Ugh. Bipandra. Can we just give her to Yu Jing and get a Bolt character instead? Also worth mentioning that apparently Drop Bears have gone down in price if the Yadu are anything to go by.
Imho your pessimism is getting the better of you on the MRs. There are loads of Profiles for the new troops missing in Army for TAK and Vedic. Ratnik has only 1 Profile, Yadu 1 and a Lt clone. Asura MR HD+ cost doesn't add up, Bipandra is still off by 2 points as well. MRs weren't changed to 6 points in TJC. Someone suggested we're looking at a missing new Skill for the Asura and other Profiles, but the pointcost may already be updated for it because Interplanetario submissions and stuff. I'm inclined to say he might have a point.
I hate to say it, but he's right. At best we might see some new stuff, like Multi Marksman Rifle or Red Fury, appear here and there.
You know while getting excited for the coming Vedic launch, I've been reading the Aleph boards and finding the other side of this fence really interesting. It's amazing and hilarious that Aleph players are poo-pooing the value of NWI due to the overabundance of shock in the game while so many complaints I've seen about the Bolts (not necessarily in this thread) is that they pay too much for their abilities like Bioimmunity because facing shock or viral is so 'situational'. Happiness is a myth guys. Lets just accept that we'll never be content with whatever changes comes even if its genuinely good XD But yes, although I'd love to get a bit of love on the Bolts via cost reductions and/or new profiles, I think providing them flexible harris or core links would make them amazing. Even the 'thugs' group of Aguilla plus bolts isn't necessary. Just a special link with a baggage bot driving up with 2xdrop bear bolts would give me the mid-field control I'm looking for without hemmoraging a hell of a load of points. That being said, rules aside, I like how fluffy and the cool factor behind a bolt link so I would hope (while remaining pragmatic about what will actually happen) that they would do something to make a core link or a special bolt core link appealing. But the cost reduction on dropbears is a must and I also don't want to lose the BTS 6. I face US Ariadna a LOT so I eventually saw its value after understanding the shock immunity rules better. Although it does nothing against a HRL to the face... Although my wish-list is long and for more than just bolts, better link options for the sectorials in general is what I'm keen for. This means mixed links, more Harris links and REMs in links is what would make me happy. Makes sense fluff wise for PanO and provides us more flexibility in list building and tactics. Edit: Also, can someone clarify something for a not very good player that's also never had or faced a unit that has red fury: Is the extra B in the active turn worth it when multirifle gives you far more flexibility and potentially a better ARO? I enjoy the easy access to multirifles I have in PanO. I never felt like I was missing out but I see a lot of people are excited about red furies coming to Varuna so I feel like I'm blatantly missing something...
Look its not a bad thing. Im just syaing that wishlisting some really radical and extreme changes is just gonna lead to you all being upset again. Recost units in line with new calculations and maybe tweak a link team build and lets just see what comes
To be fair - the majority of guns with Shock have multiple ammo types - so they can choose to be AP vs Bioimmune instead. Whereas, there is little to no reason to go AP vs a NWI troop. The weapons that don't choose - Shock Marksman Rifle, Red Fury, A/P mines, Shock CCW. That's kinda about it.
And both attitudes are correct. NWI by itself is very vulnerable to shock while inflating the cost of Aleph units. Meanwhile Bioimmunity has no value vs ubiquitous combi, HMG, spitfire, etc while also being quite expensive. The only time these skills are worthwhile is when they are combined and I think Dart is the only example. Its a REALLY strong combo if expensive. NWI needs to at least be combined with shock immunity to truly be worth the cost such as with the Yadu.
That's quite fair when you put it like that. But I feel its also worth celebrating the ability to cop a mine to the face and have a high likelihood to keep walking. Isn't that why Aleph players are getting boners over Dart?
He cant be because the profile only went live specifically after the inter deadline. Now it might be the asura cost is due to scaling like the cost of MR on bs14/15 or it might be tied to the hd+ or NWI getting price bumps. Im just pointing out the MR is a potential offender we should be aware of
Red Fury's tend to cost 1 SWC so its a bit more cost efficient and +1 burst is very much worth it. Its about the same as +3 BS. For comparison, a shotguns +6 BS means its burst 2 is about equivalent to the lethality of a comb rifle with it extra burst. Though the shotgun has extra advantages such as templates.
That's really interesting. I've never seen that equivalency made before (+3BS ~ +1 B). Is that based on probability to wound or something?
Theres a infinity dice calculator that does all the math for you. http://inf-dice.ghostlords.com/n3/ Do a bunch of tests for yourself, its very informative. When it comes to winning FtF rolls the shotgun is about the same as a combi. Though the shotgun ends up a bit more deadly since it fires templates that ignores cover arm and can hit multiple targets.
I thought it was just the whole laundry list of skills present She's only got BTS3, afterall... 50/50 mine survival isn't really something to write home about. EDIT - oops, she'd survive anyway with the Bioimmune, yeah? So 50/50 taking a wound.
Yes, Bioimmunity includes shock immunity so Dart has a guaranteed two wounds even vs AP mines. She can tank a mine explosion and keep on attacking.
Haha I'm not ignoring that amazingly overequipped profile. I wish we had something that versatile (which ASA does now but doesn't help me!). I just found it interesting that there were so many comments about her being able to risk mines comparative to their other infiltrators. I suppose with that I've provided a rebuttal to my own argument. She starts half way up and is more likely to encounter a mine than the Bolts who won't be in enemy mine range for a while (turn 2-3) by which time the utility of the Bolts may have decreased depending on how the game played out. That is, at least until the mine dispensers become more prevalent. Raicho and upcoming OSS REM will be the only threats of that in the near future...
Well, ideally you don't want to tank a mine explosion with Dart. But games, like real battles, don't often go exactly as planned. Dart is expensive but in her defense, she has very little bloat. Everything she has is useful and she quite effective as a skirmisher that hunts other infiltrators.
also CrazyKoalas, Heavy Pistols, Sniper Rifles, Knife, Uragan MRL. And the various viral weapons :) Mostly niche i know, except for if you can get close to a TAG or HI with a big gun that only has a HP backup, or for dueling with ariadnan, haqq or merc snipers.
The range bands and extra burst, plus reduced SWC cost, are what sells the Red Fury. Nothing wrong with a Multi Rifle 'though. To some extent it's "new shiny" syndrome.
with some of the stuff that comes out some times im unsure there is ever a "significant playtesting" being done. I think stuff gets designers excited and they stop at "eh that sounds good nuff"