Leaving a Fireteam

Discussion in '[Archived]: N3 Rules' started by toadchild, Jan 1, 2018.

  1. toadchild

    toadchild Premeasure

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    I know this has been asked before but I can't recall the resolution.

    If you have a set of models in a fireteam, is it possible to spend an order on one of them to activate it independently, removing it from the fireteam? Assuming you're not activating the fireteam leader, could you then leave the rest of the models as part of the fireteam?

    I think the answer is probably yes, based on a few of the items on the Fireteam Integrity page: http://infinitythewiki.com/en/Fireteam_Integrityhttp://infinitythewiki.com/en/Fireteam_Integrity
    • If the trooper is Irregular and uses its Irregular Order.
    • If the trooper is the Lieutenant and spends the Lieutenant Special Order.
    These are both orders that are being spent, so it at least implies that a regular order could also be spent.
    • If the trooper enters the Suppressive Fire state.
    There is no way to enter the Suppressive Fire state without spending an order on a trooper. Granted, this seems a bit redundant anyway, but it's in the list...
    • Q: Can a Fireteam be part of a Coordinated Order?
      A: No. If any member of the Fireteam is part of a Coordinated Order would no longer be part of Fireteam automatically, losing the Bonus.
    This says that you can activate a model from a fireteam via a coordinated order, which implies that they can be activated by regular orders as well.

    Thanks
     
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  2. macfergusson

    macfergusson Van Zant is my spirit animal.

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    I think you are correct.
     
  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    As far as I'm aware, the complete and exhaustive list of ways to leave a Fireteam are:
    • Spend an Irregular or LT Order on them,
    • Have them take part in a Coordinated Order,
    • Break Coherency,
    • Declare an ARO other than the Fireteam's,
    • The whole Fireteam is cancelled for some reason,
    • Anything I forgot from the Fireteam Integrity rules,
    Spending a Regular Order on a trooper just makes them the Team Leader.

    Unfortunately this is one of the 'answered' FAQs that hasn't been published. :triumph:
     
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  4. macfergusson

    macfergusson Van Zant is my spirit animal.

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    Being able to leave a Fireteam voluntarily by spending an Irregular order but not with a Regular order seems extremely contradictory.
     
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  5. Alphz

    Alphz Kuang Shi Vet. Retired.

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    Well not really? Because all of the fire team activation rules are tied to spending a regular order on a model.

    I think one of the reasons that a regular order can't be used to leave the fire team is how do you diffentiate the two actions mechanically?
    Like If I spend a regular order on a model in the fireteam, normally that makes them the leader and the whole team activates etc.
    If I want to spend the regular order on a single model in the team, there currently isn't a mechanic within the game rules to do that.
     
  6. macfergusson

    macfergusson Van Zant is my spirit animal.

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    Unless you happen to be spending that Regular Order as a Coordinated Order, for some reason.
     
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  7. Robock

    Robock Well-Known Member

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    Only implied but not strongly.

    The previously known implication was that spending a regular order on any fireteam member automatically makes him the link leader (or leaders) and the whole team breaks because the leader(s) left due to Coordinated Order clause. We now know with the FAQ that when spending a Regular Order on several trooper at the same time, those members can leave the fireteam (leaving the rest of the fireteam members untouched - no mention on dissolving the fireteam).

    Perhaps, you can spend a Regular Order on a single model without automatically converting it into a Fireteam Order making him link leader, but instead removing only him of the fireteam. Or perhaps it is limited to the FAQ case of splitting a Regular Order on several models at once. Maybe it is because Coordinated Orders already have a spearhead leader and therefore participating members don't also all become fireteam leader of their respective fireteams which they were part of. Also because there is no rule mechanics about having co-leaders if you Coordinate 2 members of the same fireteam.
     
  8. toadchild

    toadchild Premeasure

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    Ok, I feel a little better about being unsure of the rule in this case.
     
  9. Marduck

    Marduck Well-Known Member

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    For what it's worth, I have always played (and my opponent and TO always agreed) that you can spend a regular order to activate a single model in a fireteam, leaving the team in the process of course.

    The reasoning here is that nothing in the rules explicitely prohibit you to use your order the old fashioned way.

    If your locals don't agree on that remember you can always cancel a fire team for free (cancellation rules p.16 in the French version). You will have to reform it but it might be worth it.
     
  10. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    The flipside is that http://infinitythewiki.com/en/Fireteam_Integrity lists all the ways for a trooper to leave a Fireteam, and spending a Regular Order on them isn't listed.
     
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  11. toadchild

    toadchild Premeasure

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    Well what if I spend the regular order to put them in suppressive fire... ;-)
     
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  12. xagroth

    xagroth Mournful Echo

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    Wouldn't spend the regular order nominate the trooper as fireteam leader and then the sup fire order take him out... thus breaking the team? :p

    I think the best option would be to declare regular order move + something, with the troop you desire to take out declaring something else like jump or climb.
     
  13. Mahtamori

    Mahtamori Well-Known Member

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    So, have I got this straight;

    [​IMG] Military Orders
    ──────────────────────────────────────────────────

    [​IMG]6
    [​IMG] KNIGHT HOSPITALLER Doctor (MediKit) MULTI Rifle / Pistol, AP CCW. (0 | 41)
    [​IMG] KNIGHT HOSPITALLER HMG / Pistol, AP CCW. (2 | 41)
    [​IMG] KNIGHT HOSPITALLER Boarding Shotgun / Pistol, DA CCW. (0 | 33)
    [​IMG] DE FERSEN Spitfire / Pistol, Templar CCW (AP + Shock). (2 | 58)
    [​IMG] JOAN OF ARC Lieutenant MULTI Rifle, Nanopulser / Pistol, DA CCW. (+1 | 50)
    [​IMG] BULLETEER Spitfire / Electric Pulse. (1 | 23)

    5 SWC | 246 Points

    Open in Infinity Army

    Boarding Shotgun is leader.
    Joan spends LT to conduct a Coordinated Order.
    Doctor + HMG + Joan + Bulleteer enters Suppressive, the first three gets kicked out and none of them become leader so Fireteam Core of DeFersen and BSG remains.
    Assuming sufficient survivors - Joan, HMG and Doctor automatically re-enter Fireteam at order count of next active phase.
     
  14. Ginrei

    Ginrei Well-Known Member

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    So we have a list of things that break a fireteam or individual from a fireteam. Some of which the player can choose to do on purpose but for some reason the most basic and normal of actions, spending a regular order, isn't allowed? This feels incredibly inconsistent and silly.

    Can I just interpret this line below from Fireteam Integrity as allowing me to spend a regular order to activate my trooper like normal and break them from the fireteam?
    • If the trooper activates or is in a state that allows it to be substituted by a Marker (Camouflage, TO, Impersonation, Holoecho...), unless a Special Skill, piece of Equipment or some Scenario Rule indicates otherwise.
    It seems to me I can argue entering a marker state and activating are two different things. I activate my trooper by spending a regular order on it rather than making it the team leader. Activate is used to indicate spending a regular order in the Order Pool section ("She could use her 8 Regular Orders in the first Order Pool to activate the 8 troopers in that Combat Group once").

    Where does it say by spending an order on a member of a fireteam it automatically becomes the Team Leader. From the Team Leader section:
    • The Team Leader is not a fixed model, but can change from one Order to another as the player desires.
    • The Team Leader is identified by a Team Leader Marker (F: TEAM LEADER) or equivalent, depending on the type of Fireteam.
    In the Changing Team Leader Section:
    • In the Active Turn, a player CAN change the Team Leader by placing the Team Leader Marker next to the Fireteam member he wishes to activate when declaring the first Skill of an Order.
    To me this indicates appointing the Team Leader isn't automatic when spending a regular order.
     
  15. Raghart

    Raghart Well-Known Member
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    And if they are still in supression fire by then, they will leave the fireteam rightaway again.
     
  16. Mahtamori

    Mahtamori Well-Known Member

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    Joining a Fireteam of any kind is a cancellation clause for Suppresion Fire state.
     
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  17. Raghart

    Raghart Well-Known Member
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    Yep, sorry, wrong me
     
  18. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    No. That's talking about activating a marker state, not about activating the trooper.
     
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  19. Robock

    Robock Well-Known Member

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    Don't forget that those clause are automatic and mandatory. What you are saying is that whenever you activate a model with an order he automatically leaves the fireteam because you parse the sentence making the part before 'or' acting as if it was a whole sentence by its own.

    Instead it means if a model activates a state that allows substitution with a marker, he leaves. Ex. if he activates the IMP marker state following the Activation paragraph of the IMP marker state

    http://infinitythewiki.com/en/Impersonation-1
    Activation
    • Automatic during the Deployment Phase, provided the user passes the WIP Roll if necessary.
    • During the user's Active Turn, by expending one Entire Order while outside enemy LoF.
     
  20. norsecompass

    norsecompass Member

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    Maybe by looking at it from another perspective...

    Fireteams are quite powerful. The inability to safely activate individually while with your fireteam is an intended limiting factor. This forces you to risk the safety of your comrades by striking out on your own instead of acting like a teammate.
     
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