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Ariadna future wishlist/speculation

Discussion in 'Ariadna' started by Audun54, Dec 8, 2017.

  1. colbrook

    colbrook Grenade Delivery Specialist

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    You only fill your additional pouches with 'bo though, replacing all your medical gear for sweets is frowned upon!
     
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  2. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

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    They can frown all they want, we'll see who's better off when I'm shoveling handfuls of gummy coke bottles into my mouth during a firefight
     
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  3. colbrook

    colbrook Grenade Delivery Specialist

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    I'm pretty sure the British Army runs on Tea and Starmix
     
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  4. kanluwen

    kanluwen Well-Known Member

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    This is bologna. The "flavor" for both Sectorials seems to be shooting and defense, but Kazaks are probably going to end up doing it better since there's more camo options in there.

    Then give them Sapper and boost their points up accordingly.
    Because Marauders are supposed to be patterned off Merrill's Marauders, which was known for having combat engineers and demolitions in their ranks?
    Oh please. Giving hypothetical non-Dozer Engineers access to a Traktor Mul Control Device isn't going to be the death knell of the Dozer. It actually frees up the other Dozer profiles to be used, since Dozers are AVA1 for USARF but AVA2 for CHA and MRRF.

    It doesn't have to make sense to you.

    It doesn't make sense to me that the Kazaks are getting a stealthy recon unit like the Streloks when the Hardcase would have been more appropriate for TAK and a Strelok-esque unit for the USARF. It doesn't make sense to me that the Frontoviks are packing all these high end weapons and having an Engineer profile while USARF literally has the backing of a DARPA-esque organization. It doesn't make sense to me that the Spetsnaz got two different 'styles' of profiles while Marauders are restricted to a single one. It doesn't make sense to me that Tankhunters are getting a Chain of Command option. It doesn't make sense to me that USARF, a force that combats Antipode incursions and Human Sphere incursions in the Ariadnan Exclusion Zone fairly regularly, didn't get Autocannons in their arsenal.

    And it most DEFINITELY makes no sense to me that there's such a plethora of flipping Marksman Rifles in TAK when everyone kept trying to tell me they'd be a "short-ranged" faction back in the day.

    But it doesn't have to make sense to me. It just had to make sense to whoever wrote the lists. Hopefully someone at CB sees that they seemed to have 'flipped the script' when it comes to USARF being the long-ranged defensive army with some units that can do shorter ranges and TAK being the shorter ranged army with long-range options too.
     
    #244 kanluwen, Aug 7, 2018
    Last edited: Aug 7, 2018
  5. Cthulhu Fhtagn!

    Cthulhu Fhtagn! Active Member

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    Mhm... Automedkit for the Minuteman? Since every Model has a First Aid Pack, but they don't have a Paramedic Profile it would make some kind of sense (well... more than a DA CCW Wrench)?
     
  6. TriggerPuller9000

    TriggerPuller9000 Poverty Orde Wingate

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    Jeez Louise...

    [​IMG]
     
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  7. colbrook

    colbrook Grenade Delivery Specialist

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    It just means that the 112 doesn't have to carry as many sticking plasters, ibuprofen, and lollipops because the Minuteman carry their own. That axe gets heavy don't you know?
     
  8. kanluwen

    kanluwen Well-Known Member

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    Hey, when I get on a tear about something...I get on a tear. I've had ideas cooking with regards to USARF(nothing brutally OP, just some quality of life improvements) for quite some time.

    I mean, at one point I was going to advocate for twin autocannons on a Devil Dog because why the hell not. :)
     
  9. Cthulhu Fhtagn!

    Cthulhu Fhtagn! Active Member

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    @colbrook At least it would help if they go down in a bad spot for out Doc Fireaxe... and it would cost way less Orders (on the same Roll than our 112)
     
  10. psychoticstorm

    psychoticstorm Aleph's rogue child
    Moderator

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    Please keep the discussion on topic and civil.
     
  11. Hecaton

    Hecaton EI Anger Translator

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    Minutemen need something, it's true. Letting the UKR join their fireteam would be the business.
     
    #251 Hecaton, Aug 7, 2018
    Last edited: Aug 7, 2018
  12. colbrook

    colbrook Grenade Delivery Specialist

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    I think Marauders are pretty fine, every profile brings something neat and having an entire link with FD: 1 is really cool.

    Minuteman could do with a little boost though, they're currently OK but not great.
     
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  13. Hecaton

    Hecaton EI Anger Translator

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    Totally meant to say Minutemen. Having the UKR available as a 6th fireteam member would make the fireteam more durable. You could have the missile launcher aroing, and if it gets taken out still blitz up with a 5 man fireteam.
     
  14. kanluwen

    kanluwen Well-Known Member

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    I'm actually a fan of giving the Minutemen 'alternate' profiles ala Spetsnaz and the Scots-Guard--a bit more utility rather than just throwing them as a fireteam.

    UKR I'd rather see with Grunts. Rosie goes into the stack with Bipandra for me, personally.

    Huge missed opportunity for a "Bucky" to UKR's "Cap" I felt.
     
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  15. Yvain

    Yvain Well-Known Member

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    That isn't going to fix them. MM are a dud profile. They are basically a straight combat unit that isn't significantly better against most targets thanks the other options in the faction. Marauders are basically better in every other way. FD1 doesn't quite replace 4-4 but reduced price stealth and dogged more than makes up for it. With USA you have enough orders to get past 4-2 anyway when you are looking for a killling team. The only real reason to have a link with them is the AP HMG, which is better suited on the Blackjack alone verse wasting tons of points on a full link. Adding the the UNK just gives you are another profile with a molotok at best, which is not significantly better than the AP HMG. Its 144 points as well.

    The UNR has another problem in that he is basically just an inferior Vet kazak. He kind of needs to be buffed slightly so he operates better on his own. At least give him shock immune.
     
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  16. anrian

    anrian Member

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    I almost never take the Minutemen Link, because Marauders are just a so much better deal. They would need a serious boost like ARM+1 or NWI or something that makes them more durable or interesting.
     
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  17. Jandrus

    Jandrus We're naught but humble pirates!

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    Linked AP HMG and HRL is all the boost I need to use them (and sculpt, they look good).
     
  18. fari

    fari CRISTASOL, EL LIQUIDO DE LOS DIOSES

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    I want some fire ammo for CHA
     
  19. anrian

    anrian Member

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    You mean ML?
     
  20. Jandrus

    Jandrus We're naught but humble pirates!

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    Yes, sorry for the mistake ._.ยก

    @fari You have Wallace ;)
     
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