Yeah, thats what I was pointing out. A Mao said he'd put money on all 3 being released but the quote mentioned 4.
So who's the odd duck out? Most forumites are guessing at TAK v Vedic at Gen Con (in another Operation AdjectiveNoun box) and Varuna in November, but that puts Ramah and Invincible Army out in the cold. IA was rumored as an early release for next year (Adepticon perhaps?) but Ramah is a very complete sectorial. Aside from maybe 1-2 new profiles Ramah could be released as "paper only" like Druze. They have their starter box already (Red Veil Haqq half is the Ramah units) and most of their profiles just got new models (Naffatun, Maghariba Guard, Djanbazan, Ghulams, Hakims). I could buy them being a late Christmas present like Druze this year.
We've had Ice... we've had fire... so i'm going for lightning ... storm, strike... Lightning Assault?....
I misread it and missed Ramah, which I personally don’t expect this year. I’d still lay money on TAK, OSS and Varuna.
Aware it's only tangential to the points discussion, but as someone who hasn't played infinity for ~18 months, the only thing that made me REALLY roll my eyes (Mary got a small rotation) about TJC was the rogue Myrmidon.
CC pretty much starts at 13 and that is on a (theoretical) 0 point profile, so any unit with a lower value is running it as a negative (like a 4-2 MOV). It looks to go up in brackets of 3, at 1 point per bracket, but, it seems to be used to round out costs from elsewhere, so CC 14 is because some other upgrade is worth less than a full point and the unit would be under-costed otherwise.
Agreed. For what it's worth, given that we already have the Ramah starter box (the guys from Red Veil), my money says that RTF is released as a "list-only" sectorial in 2019. Maybe with a 300 point box to follow?
I personally would see IA before Ramah, but don’t having anything beyond a gut feeling to base it on. Additionally, if there were to be a Ramah 300 point box, I’d see it more in the vein of the SP box, not a bulked up starter, rather the expansion pieces.
Man you guys went at it the last 9 pages. Here's an attempt at contributing: 1. Point formula still works and is in action. All this thing ever did was assigning a point value to a finished Profile. This has always created more or less desireable stuff. Never ceases to amuse me how we're still riding the hand adjustment train... just because we don't know all the rules, exceptions and interactions gouverning the formula still isn't enough to spout this nonsense. At least not as long as we have an official statement that nothing is hand adjusted. Why would they do that anyway? There is more than enough room to simply exploit the system to their liking as is. Completely unneccessary to add make believe pointcosts GW style. Why not simply add a new case for the formula that only triggers for the one specific troop instead? Keeps the formula working and yields the same result. Mind you it doesn't matter much for CB which way they do it, but sticking to the formula in all cases seems so much easier to keep track of. 2. CB have stopped releasing shit Profiles. I haven't seen anything Orc, Fatherknight, Bolt or Mobile Brigada levels of bad in recent history. They're getting better at designing coherent factions for their own game. Took a while, but I'm glad it happened. Sure the Black Friar, Locust, Techbee and our updated Dire Foes have been underwhelming. Despite the last one each of those contain at least one salvageable Profile. Several NA2 troops are questionable at best, yet there are still (mixed) Links to find a place for pretty much everything somehow. 3. My personal dissatisfaction with the game has been rising and falling. On the one side there is the Techbee, the playerbase slowly descending into madness, balancing (point costs for Full Auto, Fatality, ...), Dire Foe rework and JSA having about as many useful troops as a PanO Sectorial. Then there is actually playing the game, which I still enjoy very much. Despite armybuilding being a disappointing chore for the most part. Personal opinion would be that internal balancing is by far the worst part of the game, despite overall good external balancing. Again, playing the game itself has been lots of fun, yet, on the contrary here on the forums morale is at an all time low. People are on edge and interacting with blind positivity and singleminded negativity alike has been tedious. It's no surprise this happened. Selfishness reigns supreme in each camp. Identifying with a certain faction and starting a whiteknight's crusade for the favourite band of toysoldiers we hold so dearly has splintered the community over time. The Tohaa players are making sure to annoy the heck out of everyone despite having an overall top notch choice of troops. YJ can't get over what they apparently consider the loss of their birthright or something. PanO has been bitching about Bolts since the beginning of time. And so on, there is something for everyone. Apart from a few bastions of everlasting objectivity, who have lasted till now but start showing cracks, no one seems to be able to find it in them to be happy for the sake of each other and the game anymore. Everything gets bogged down by who got what and why someone else couldn't have nice things. Now all of that has been fun once, friendly mockery going both ways is how this used to go down about two years ago. People have been more positive and less set in their own circlejerk of narrowmindedness. Do I dislike the place PanO is currently in? Yes, I do most certainly. Do I think we're below the curve and deserve immediate attention? No, I do not. What would I like to see instead? Get CB down on the ground to take a look at things from here. I don't care about getting 5 new Sectorials a year if older ones can't keep up. I'd much rather see Corregidor and Morats updated than my NCA or MO. Interest in both of the former is close to nonexistent, but they simply deserve it more. Of course I want us to be up to standard as well, but most of all I do not care to introduce more powercreep or to increase any existing gap further. If the game has changed in a way that requires the ceiling to be higher, raise it for everyone. A proper rebalancing so the community can go back to be happy for each other and enjoy the game together is a goal I'd like to see achieved. I want to see the day when I see Bolts and Suryats in a list and feel good about it.
