Ghost Jump Lx

Discussion in '[Archived]: N3 Rules' started by paraelix, Sep 10, 2018.

  1. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    So LX has NFB. Does applying the LX boost to a Dakini remove it's Mimetism (also has NFB)?
     
  2. tdc

    tdc ALEPH Fragment
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    1,359
    Likes Received:
    1,173
  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,350
    Likes Received:
    14,838
    Same answer as in FB.

    The Skill has the NFB label. The Apsaras has the Skill, not the Dakinis.
     
    DukeofEarl and xagroth like this.
  4. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    It is unclear if this skill functions like Puppeteer and prevents spending of orders/use of AROs by the Apsara itself. Can you confirm that the Apsara is free to be activated by orders without disrupting the GJLZ buff? Also, are there any terms for cancellation beyond the link breaking? Can it be ended voluntarily to prevent the Apsara drawing AROs from the active REMs?
     
  5. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,601
    Likes Received:
    5,603
    Frankly I would prefer if Puppeteer, Jumper LZ and the Antipodes used the same rules, with different small differences, instead of being 3 rules close enough to confuse people.

    As it is written, the only effect on the Apsaras is that she always perform an Inaction while the "buffed" remote(s) ARO, but since she is not hackable...
     
  6. tdc

    tdc ALEPH Fragment
    Warcor

    Joined:
    Feb 21, 2017
    Messages:
    1,359
    Likes Received:
    1,173
    Unlike puppetteer, there is nothing that says she can't activate - just that when the link does, she count's as idling.
     
    DukeofEarl likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation