I’d like to try out a game without an HMG at all. I’ve been leaning pretty heavily on the spetsnaz HMG (because it’s awesome), but I’d like to see what happens without one. So I threw this list together for a game next week. It will probably be Frontline vs Druze. I’m not entirely happy with it; mostly because it’s hitting that 13 orders. I feel like I want another regular order in the second group or drop down to 10.
I would try to drop that list down to ten. As your opponent I'd just cut your pool down by two and hamstring your AC. Are you trying to stick with models you own? Off the top of my head I might try to throw in a dog warrior as a distraction/rush upfield piece. Since you know you're playing Frontline I might want to drop the FO's for more killy units, Foxtrots with BSG's for example, and them just swap your one classified with secure the HVT. You'll be in it's vicinity anyway if you're pushing up field to control the board. If you wanted to go more order heavy I'd suggest a dozer with two minesweepers for the added baggage and some infiltrating grunts. Those guys plus some chain rifle volunteers guarding your DZ basically ensure your opponent won't score that zone while potentially getting into their zone turn one. I like where your heads at with the Molotok ranger and the Spetsnaz but to get the most use out of their guns you'll want to bring both in early and they may not survive. I'd suggest some para-troopers with some smoke carrier support like mavericks. They can sit back until turn three and then walk on in the third zone for some nice scoring shenanigans.
This might be a fun sort of silly LI type list to bring. Awfully killy, no HMG but still gets right in their face turn one and stays there all game. Some decent multi ranged ARO pieces and multiple wounds all over to try and protect your back line. Mine layer and Ambush Camo help to disguise your hidden AD troops as well. Ariadna ────────────────────────────────────────────────── 8 2 2 SCOUT Lieutenant Ojotnik, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 29) EQUIPE MIRAGE-5 . (2 | 69) MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife. (37) DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CC Weapon. (32) UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27) TANKHUNTER Portable Autocannon, D-Charges / Pistol, Knife. (1.5 | 34) SPETSNAZ (CH: Ambush Camouflage) Sniper Rifle / Pistol, CCW, Knife. (1.5 | 34) DOG-WARRIOR 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 27) PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (0 | 21) VETERAN KAZAK Paramedic (MediKit) AP Rifle, Light Flamethrower / Heavy Pistol, Knife. (0 | 39) CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20) 5.5 SWC | 300 Points Open in Infinity Army Open in Infinity Army
I haven’t played with 10 order lists yet, that may be my next challenge. I agree, I don’t like the number of orders right now. With only 2 camo markers and an irmindhino, do you think you’d pull orders from the second group? Yeah. Makes it easier on me to remember what’s on the table. I’ve got the antipodes for that, but I could try out the dog warriors as well. I was hoping to put a bunch of stuff in suppression, but it didn’t work out. I didn’t think about just switching the classified. I had a pretty brutal game with an infiltrating grunt last time. It deployed right next to a fire team and proceeded to annihilate an entire fire team. I haven’t had good luck with mavericks. I need to try them out some more. I like the ranger, though I didn’t use them effectively this time. The game went okay. I over thought myself and made a few major mistakes that cost me orders.