That's something everyone here agrees. The cost of NWI and its relevance in the game has dropped since the new ruling for shock ammo, a drop in its cost would be in order. Also, @perseus, reading your nickname in an Aleph forum after Tunguska release is just adding salt to the wound (to avoid any conflict, that sentence was just a joke )
Last night I had the idea of different post-human personalities. You buy them in ARMY6, but they are a marker not a miniature. They replace/modifiy the "proxy active" marker. There can be a reknown hacker, who gives +3 to all Proxies and/or +1 to hacking attempts of the Proxy Mk I There can be a reknown soldier, who gives them Fatality Level 1 .... Do you have any ideas? Maybe Mods of the Profils are too strong. Maybe it is just skills. And of course, they have to be expensive in points. No pain, no gain. ;)
While I like the idea, and find it creative, I don't see Corvus Belli selling us anything that does not go with a mini. I guess they could unveil this while releasing a new proxy Mk6 or the hacker Mk2.
I'm not sure NWI cost could be reviewed without breaking the balance of many troop, for example that would mean cheaper mk1, mk2 and mk 5 (and myrmidon characters) too ? It's enough to cause pitchfork mob assaulting CB HQ.
How about reducing it where it is appropriate? I.e., not on troopers which have discounts applied due to G:Jumper or Frenzy/Impetuous rules.
My gutfeeling is that this unlikely as it completely breaks with CBs design philosophy. I guess these type of changes will have to wait until N4.
Allow me to rephrase; reducing the base cost of NWI can likely be done without impacting the final cost of units with reductions in cost due to the effect multipliers have on prices. Example: reducing cost by 1 point on skill on a unit which is reduced to 40% cost means that unit will be reduced in cost by 0,4. However, I agree anything like this is unlikely to happen anyway since CB obviously thinks vanilla Aleph/OSS is perfectly fine. I doubt there is anyone in CB, much less design team, who plays the army because they want to.
Not sure if I follow. You mean that the posthuman skill is a multiplier on price and therefore it would be possible to increase the multiplier e.g. from 0.5 to 0.55 to „hide“ a 1 point drop off a model dur to reduced NWI cost? That would in principle work I guess.
Yes, that's part of it. But I'm not sure if that would be even needed, since Posthuman modifier is so high. Here's a completely fictionalised values: base price without G:Jumper : 30 points. G:Jumper modifier : 0,35 Final price: 10,5 rounded down to 10 We decrease price of NWI, so trooper base cost is now 29 points With G:Jumper modifier it becomes 10,15 Rounds down to 10. Posthumans not touched, everyone else gets NWI cheaper. But in any case, I don't see it happening anyway.
Thanks for clarifying, makes a lot of sense. Also it might at least a little bit tip the scales in favor of other aleph units over posthumans (lile daysus sniper over posthuman TO).
It's not happening, sorry. For one, in my experience Camo snipers suffer from spending points on infiltration when they don't use it or use only Forward Deployment L1 part of it; add on top NWI inefficiency, point for Multiterrain (not useful on sniper), and points for high WIP. Same reason you never see Spektr or CrocMen MULTI Sniper. These units are simply too expensive from multiple reasons. Plus, given how Order starved Aleph is, you feel pressure do deploy Dasyu as Camo marker or use him in first turn, while there is no such pressure for Posthuman TO Camo Sniper. That is why it is so much better.
I disagree a bit. Infiltration is very potent on them. You don't need to be at > 80 cm with a sniper, being only >40cm is already very good. With infiltration, you can position yourself for example close to the middle of the board, but on one side (ex: left middle). You can find some unexpected angle - for example if the opponent has to cross the middle of the board, he may be shot in his rear side by your sniper ! NWI is VERY potent on an sniper infiltrator. It is very unlikely you'll be able to heal him if anything happens. But with NWI you don't need healing. A single shot may put unconscious a standard sniper, but ours won't be stopped just by a single lucky shot. But it's true they are very expensive. A dasyu at 42 pts / 1.5 SWC is expensive. Is it worth ? Maybe. Maybe not. I had some nice success with Mk.2 and dasyu snipers - i had some bad loses too. Being unexpectedly pinned by a hidden sniper on a remote location is a big problem for an opponent. But you could very well end with your expensive dasyu being killed without doing anything. It's a potent but difficult piece to use, i would compare it to AD in that sense.
Depending on the board setup and opponent army, it is indeed true that infiltration on TO Camo Sniper can be valuable. HOWEVER. You need all that as a precondition, plus, placing the Sniper that far forward exposes it to large number of troopers and weapons which would normally be ineffective. Even a simple infiltrator with Combi Rifle becomes a big threat if they can engage your sniper under 40cm, which they likely are already in position to do. Furthermore, you have to also compare it to taking a Combi Rifle Dasyu in that case, who when placed near the centre of the table is a pretty decent threat to anything lighter; maybe not a big mortal threat to heavier stuff but certainly an Order sink they have to deal with or keep eating Combi Rifle AROs. Who is also much harder to engage properly, especially since they come with Mines, cost less, and may be a Specialist to boot. Again, I point you to examples of CrocMen and Spektrs, both of which are in a faction which have easier access to Orders. They are not used, and I don't see Dasyus NWI as significantly beneficial in comparison. As for AD comparison, note that there is very few 40+ point AD models, and much less 40+ AD models that are taken at all.
Dasyu with combi does not have the same lethality than MSR by far, even in suppressive fire. They don't fulfil the same role at all. It's true that a sniper placed this close may be endangered, but you choose when to reveal him. Plus, that depend on the mission. For example I found this to be a very good way of defending the AC2 in pillaging and sabotaging. Your opponent's objective is to protect the center of his deployment zone, and to conquer your. The sides are rather free, even if there are panoplies. In such a mission, you tend to see the line between the two AC2 and think all about going forward, and not looking at the sides. Thus, if you reveal a sniper in a far side of the map, who can threaten his advance, you can put him into an uneasy situation. You also don't have to put him so that he could have a sight on everything. This is hugely scenery-dependant of course, but you can for example put him against a wall so that he has sight on your board side, but not on your opponent - meaning that if your opponent want to walk into your side, he will have to deal with the sniper, but he can't just shoot at the sniper first, he has to cross the middle for it - and so expose himself to other threats like your nagas.
Dunno if this has already been suggested, but a friend and I were talking and we think that the OSS is the perfect place to field-test the less flashy tech-equivalents to Tohaa organisms or VoodooTech prototypes. Hector has a Plasma Rifle, only one in the human sphere, and there are good reasons the OSS can't test that - if an operative had a plasma rifle, it would draw attention very quickly. But what about Nanoscreens, Nullifiers, Vorpal weapons, things like that? Mostly defensive things, or things that don't leave large distinctive cauterised wounds like a plasma rifle (a Vorpal weapon could just as easily be a normal monofilament CCW that the user managed to get up close with - it'd give a unique flavour to the cyber-ninja I'm hoping we get). They'd give Aleph a crucial edge, and would be things the people they're raiding would not be expecting to see as far from Paradiso as the OSS often operates. Sound reasonable?
Got this from a friend. What so you think? Unfortunately my mobile Cuts off half of the inage -.- Complete Image: https://picload.org/view/dlrlwgri/246926683_61430.jpg.html
Y'know, I really hope that the new-look Dakinis, which as long as this isn't talking about a new thing they're bringing out for Vedic on top of new models for Dakinis, are apparently being fluffed as 'Dakini 2.0's, have in their lore entry that the main advances for this model are marked improvements in maintenance and repair times. Not only because that's always a worthy goal for high-tech military gear, but also to represent what a pain in the rear the old Dakini models were to assemble.