@Teslarod: I'll be the Devil's Advocate when it comes to Mobile Brigadas. I like the unit and would exchange ORCs for them without a second thought. And Corregidor is in a much better spot than MO. But on the whole I agree.
That's not really great if the best thing you can say about a unit is "They are still better than orcs".
It's not only that. I agree that they might be really underwhelming in vanilla, but that's the problem with vanilla factions in general. In Corregidor they work as a perfectly fine beatstick. I was at the receiving end of them a few times.
I think an even better example is StarCo. That link is great. I actually think it is abit sad that Mobile Brigada in Corregidor get overshadowed that hard by the StarCo options. But i guess i'm totally going off topic.
Yeah. A case in point for my argument about new sectorials overshadowing the older ones. Though the five man Pain Train really isn't something to scoff at. For one, it's full of workhorses; units that might not be flashy, but are dependable, more often than not have access to secondary weapons, and perform well outside of their main role. Aside from TO there's a bit of everything; plenty of DTWs around, strong AD component - with Hellcats being the only unit in the game with Superior Combat Jump, access to Smoke+MSV2, decent heavy units - sure, Brigadas are a bit inflexible in CJF without any Haris or Duo options, but they do their job well, and have access to DTWs and Deflector L2, and while TAGs are on the light side they're also cheap for their usefulness. Between Morans, Bandits and Lunokhods there's a decent area defence capability, and while Remote have fairly low AVA there's quite a lot of standard and Deployable Repeaters to boots hackers. Bandits and Jaguars filled up sectorial's original weakness - relative lack of warbands and camo infiltrators, and both being very good units at that. All in all it's a well rounded sectorial, with little bloat and plenty of ways to put together a good list that's also fun to play. I've never looked at a Corregidor lineup and thought "this unit is useless, or at least weak in its intended role".
The reason people hate Corregidor is the same reason people hate Brigadas. There's so much shiny appeal on elaborate, whacky, crazy, skew units and sectorials right now. So much so, in fact, that a Sectorial (or even just a unit) that sits there quietly and does its job, without any major liabilities or drawbacks, is viewed as "boring", "uninspired", and therefore bad. At the end of the day, Corregidor is basically the most diverse, well-rounded Sectorial out there. It has so much unit variety. I think it's pretty interesting commentary on the state of the game right now that a Sectorial with McMurrough, Massacre Haris, high AVA Jaguars, Tomcats and Intruders all in the same army can be considered "low tier." Boring? Yeah, probably. Not enough incentive compared to Vanilla? Sure, possibly. But far from bad. I'm pretty confident that I could run Corregidor and beat the crap out of most TJC players. McMurrough and Massacre sprinting around with smoke, tearing up Krizas or walking through a Hollowman link teams with support from an Intruder or too is just good, clean offensive play. As long as you don't trigger any White Noise AROs too early, or don't walk into a Heckler Jammer before McMurrough has a chance to superjump to the hidey hole and call it, it's very hard for TJC to actually stop plain, boring Corregidor from making a dangerous run on its best units. That's true for a lot of old Sectorials going up against new TJC. TJC is rich in toys, but actually very limited/narrow in capability. So when we evaluate slick new units with amazing profiles, we have to think about the whole. TJC is great, but I haven't seen any 300 point TJC army lists that make me pee my pants yet. They're operating with major limitations.
To sum Nomad sectorials shortly: TJC is a glass hammer. CJC is a multitool. BJC is a dildo on a drill.
I say its absolute nonsense that Corregidor is weak. That is the most flexible Nomad sectorial. Able to handle any mission in the game with a strong focus on combat. They got the tools to handle anything. It nomads players don't recognize or dismiss the strengths of that great sectorial then thats great news for Pano players since we won't have to deal with them. I'd much rather face Tunguska which is like NCA with less elite HI but more toolbox units and much stronger hacking. Now, morats could use some love. They are so limited in what they can do and for the most part none of it is worth playing the sectorial over generic CA.