So, was toying around in the Army Builer for a bit. How would this work for a starting out Limited Insertion list? Ikari Company ────────────────────────────────────────────────── 9 1 1 FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53) SCARFACE & CORDELIA TURNER . (1.5 | 68) KRAKOT RENEGADE 2 Chain Rifles, Grenades / Pistol, DA CC Weapon. (0 | 14) DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29) DRUZE (X Visor) Shock Marksman Rifle, Chain-colt / Viral Pistol, Knife. (0 | 27) DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23) DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25) NINJA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Shock CCW, Knife. (0.5 | 40) JÄGER Boarding Shotgun / Pistol, Monofilament CC Weapon. (0.5 | 21) 6 SWC | 300 Points Open in Infinity Army The idea behind this is really just me grabbing an Al Fasid from our local Haqq player, grabbing a Krakot, taking the Cube Jager I won, grabbing the Scarface and Druze kits and grabbing the Ninja kit to start out.
If you are going to run 4 Druze you might as well chuck in a Tanko too. Tbh though it looks fairly soft imo, sure you could run it if you own the models but I think it will be an uphill battle. In general I find that mi links, s5 Hi, jager and tags are all 'matter of taste' rather than flat out power, even beyond Ikari.
i think people keep forgetting about fatality level 1 with druze. the shock marksmanship rifle in a 3+ link turns into a redfury for 0swc with dam14 b4 + shock. Thats pretty good imo.
I like the Druze but for Limited I REALY like the Wu Ming. I'd think I'd do another Wu Ming instead of the Karakuri but it's a good excuse to use all the toys! Besides, they are really good! Of course Armand could be replaced by a Druze of some flavor but he can be really hard to deal with if no one has MSV. Ikari Company ────────────────────────────────────────────────── 10 WÚ MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, Knife. (0 | 39) WÚ MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, Knife. (0 | 39) WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31) WÚ MÍNG (Fireteam: Haris) Chain Rifle, Submachine Gun / Pistol, Knife. (0 | 25) CLIPPER DRONBOT Missile Launcher / Electric Pulse. (1.5 | 17) PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) KARAKURI Combi Rifle, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 35) RUI SHI Spitfire / Electric Pulse. (1.5 | 20) ARMAND (Multispectral Visor L1) MULTI Sniper Rifle, Nanopulser, Antipersonel Mines / 2 Breaker Pistols, Shock CCW, Knife. (1.5 | 45) DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23) 5 SWC | 299 Points Open in Infinity Army
That looks like fun, but if you're going to take a Wu Ming core, the TinBot for deflector is just about as critical as it gets. Additionally, a ninja KHD is going to be really helpful to keep enemy AHDs off of them. Ikari Company ────────────────────────────────────────────────── 10 CLIPPER DRONBOT Missile Launcher / Electric Pulse. (1.5 | 17) WÚ MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, Knife. (0 | 39) WÚ MÍNG HMG / Pistol, Knife. (2 | 39) WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31) WÚ MÍNG Boarding Shotgun + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | 33) PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25) RUI SHI Spitfire / Electric Pulse. (1.5 | 20) KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 40) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23) 6 SWC | 296 Points Open in Infinity Army It's under a few points, but it's not worth spending them anywhere I could find, and not worth adding a warcor, which would risk you losing 2 orders if you go first. I tried to keep it as similar to your list as I could otherwise. Personally, I'd probably drop the Rui Shi, since there is no smoke, and work in a Daiyokai or Al Fasid. Kinda like this: Ikari Company ────────────────────────────────────────────────── 10 CLIPPER DRONBOT Missile Launcher / Electric Pulse. (1.5 | 17) WÚ MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, Knife. (0 | 39) WÚ MÍNG HMG / Pistol, Knife. (2 | 39) WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31) WÚ MÍNG Boarding Shotgun + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | 33) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53) KARAKURI Combi Rifle, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 35) BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 6 SWC | 300 Points Open in Infinity Army
I think one of the most important things is the EVO REM. Team Pro is essential to keep Wu Ming link going. In mine I thought of the Tinbot guy but took the Harris instead because he's a back up to keep a link going.
Yeah, that's what I figured it was there for, and I agree about running the Haris guy, but I think that it's not worth taking an EVO for the main job of keeping TeamPro up, you're only missing the SSL2 bonus by using Haris after one dies. In my list above you could swap the MULTI down to the Haris profile and have a few points to play with.
I love that linked BS13 Grenade launcher too much! You gotta love spec-fire on that team! BS13 -6 spec fire, +3 Range, +3 Link, oh wait also targeted? +3 my friend!
