Yea, but obviously that would make either very OP or very, very small army. That's why PanO seems to be Infinity's Stormtroopers (well, at least we can hit the mark at least).
What would make them OP? Funny, my Fusiliers can't hit the side of barn, Even when they are in a five man link team. I take it that I'm doing something wrong or still new to the army.
Price ? Either they would cost around ~30 pts per piece making them extremaly small army, or cost much less and then easily be OP.
I understand the points cost but I'm not seeing the OP part, I don't think there should not be a lot of CoC and Veteran, Marksmanship but we could use one or two figures, in some of the panO sectorals.
I named the brigada and shikami as they have a lot of internal competition. Shikami most notably with how excellent the ryuken 9 smg profile is, the concern most jsa players have is you get double the threats for the same price and they start up the board for further order economy.
I had an idea yesterday. How about further exploring idea of remote assistant but now for doctor and hacking? They can be an addition to expensive profiles so they won't be autoinclude and our troopers wip will remain the same.
How about no? Remote Assistant is possibly one of the worst-designed interactions in the game. It's non-intuitive, follows no precedent, is clunky, and is on a completely un-necessary profile that doesn't even solve the problem PanO has with Engineers. WIP was never the problem with engineering, it's the fact that we have one engineer profile that is AVA1. WIP12 with rerolls from command tokens is actually pretty good at repairing things or healing dudes. I'd be glad to see the Tech-Bee disappear from the game, even if she is really good with Joan.
Not for everyone. Why you need AVA2 when there are palbots. For me and other Pano players I know it is bad wip. Higher wip cannot hurt.
Then we just need more command tokens, because 3 isn't much. You can fail the next WIP12 the very same, so you can pump all of them into a single repair. If not, congratulations, your 100 pts is on STR1! Then comes the next bad roll, and your TAG is down again. Then, that WIP12 is just as bad as was your first impression of it. Command token re-rolls are nice, it makes the crappy WIP usable for like twice.
The palbots help with the mobility, but for me the issue has always been that there is by a good way to get him up the table. It’d be nice to have a choice parallel to the Hospitaller doc for an appropriately spendy premium engineer (like a Santiago or Bolt) that can fight his way through an enemy rather than wait for a path to be cleared for his palbot by someone else.
News at 11, bad rolls happen. WIP12 with one reroll is an 84% chance of repair, that's better than Nomads for sure. Going up to WIP 13 and one reroll is a mighty 87.75% and 2 crappy rolls still screw you the same that they do with WIP12. Because the Machinist folds like a wet paper towel to anything shooting at her? Drop troops, speculative fire (hey look what's popular these days, E/M LGL X-Visor Links!), or any kind of ARO when she tries to walk up the field. The Machinist is an option of last resort, she deploys prone on a rooftop and has no mobility aside from her easily killed Palbots. So what happens when your TR bot goes down, your TAG is Isolated and IMM-2 and your Machinist is the only model that can save your game? That's right, she gets hunted and gunned down and you have no backup options. Hell, even AVA2 (like in Acontecimento) would be OK. Just having some sort of backup plan for when she gets ganked.
If your TR bot is dead, your tag is locked and you have nothing else to fight with, then youre probably getting your ass handed to you.
Or your opponent is fielding Emily Handelmann or Druze... That's like 2-3 orders to kill the bot and 4-5 to E/M 'nade your TAG.
The WIP 12 may have been some what, ok in N2 but in N3 maybe it's time to let it go. Infinity is a world were things change, just like in the real world. As you all see that there are new units in some of the other factions that are using N3 stats and N3 rules, where as PanO is still using some N2 stats. IMO: It's time to move PanO units into the N3 world.
I am sorry to disappoint you but bolt engineer would be awful. He is slower then machinist and costs more. Lol, I am not sure we play the same game. EM speculative fire has very little chances of wounding your troops. If your opponent managed to take down a TAG, sierra and machinist I am sure it would be no problem for him killing the other machinist. Congrats, he spend nearly 10 orders to kill one miniature and one immobilized which you can repair But nomad didn't spend a command token
Can you dodge/change facing? If no then druze has 18%, if yes druze has 15 and machinist dodges at 29%
That's what I check :) Active Player 15.06% Druze Shock Teams (X Visor) hits Machinist (Disabled) Failures 55.44% Neither player succeeds Reactive Player 29.50% Machinist Dodges Druze Shock Teams (X Visor) 0 0 1 Active Model Base BS of 12 Speculative Shot grants -6 BS Range grants -3 BS Link Team grants +3 BS Net BS is 6 Reactive Model Base PH of 10 Change facing grants -3 PH Net PH is 7