12) NAGA (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 28) NETROD . (0 | 4) NETROD . (0 | 4) 4 SWC | 200 Points Open in Infinity Army
You used to need Netrods, otherwise the Posthuman ego could get trapped in a "dead" Posthuman Proxy and thus you lost the Order and the functionality of the rest of them.
Thanks so much guys! It's awesome how much time people are willing to spend to throw in and help out. We should be starting our games in a few days, so I will let you know how it all pans out after the starter missions. My main hobby aspect is painting actually, so I'll make sure to post in the models section once I have a few done - also, if there are models you think I should look at to paint, please let me know! *** As a side note - I was thinking about trying to do an all female (plus bot) army. I have thought that it would be cool to use models from other factions as proxies. Currently I have thought about using: - Valerya as an mk1 Hacker - Uxia as an mk5 FO w/ subs Not sure what to use as the sniper - so I am open to suggestions for this as well as the others listed above (or other mk's of proxies you can think of)
Heh, nice idea ;) Which sniper are you talking about? Old Naga model is nice, but it'd be hard to do a head swap for a helmet or something. Other good conversion bases: Chandra, female Dactyl, Scylla, Miranda Ashcroft, maybe Bit? Some Hassassin models might work as well.
Thanks! I was thinking about the mk2 To sniper... Sorry for the confusion. I've heard context is a useful tool. So I was thinking about using a sniper from another faction
Yeah she's great, but if I want to use a femal from another faction to fit what I'm doing with the other proxies... I guess I could also convert the naga from the starter, but that wouldn't fit what I'm trying to do
Thanks! I'm leaning towards Lunah right now... But if anyone has other suggestions, just let me know!
Sorry for hijacking the thread, but i'm struggling to make a 100% female posthumans team as well. I'm kind of ok with old female models, but just couldn't bear the new male ones. So i got myself a Uxia (with head swapped with chandra helmet) as Mk5FO. Possibly Mk3 can be used as Mk4HMG ('though an alternative would be welcome), but i totally can't find a proper substitute for Mk4 HRL. Got any ideas? Bear in mind that i'm not very good in conversions, so light modifications only ideas please!
I think it was @xagroth who made a post about all the options we had about Posthuman proxies, but was on the old forum
I'd try to grab a Riot Grrl for conversion purposes. Helmet and weapons swap, proper paintjob, and it should fit in just fine.