Not to forget that if it is targeted, then you are hitting on a... 21 if you are within range and have a full link. Since Targeted removes the -6 MOD for Speculative Fire, no?
Yes! I'm glad to be wrong! Targeted waves the -6 and still gives +3. So +3 Range, +3 Team, +3 Targeted, BS13= 21! But even without the Targeted he's fantastic. -6 spec, +3 Team, +3 Range. BS13. Still really good. Now another thing about the LGL Wu MIng. Not only being 0 SWC, but the direct fire is still good with the 2 burst and taking away the cover bonus for ARM save. In addition to all that, think of the fun also to be had with the the Guided Missile Clipper! Hopefully you've also taken an EVO Remote. which waves the -6 to Sat-Lock with the FO remote. The only thing Guided does is give a +6 so it's hitting on 18s. You can't add the team bonus :(
Here is the total collection of all the Ikari Company articles I’ve written over the last few months. At first, I really didn’t see the appeal in The Company, but now, after getting some experience with them, I really do love how they play. If you want an interesting, heavy infantry focused army, with raw hitting power, then the Ikari Company really is for you. GENERAL IKARI COMPANY INFORMATION Ikari and So Can You, Ikari Company First Impressions Ikari Company Fire Teams LIGHT INFANTRY Authorized Bounty Hunters Bashi Bazouks Brawlers Cube Jäger, Mercenary Recoverers Keisotsu Butai Krakrot Renegades Tokusetsu Butai Warcors Wardrivers MEDIUM INFANTRY Armand Le Muet, Freelance Killer Druze Shock Teams HEAVY INFANTRY Al Fasid Regiment Daiyokai Dengekitai Karakuri Special Project Tanko Zensenbutai Wu Ming Assault Corps REMOTES Yaoxie Remotes EVO/Baggage Remotes Standard Remotes TAGS Scarface and Cordelia SKIRMISHERS Ninjas WARBANDS Desperadoes Yojimbo, Sword for Hire Yuan Yuan Added to the first post. @psychoticstorm — can you sticky this thread?
Thanks for the great work! You doing this was one of the reasons I started playing Ikari. So job well done! lol
Gonna be playing ikari in an upcoming tournament so I have been reading a lot of your info. Its all great stuff, much appreciated for the time spent!. After reading through a few of the comments in this thread I copied and played around with a list and came out with this Ikari Company ────────────────────────────────────────────────── 10 WÚ MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, Knife. (0 | 39) WÚ MÍNG HMG / Pistol, Knife. (2 | 39) WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31) WÚ MÍNG Boarding Shotgun + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | 33) CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (1 | 9) KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) DAIYŌKAI Red Fury, Panzerfaust / Pistol, DA CC Weapon, AP CC Weapon. (1 | 51) 6 SWC | 300 Points Open in Infinity Army Switched out the Daiyokai and put in Armand as Im gonna be giving him a try this weekend, looks like a fun piece. Ikari Company ────────────────────────────────────────────────── 10 WÚ MÍNG MULTI Rifle + Light Grenade Launcher / Pistol, Knife. (0 | 39) WÚ MÍNG HMG / Pistol, Knife. (2 | 39) WÚ MÍNG (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 31) WÚ MÍNG Boarding Shotgun + 1 TinBot B (Deflector L2) / Pistol, Knife. (0.5 | 33) CLIPPER DRONBOT Smart Missile Launcher / Electric Pulse. (1.5 | 18) NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29) KARAKURI Mk12, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 43) FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8) BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) ARMAND Minelayer MULTI Sniper Rifle, Nanopulser, Antipersonel Mines / 2 Breaker Pistols, Shock CCW, Knife. (1.5 | 42) 5.5 SWC | 298 Points Open in Infinity Army How do you guys think they look. The only real objective game will be Supplies and this does carry a few specialists although may not be enough.
So, I've been playing a Number of games with druze and living them I am starting to branch out to ikari and see that there have been a lot of changes recently It seems that ninjas and pathfinders are still the best solo specialists, while desperados and Yuans remain very fun and great warbands I really like the fasid, It seems like a scary ARO piece that can punch face in Active And the keisotsu paramedic becomes Mich more effective at treating wounded when they are HI As my First list, with no particolare Mission in mind, i went for Haris (druze khd, brawler LT, brawler MSR ) Core (keisotsu paradoc, keisotsu HD, Tanko ML) Pathfinder Ninja KHD Lu Duan Desperado Group 2 Yuan Yuan Fasid HRL Sierra Engineer+helperbot Panguling (8pts)
Nice to know someone is playing them. My group only has one NA2 player with Spiral right now. Not me the great things added to Ikari are the Diggers and Triphammer. For some reason they just fit thematically to me. I just wish they got a Beasthunter too!