Why no bots

Tema en 'Ariadna' iniciado por andre61, 25 Sep 2018.

  1. kanluwen

    kanluwen Well-Known Member

    Registrado:
    30 Jul 2018
    Mensajes:
    1.736
    Me Gusta recibidos:
    1.667
    Tomato, tomato.
     
  2. Stiopa

    Stiopa Trust The Fuckhead

    Registrado:
    21 Feb 2017
    Mensajes:
    4.468
    Me Gusta recibidos:
    10.251
    Now I'm confused :upside_down_face:
     
  3. kanluwen

    kanluwen Well-Known Member

    Registrado:
    30 Jul 2018
    Mensajes:
    1.736
    Me Gusta recibidos:
    1.667
    Toe-mat-o vs toma-to. clearly...
     
  4. Stiopa

    Stiopa Trust The Fuckhead

    Registrado:
    21 Feb 2017
    Mensajes:
    4.468
    Me Gusta recibidos:
    10.251
    As in two different things with the same effect? Sorry, not getting it, must be some kind of native English thing.
     
  5. kanluwen

    kanluwen Well-Known Member

    Registrado:
    30 Jul 2018
    Mensajes:
    1.736
    Me Gusta recibidos:
    1.667
    Correct. Functionally it's the same damn thing in both cases...but there's still people who will argue over it. ;)
     
  6. Stiopa

    Stiopa Trust The Fuckhead

    Registrado:
    21 Feb 2017
    Mensajes:
    4.468
    Me Gusta recibidos:
    10.251
    Well, I'd argue that intentions do matter, and accusing them to do so only to push more Muls is pretty serious. I think gameplay considerations were primary concern here, it's just that their solution was poor.
     
    A Brother Smoke y Balewolf les gusta esto.
  7. kanluwen

    kanluwen Well-Known Member

    Registrado:
    30 Jul 2018
    Mensajes:
    1.736
    Me Gusta recibidos:
    1.667
    And I think that the fact that it was done poorly is evidence of it being done to push more Muls. Especially since they didn't do anything to differentiate the models.
     
    A Hecaton le gusta esto.
  8. Stiopa

    Stiopa Trust The Fuckhead

    Registrado:
    21 Feb 2017
    Mensajes:
    4.468
    Me Gusta recibidos:
    10.251
    We can agree to disagree on that.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation