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Guide to USAriadna brand Freedom™

Discussion in 'Ariadna' started by TheDiceAbide, Nov 23, 2017.

  1. Cthulhu Fhtagn!

    Cthulhu Fhtagn! Active Member

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    Oh yes Rosie. Haven't fielded her yet but i'm really liking her profile and your review describes pretty much how i would use her.

    Oh, and nice battle reports too... but wait a minute. exclusion zones counts for the whole game? I always thought that the "no inflitration, ADing etc." of it only affected the deplayment phase and not in the game it self.
     
  2. daboarder

    daboarder Force One Commander
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    I actually think she works quite well in a sniper link due to her Forwards deployment and 0SWC cost.

    2x Grunt snipers
    2x Grunt FOs
    Rosie

    In this set up she makes for a very effective "Cross DZ" unit. Ie you use her FD to push her in a position where any units that want to rambo your DZ have to cross her LOF, even if they have already killed your snipers that means they have to fight a Dogged B2 BS12 LRL.LSG.

    She also offers a good late game push unit, either after the snipers are dead or they are safe enough outside hte link she can rush forwards dragging her friends to get midfield very easily.

    And finally in area control missions this set up is a great way to lock down the area closest to your DZ with the effectiveness of a marauder haris but without the cost
     
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  3. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
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    Nope, it's all game! It's a huge pain in the butt for Parachutists, as you only get a 4" window to come in through. Less of an issue for VZ since he's usually coming up the rear anyhow, except when I didn't for this game, because I'm a big fat cheater.
     
    #43 TheDiceAbide, Apr 10, 2018
    Last edited: Apr 10, 2018
  4. Awash in Blood

    Awash in Blood Agent of Devastation

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    Why isn't this topic pinned?!
     
  5. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
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    Still sad, no stick... why does @psychoticstorm hate freedom so much?

    On a side note, I'm making good progress on getting my USA painted... batch painting 13 Grunts at the same time though was a bad idea.
     
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  6. daboarder

    daboarder Force One Commander
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    Yup needs a stickie
     
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  7. Yvain

    Yvain Well-Known Member

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    Keep the flame alive brother
     
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  8. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
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    Freedom prevails, we've been stickied!
     
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  9. Cthulhu Fhtagn!

    Cthulhu Fhtagn! Active Member

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    For what in Van Zants's Axe do you nedd 13 Grunts?! Just for having options or do you have a List with all of them?

    Apropos Lists: What do you guys think of a little "rate my list" game? Analyzing and discussing them. Are they meta, strong, weak, creative? Would you play them (or have you already played similar lists) and in what missions and against whom? Just for funsies ang perhaps giving fellow USAriadna players ideas what to play next session.
    Let's start (and if not ignore me ^^):

    [​IMG] BBQ Squad
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] DEVIL DOG Heavy Shotgun, Smoke Grenades + 1 K-9 Antipode / AP CCW. (0 | 39)
    [​IMG] [​IMG] K-9 ANTIPODE AP CCW. (7)
    [​IMG] GRUNT Rifle / Pistol, Knife. (0 | 10)
    [​IMG] GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] MARAUDER Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21)
    [​IMG] MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28)
    [​IMG] MARAUDER (Multispectral Visor L1) Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 26)
    [​IMG] MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
    [​IMG] MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23)
    [​IMG] ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
    [​IMG] MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)

    5 SWC | 300 Points

    Open in Infinity Army
     
  10. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
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    3 Rifles
    4 Snipers
    4 Infiltrators (one already painted)
    2 HMGs
    1 LGL

    That way I can do all the things! 4 sniper core link is damn fun too
     
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  11. Cthulhu Fhtagn!

    Cthulhu Fhtagn! Active Member

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    That's a lot of Grunts... and 4sniper core sounds extrem table dependent. I tried double sniper core once/twice but it didn't really work for me.

    What do you guys think? Will USARF stand beside the upcomming TAK or will we end as the "other" shooty sektorial?

    (and while i don't think that TAK will end up "op' and "the only way to play ariadna" they are getting some good units and double down on cameo and good weapons for everybody)
     
    #51 Cthulhu Fhtagn!, Jul 26, 2018
    Last edited: Jul 26, 2018
  12. MATRAKA14

    MATRAKA14 Well-Known Member

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    Man USARF is ok, sniper grunts (just 2 of them in a core), 4 foxtrots, a black jack, van zant a couple of bikes an you are golden. USARF has plenty of good optimal and CHEAP stuff. You can swim in orders, even with a minutemen core.

    Nothing in ariadna can play the ARO game like USARF.

    Overall vanilla is better than USARF but it's not bad at all, my only gripes with the sectorial are the lack of interesting link teams outside the grunt sniper core + marauder haris with heavy rocket launcher. D-charges, minutemen profiles and the more than obvious problems in limited insertion, the rest is ok.
     
