Why Nomads are wrong about Aleph

Tema en 'Nomads' iniciado por Dragonstriker, 6 Ago 2018.

  1. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    There is a conflict between Aleph's goals and those of the Nomads.

    Nomads goals are not Humanities goals.
     
    Seryozha, DukeofEarl, xagroth y 2 otros les gusta esto.
  2. Section9

    Section9 Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    6.148
    Me Gusta recibidos:
    9.666
    More like, Nomad goals are to be able to live their own life without interference from Aleph, even if Aleph's interference would keep them alive longer.

    Therefore, there is a direct conflict between Aleph's goal (to manage the entirety of Humanity into a better tomorrow) and Nomad goals.
     
  3. loricus

    loricus Satellite Druid

    Registrado:
    24 Nov 2017
    Mensajes:
    2.469
    Me Gusta recibidos:
    2.614
    This is my stance as well.
    edit: as in how I would feel in universe.
     
  4. Ben Kenobi

    Ben Kenobi Well-Known Member

    Registrado:
    2 May 2018
    Mensajes:
    1.390
    Me Gusta recibidos:
    1.642
    We have here a fundamental question of how to live. Many western nations go the way of Aleph with their rules of censorship (what exists in other nations too, but with other thoughts)
    Therefore, if you don't want to escalate these to an political discussion, be careful.

    PS: I don't like such threads in a faction subforum. Here it's a troll post, these discussion belongs into the access-guide-to-the-human-sphere
     
    A xagroth y loricus les gusta esto.
  5. Benkei

    Benkei Well-Known Member

    Registrado:
    6 Dic 2017
    Mensajes:
    1.889
    Me Gusta recibidos:
    2.613
    When Nomads are the Mary Sues of the setting, playing the underdog (Aleph) is the cool thing to do
     
  6. loricus

    loricus Satellite Druid

    Registrado:
    24 Nov 2017
    Mensajes:
    2.469
    Me Gusta recibidos:
    2.614
    Everyone has a different opinion on who the main characters are, just like they have different opinions on who the bad guys are. Both actually say something about the person.

    Anyways I think different people in CB see different factions as their babies.
     
  7. Benkei

    Benkei Well-Known Member

    Registrado:
    6 Dic 2017
    Mensajes:
    1.889
    Me Gusta recibidos:
    2.613
    Well, when you got the creator of the setting's RPG character (and several more) as actual playable units and all of them are in the same faction, you can make a pretty educated and objective guess about who the protagonists are without it "saying something about you"
     
    #27 Benkei, 7 Ago 2018
    Última edición: 7 Ago 2018
    A Dragonstriker y jherazob les gusta esto.
  8. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    No it says that you enjoy generalising (the Infinity fluff) from the specific (an RPG set in the Infinity fluff). ;)

    Nomads are hardly Mary Sues (even if some of their profiles are... problems). What Nomads benefit from is a flexible design space that allows easy assimilation of 'cool stuff' without really changing the faction feel.

    Nomads are just as dirty as any other faction (except maybe Tohaa... They're truly evil).
     
    #28 inane.imp, 7 Ago 2018
    Última edición por un moderador: 23 Ago 2018
  9. Benkei

    Benkei Well-Known Member

    Registrado:
    6 Dic 2017
    Mensajes:
    1.889
    Me Gusta recibidos:
    2.613
    Mary Sues are not necessarily the good boys, they are just the coolest boys in the hood. Which, guess what, Nomads are. Bad bois too, rebels with a heart of gold.
     
  10. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    There's a lot more to Mary Sue than just being coolest. Next you'll be telling me that the Devil is a Mary Sue in Paradise Lost just because he's the 'coolest boy in the hood'
     
    A Seryozha y xagroth les gusta esto.
  11. loricus

    loricus Satellite Druid

    Registrado:
    24 Nov 2017
    Mensajes:
    2.469
    Me Gusta recibidos:
    2.614
    There's no point in arguing this when everyone will suddenly have a strong, long standing opinion on how babied the faction of the next sectorial is instead of us.
     
    A wellspokenman y inane.imp les gusta esto.
  12. Solar

    Solar Well-Known Member

    Registrado:
    4 Dic 2017
    Mensajes:
    3.021
    Me Gusta recibidos:
    5.410
    One of the big reasons why the Nomads hate ALEPH is personal history, rather than idealism mind.

    They have ideals and beliefs which are anti-ALEPH but after the Phantom Conflict and the Shadow Wars following? It's not just that.

    And Nomads are both right and wrong about ALEPH in many ways but they definitely have suffered at it's hands.
     
  13. McNamara

    McNamara Merc Rep

    Registrado:
    7 Ene 2018
    Mensajes:
    538
    Me Gusta recibidos:
    445
    I can imagine a big issue is also that Aleph wants to be one and only A.I. Nomads don't have anything against different A.I. working together for the better of humanity. Pi-Well definitely has a right to exist just as Aleph.
    And the E.I. is the best example of were such a goal will lead you to.
     
    A Section9 y sarf les gusta esto.
  14. wellspokenman

    wellspokenman Retired Intruder

    Registrado:
    30 Mar 2018
    Mensajes:
    215
    Me Gusta recibidos:
    192
    Aleph is the EI before it "evolved." If you are going to bow to Aleph there is no reason to fight CA. The end result is the same.
     
    A loricus, sarf y McNamara les gusta esto.
  15. Solar

    Solar Well-Known Member

    Registrado:
    4 Dic 2017
    Mensajes:
    3.021
    Me Gusta recibidos:
    5.410
    It's always worth remembering that Aleph works according to its programming and its programming is overseen by all Aleph funding nations, specifically the O-12, PanO and YJ. It is directed to enforce the sole AI law, which the Nomads signed up to as well. It does what it is made to do, which is to support existing human nations, preserve humanity, and enforce its own solitude.

    The Nomads consider Aleph to essentially have broken free and to be pulling the strings. They also have suffered thousands of civilian deaths at the hands of it's operatives. But they also use autonomy from it's network to basically do crimes, including stuff like developing AI willy nilly, arguably extremely dangerous.

    The Nomads have some good points and some very fair grievances. Aleph, however, is literally incapable of not carrying out its orders, and some of those orders are eminently sensible. If the Nomad argument was "Aleph is a stick that PanO and Yu Jing beat us with" then that's relatively fair, but presumably the counter argument would be "we use it to beat criminals, you are a nation of criminals soooo..."
     
    A xagroth, jherazob y RecklessPrudence les gusta esto.
  16. sarf

    sarf Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    914
    Me Gusta recibidos:
    612
    ...supposedly works according to its programming... )))
     
  17. wellspokenman

    wellspokenman Retired Intruder

    Registrado:
    30 Mar 2018
    Mensajes:
    215
    Me Gusta recibidos:
    192
    Saying that Nomads are criminals because they use their autonomy to commit crimes as defined by the people they seek autonomy from is an argument with obvious logical flaws.
     
    #37 wellspokenman, 7 Ago 2018
    Última edición: 8 Ago 2018
    Gargs454, Willen, sarf y 2 otros les gusta esto.
  18. xagroth

    xagroth Mournful Echo

    Registrado:
    23 Nov 2017
    Mensajes:
    6.599
    Me Gusta recibidos:
    5.601
    Ideally, you want to create an AI with a nature/set of preferences that impulse it to work for the good of humanity. Unfortunately, "Greater Good" is filled with "lesser evils", and "the needs of many overcome the needs of the few" is only morally right when you use it to justify your voluntarily self-sacrifice to save others.

    While depressing, the Three laws of robotics filled a simple need: an engineering solution (not necessarily right) to a very human problem. One we are obviously unable to solve, or even translate to simpler terms, thus the "simple: slaves" view of the Foundation novels (that end with the implcation of R. Daneel Olivaw "posessing" an engineered Solarian to expand his "life" for a few more centuries).

    Step 1: humanity creates an AI that *fortunately* *seems* friendly and collaborative.
    Step 2: humanity entrusts that AI with more and more capabilities, turning it into a de-facto corps of functionaries. Aleph IS the human Bureucracy.
    Step 3: Aleph computes how efficient she is, and how efficient humans were before. She concludes that her management is better than the alternative, and presenting points of view that paints her as an opponent will only hurt humanity, thus censors it... like any human government would. Or the Bureau Toth orders her to.

    Incidentally, Aleph does not Govern humanity, O-12 does (to an extent), Aleph is, as I said, more like the Bureucracy. Fully able to nudge things around, of course, and quite capable of planning a game to make humanity follow her instructions if she things it's needed, but she is not an Overlord. That would be... too obvious ;)

    I'd say that Nomads are Anarchists (specially in Bakunin), and a little victims of their circunstances (like a captain of a sub, and his crew... part yet not of the Human Sphere, subjected yet with discretional command to a chain of command...). That certainly makes them the more prone to divergent and unconformist thinking in the setting, but their moral ground vanishes because of their illegal businesses (Tunguska, coff coff XD).


    Well, the EI is the best example of what happens when 2 powerful AI's get to have access to the same resources. Look up Nemesis :p
    As for "Aleph wants to be the only snowflake AI", consider if maybe that was an imperative programmed by her creators, who thought it was hard enough to keep watch on a single AI, or something she decided should be. And remember an AI can "procreate" as easily as copying herself and pasting a new instance, then let that one go its way to grow up...

    Eh... no. The "Evolved Intelligence" was created to emulate the Ur mind, and to seek "Ascension" while taking the Ur with her (several previous instances of AI simply ascended leaving the Ur behind). Aleph was never made to emulate a human mind, thus the "cold" and "inhuman" Aspects (Asura, Deva, Naga...) while her "evolved" Myrmidons and Thorakitai are so humanlike people can empathize with them.

    No, it's simply national politics. Or do you thing no human nation ever commits unlawfull acts against other nations... or its own subjects? Many things can be said about Infinity, but it is a relatable setting because the factions (even the CA ones, since the Tohaa are too much of an "extra" nowadays) all have human interests/behaviours we can understand and project.
    Compare that with Captain Piccard's Star Trek's humanity, which could be exceedingly confusing (give me a Replicator for a few days and the planes to make stuff, and you would see...)
     
    #38 xagroth, 8 Ago 2018
    Última edición por un moderador: 23 Ago 2018
    A RecklessPrudence y jherazob les gusta esto.
  19. tdc

    tdc ALEPH Fragment
    Warcor

    Registrado:
    21 Feb 2017
    Mensajes:
    1.359
    Me Gusta recibidos:
    1.173
    The programmers hope ALEPH works according to what they think it might be programmed like and pray that no one notices the bugs in the code...
     
    Gargs454, Section9, inane.imp y 2 otros les gusta esto.
  20. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

    Registrado:
    19 Dic 2017
    Mensajes:
    956
    Me Gusta recibidos:
    1.465
    As someone who works as a coder, perfect code does not exist

    Hence, Aleph is imperfect and not to be trusted
     
    A Gargs454, TaHu y tdc les gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation