Jumping the gun! A first impressions analysis of Tunguska

Tema en 'Nomads' iniciado por Wyrmnax, 3 Jul 2018.

  1. loricus

    loricus Satellite Druid

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    Tsyklon Feuerbach with FD1 can probably shoot it on the first order.
     
  2. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Speaking of Limited Insertion:

    [​IMG] Jurisdictional Command of Tunguska
    ──────────────────────────────────────────────────
    [​IMG]10
    [​IMG] HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
    [​IMG] HOLLOW MEN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 37)
    [​IMG] HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    [​IMG] HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    [​IMG] STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
    [​IMG] PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / PistolKnife. (0.5 | 14)
    [​IMG] PUPPETBOT Red Fury / Electric Pulse. (1.5 | 16)
    [​IMG] PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    [​IMG] PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11)
    [​IMG] INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    [​IMG] GRENZER (Fireteam: Haris) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0.5 | 26)
    [​IMG] GRENZER (Biometric Visor L1) Boarding Shotgun / Pistol, Breaker Pistol, Knife. (0 | 24)
    [​IMG] DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)
    5.5 SWC | 300 Points
    Open in Infinity Army

    Nothing like a Fireteam Core - Fireteam Haris - "Not A Fireteam Haris" all at the same time!
     
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  3. Andre82

    Andre82 Well-Known Member

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    But... how do you ARO?
     
  4. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    ARwhatnow?

    :-P
     
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  5. Civilized Barbarian

    Civilized Barbarian Praxis' Lead R&D Janitor

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    With anyone who can see the active enemy.
     
  6. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    With Boarding Shotguns, Chain Colts and Hacking when things get close.

    And before that?

    Well if the enemy advances up the table they are just coming into easy killing range, right?
     
  7. Section9

    Section9 Well-Known Member

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    Have you not seen Babylon 5?



    Yep! Just like an Auxbot, the ZondMate is G:Sync. But with better gear.


    I dunno, I kinda prefer the 'Catch this if you can!' list:

    [​IMG] Catch this if you can!
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]3
    [​IMG] ZONDNAUT Spitfire / Pistol, Knife. (1 | 32)
    [​IMG] ZONDNAUT Boarding Shotgun / Pistol, Knife. (0 | 24)
    [​IMG] ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
    [​IMG] PUPPET MASTERS Hacker (Hacking Device) Submachine Gun / PistolKnife. (0.5 | 20)
    [​IMG] PUPPETBOT Red Fury / Electric Pulse. (1.5 | 16)
    [​IMG] PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
    [​IMG] HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    [​IMG] HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
    [​IMG] HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31)
    [​IMG] HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    [​IMG] STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
    [​IMG] SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)

    5.5 SWC | 300 Points

    Open in Infinity Army
    Motorcycles (with specialist), 6-2 Super-jumpers (with specialist), and 6-4 Tactical Puppets (that I ran out of points to stick a specialist in, unless you sacrifice the AP Marksman Rifle). LT and Puppetmaster hide like little girls, LT probably goes into Suppressive Fire turn 1 and never comes out.

    Zoom-zoom.
     
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  8. Xince

    Xince Member

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    It's fun to see how people either really like Mary or just dislike her.

    She clrealy IS a less Good hacker than an interventor, only Wip 14 and BTS 6 IS kinda "low" (joke inside, but interventors are such maximized profiles, that she seems so inférior). But she does bring a lot of versatility that interventor don't bring.

    Of course à HD+ /khd would have been golden, but too much. But she brings DZ capability, à pitcher (différent from pandas, but both are Good) an em2 dtw and she even start Closer to objectives.

    She imho only suffers from TJC " i want first turn to prépare all my midfield shenanigans", but we get nice FT for second turn + deployment, and the puppet pack (one of each) IS really Good for second turn. You get a mine + 2 B2 Aro pièces that are Good on medium range, let them Come and est cake ;)
     
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  9. loricus

    loricus Satellite Druid

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    I like her on Vanilla because I'm trying to fill out hacking devices for my Iguana for as few CG slots as possible. She doesn't have a niche for anything I'm interested in for Tunguska.
     
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  10. McNamara

    McNamara Merc Rep

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    Yeah I don't have a use for her in TJC either, linked Interventor plus Spektr KHD is enough and covers more options. Add Perseus for a ODD trooper, who also brings Smoke.
    In Vanilla there are no Links, plus other skirmisher and smoke options.
     
  11. Solar

    Solar Well-Known Member

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    She's one of the few Assault Hackers in the game that can defend herself from Killer Hackers, starts up the board, brings her own Repeater support, surprisingly good at shooting people, very mobile... I'd say she's pretty great. She doesn't compete for the Interventor slot, she competes for the Spektr AHD slot.

    She also has ODD! You all wanted ODD right? Well here it is!
     
  12. MindwormGames

    MindwormGames Well-Known Member

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    Mary hasn't made it into many of my lists, Vanilla or TJC, but I've often strongly considered her. I started dropping the Interventor KHD because it's just not necessary when you already have an Interventor HD+. I find I'm wanting an AHD, but I more quickly pick up a KHD Zero. But with Mary you get to have your cake and eat it, too.

    You've got a lot of capability in one model that is going to be pushing forward, but she's got decent survivability, and with Lunos, Tsyclons, Stemplers, Securitate, Morans, etc. Mary does't need to hang her butt out to get repeater coverage. She can rush to push buttons and then park it in cover to ARO.
     
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  13. MindwormGames

    MindwormGames Well-Known Member

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    Obvious LT is obvious, but only 13 points and no SWC. I hadn't thought of going that route.
     
  14. TaHu

    TaHu Well-Known Member

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    I think it is better to find points for clockmaker instead daktari. You have more troops with STR then W
     
    #34 TaHu, 5 Jul 2018
    Última edición: 6 Jul 2018
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  15. Hachiman Taro

    Hachiman Taro Inverted gadfly

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    He literally said "that require anti-material CC ability."
     
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  16. inane.imp

    inane.imp Well-Known Member

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    I was just taking it as evidence I could use Feurbachs like Pistols. [emoji14]
     
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  17. Section9

    Section9 Well-Known Member

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    Yeah, that's what jumped out at me. AHD a close approximation of safe from KHDs.


    You get like lists like that when you start by including all the toys, then realize you don't have a LT, so have to search for one that will fit! :grinning:
     
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  18. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    Oops. :-(
     
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  19. wellspokenman

    wellspokenman Retired Intruder

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    I've warmed up to Mary. She reminds me a bit of the Bandit. She is less a pure Hacker than a FD1 ODD Specialist with a DTW who can go into suppressive fire. The Zapper makes her pretty terrifying to hackable targets. Dodge, get hacked. Reset, get Zapped. Shoot back and you have to deal with the ODD.
     
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  20. inane.imp

    inane.imp Well-Known Member

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    You just described the design space for Moira AHDs and Custodier AHDs coupled with weapons and abilities that mitigate their major weaknesses or strengthen their core roles.
     
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