  13. Alkasyn

    Alkasyn Well-Known Member

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    USARF will be fine.

    TAK will be stronger probably, because they get the Spetznaz, which is probably the best unit in the game, but Line Kazaks can't hold a candle to USARF Grunt link teams.
     
  14. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
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    TAK will do the things that TAK does, they're going to be very different sectorials though. TAK's fun toys are all extremely expensive to use by Ariadna standards. Compare the Foxtrot FO to the Scout FO. Sure the Scout has an Ojotnik, marksmanship, and a better BS, but they cost 30 points compared to the Foxtrot's 18. The strength of USARF is that their troops being efficient at the job they're meant for, you're not paying points for a combination gun fighter and infiltrating specialist.
     
  15. Yvain

    Yvain Well-Known Member

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    From the looks of some of those profiles, TAK is going to have some serious bleed over. The biggest one so far is the Strelok.

    The Strelok FO with shotgun at 20 and 16 Ponint SMG with mines both fit that gap. Other units also have interesting skills added on like tankhunters that hints at more profile upgrades for units. There is also supposed to be a bike unit rumored.

    It just really makes the USA show its age. It was built with supplementing vanilla ariadna in mind. It looks like TAK was built more as a stand alone force. The fact that lots of Russian units are the among the most point efficient doesn't help. From the looks of things TAK options will still dominate vanilla choices. Outside of the characters and maybe the bikes, I probably wouldn't take any US options in vanilla now.

    Overall its not that the US is terrible, it just has blatant gaps. Those are only getting worse with time.
     
  16. TheDiceAbide

    TheDiceAbide Thank you for your compliance.
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    I couldn't disagree more, comparing the Strelok to the Foxtrot, there are some incredibly important differences. Infiltration vs FD2 is a big deal, and it's only specialist profile has a boarding shotgun, without mines, so cannot go into suppressive fire or lay mines like a Foxtrot FO, all while costing 2 points more.

    Tank hunter COC is another 30 point camo marker, like the scout, but doesn't infiltrate. I think that COC Tank Hunter is a bit of a trap anyhow, for less points you could take a Scout Lieutenant to begin with, which is a pain to get to, and wouldn't require having COC. I would argue that overall USARF units are far more cost effective and purpose built. For vanilla, you currently, and still will see people take foxtrots, and chasseurs over scouts for infiltrating specialists. Yes TAK gets new toys, but USARF has never been the "toys" sectorial, it's always been the most utilitarian Ariadna sectorial. It doesn't have fancy toys, and it doesn't pay for them, but every unit is incredibly good at the task they're built for.

    If anything, the only thing I think that makes USARF "show it's age" (which is kinda silly, it's a pretty new sectorial) is the lack of mixed links, which it doesn't really need (though I'd love putting the Unknown Ranger in a link). Nothing about TAK coming out makes the gaps in USARF worse, that's hyperbolic.
     
  17. Death

    Death Well-Known Member

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    I think people get a little too excited by the cheaper cost of the Strelok w/ K-9. The Devil Dog, while more expensive is also tougher and much more deadly. It sucks not having a minelayer unit in USARF but thats never been a must have skill either.
     
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  18. Yvain

    Yvain Well-Known Member

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    My understanding is that USA was designed in 2014-2015 and released in 2015. That is a long time. USA also dropped right when HS was getting launched. I feel like they maybe not fully understood the effectiveness of links or certain options. There are of course other sectorials that are much older, but this is team USA thread :)

    The issue is like I said above, is the design shift. You are correct in that not all these units completely replace their "counterparts". However, looking at the proposed list, TAK and a lot of the new lists don't look like they have some of the gaps older sectorials have.

    The result is they just need a re-balance and maybe another unit or two. More choices would also be nice, I would very much like to see some more options for Devil dogs with maybe the pupper being optional. A non character elite unit would be nice as well, just so we could do limited insertion with a viable list.
     
  19. Alkasyn

    Alkasyn Well-Known Member

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    USARF is not an old sectorial like some of them - think, for example, Corregidor, where most of things have stayed the same for years and of which, some would argue, StarCo is a better version.

    You will still take USARF units in regular Ariadna (Infiltrating Grunts, Motorbikes, Hardcase, Blackjack) because those are superior choices to anything else that Ariadna has.

    Regarding the mixed links that someone mentioned, I also think that should be addressed, as there's no reason why a Minuteman wouldn't be able to join a Grunt link or a Marauder link.
     
  20. Cthulhu Fhtagn!

    Cthulhu Fhtagn! Active Member

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    I don't like the idea that mixed Links should lead to "BS 13 heavy weapon plus 4 cheerleader"... but giving our 112 and/or Dozer the option to form a special Link with the Minuteman would be cool and something i would play.
     
    MATRAKA14 likes this.
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