I know there's only two command decks in the box but are there any rules for playing with more than two players? I'm tempted to pick the game up at Gencon next week but games nights round me tend to go for 4+ player games.
There are no rules for 3+ players in the box (or anywhere else which is not fan-made). I hope we would see some in the (near) future, even if it is just a "fun" mod! I remember a discussion about ideas for multiplayers game with maybe 2-3 Arisotos per side, but I don't know more. Anyway, the game is really good, in my opinion. I have sometimes played 4-players games, (2 team of 2 players, each players control 2 characters). I was fun: less claculation and more careless action, but fun!
Yeah, there is no official multiplayer mode, but the rule set is pretty easily adapted. Basically reduce each teams size, have extra tac decks. The scenario scorched Earth needs some adapting but othwrothe pretty much everything works out of the box.
I have played several 1v1v1. All you need to add is a "double underdog" to break ties. The game works great.
I can guess that the "underdog" breaks ties between himself and all other players. The "underdog 2" breaks ties between himself and the "non-underdog," but is in turn trumped by the "underdog." The "non-underdog" just takes it. Presumably the tokens get handed out in order of scores. The alternative is to let the underdog break all ties, so they can choose who trumps between the other players too.
Thanks for the advice all, I'm getting sorely tempted, will the core box be available from the CB stand or just Human Fate? Shame I missed the boat on the collectors edition.
CB themselves are selling the Collector's edition for $110 on the US Amazon site. I gave that edition to my son for Christmas. As you probably know you get the plastic miniatures as well as the metal. For a game that allows your opponent to have duplicates of the same Aristo it makes more sense than you initially think.
Whoever is in last place (or tied, in which case it switches) is "D-U." When the initiative is flipped, D-U trumps underdog in case of ties when determining who decides who goes first.
Huh. With such a system, I suppose 1v1v1v1's (or even larger ) are possible. Though clutter and playtime starts becoming a factor at that point. I'd probably limit it to 2 or 3 man teams by then. Was the 1v1v1 played with full 4 man teams? How "busy" was it? Too hectic?
Yeah, 4 man. It was fine, because the game is lethal, so most turns you only get 2-3 activations because people are dead.
Basically, when the turn starts, everyone flips initiative. Assuming everyone ties: The Double Underdog decides to go or pass The underdog decides to go or pass If both pass, the Non-underdog goes, then the double underdog decides to go or pass.
And what about a tie when resolving a Tactic timing between two players who are not Underdog? It still decides the Underdog for them?
He was talking about 1v1v1, so 3 players, there is only 1 non-underdog, with more players, you can just add maybe triple-underdog.